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Covers dwarf, elf, gnome, halfling, half-elf, half-orc, and human, and specifies numerical thresholds plus conditional benefits such as damage reductions at given experience totals and infravision effects. Includes weapon restriction rules for small characters, with detailed lists for melee and missile options and limits derived from a weapons guide.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/dd-supplement-characters-part-2-player-character-information/510575/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/dd-supplement-characters-part-2-player-character-information/510575.png","ImageObject",300,407,{"name":92,"@type":93},"Dipper","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What ability score requirements apply to each player character race?","Question",{"text":112,"@type":113},"The supplement lists specific thresholds per race, such as dwarves requiring a Constitution score of 9 or better and elves requiring an Intelligence score of 9 or better. Gnomes and halflings require 9 or better in both Dexterity and Constitution.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What types of saving throw adjustments are provided for races?",{"text":117,"@type":113},"Each race includes a saving-throw adjustment section that specifies minimum values and modifiers for outcomes like death ray/poison, magic wands, paralysis/turn to stone, dragon breath, and rods/staffs/spells. The table entries vary by race.",{"name":119,"@type":110,"acceptedAnswer":120},"What weapon restrictions apply to small characters?",{"text":121,"@type":113},"The document defines restrictions for small characters such as gnomes and halflings, including limits on large melee weapons and which missile weapons they can use. It also provides example two-handed and one-handed weapon lists and notes that certain larger two-handed weapons cannot be used.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510575,1791413940,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1374404997633,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","D&D SUPPLEMENT CHARACTERS  \nPART 2: PLAYER CHARACTER INFORMATION  \nPlayer Character Races  \nUse the information below along with the information found in the BASIC DUNGEONS & DRAGONS RULEBOOK and DUNGEONS & DRAGONS RULES CYCLOPEDIA. Race and class have been separated in this set of rules. Each race uses the normal saving throw matrix for their class and applies the adjustments listed. Each race keeps the minimum saving throw scores as found in the normal D&D rules.  \nDWARF  \nABILITY SCORE REQUIREMENTS: A dwarf character must have a Constitution score of 9 or better.  \nRESTRICTIONS: Dwarves can use all weapons except longbows and two-handed swords.  \nSPECIAL ABILITIES: Infravision, 1 in 3 chance to detect traps, sliding walls, sloping corridors, and new construction. Half damage from spells upon reaching 1,400,000 XP. Top out hit point bonus: +1 per level (in addition to class bonus) .  \nLANGUAGES KNOWN: Common, dwarf, gnome, goblin, kobold.  \nSAVING THROW ADJUSTMENTS:  \nSaving Throw Adjustment   Minimum Death Ray or Poison -4 2  \nMagic Wands -4 3  \nParalysis or Turn to Stone -4 4  \nDragon Breath -3 4  \nRod, Staff, or Spell -4 3  \nELF  \nABILITY SCORE REQUIREMENTS: An elf character must have an Intelligence score of 9 or better.  \nRESTRICTIONS: None.  \nSPECIAL ABILITIES: Infravision, 1 in 3 chance to detect secret and hidden doors, immunity to ghoul paralysis, half damage from dragon breath at 1,600,000 XP.  \nLANGUAGES KNOWN: Common, elf, gnoll, hobgoblin, orc.  \nSAVING THROW ADJUSTMENTS:  \nSaving Throw  Adjustment   Minimum Death Ray or Poison None 2  \nMagic Wands None 4  \nParalysis or Turn to Stone -1 4  \nDragon Breath None 3  \nRod, Staff, or Spell -2 3  \nGNOME  \nABILITY SCORE REQUIREMENTS: A gnome character must have a score of 9 or better in both Dexterity and Constitution.  \nRESTRICTIONS: Gnomes adhere to the weapon restrictions for small characters (below) .  \nSPECIAL ABILITIES: Infravision, 1 in 3 chance to detect traps, sliding walls, sloping corridors, and new construction, +2 AC vs. monsters larger than man-size, +1 to attack roll with missile weapons, +1 to individual initiative, half damage from spells at 300,000 XP, half damage from dragon breath at 2,100,000 XP.  \nLANGUAGES KNOWN: Common, dwarf, gnome, goblin, kobold.  \nSAVING THROW ADJUSTMENTS:  \nSaving Throw  Adjustment   Minimum Death Ray or Poison -4 2  \nMagic Wands -4 3  \nParalysis or Turn to Stone -4 4  \nDragon Breath -3 4  \nRod, Staff, or Spell -4 3  \nHALFLING  \nABILITY SCORE REQUIREMENTS: A halfling character must have a score of 9 or better in both Dexterity and Constitution.  \nRESTRICTIONS: Halflings adhere to the weapon restrictions for small characters (below) .  \nSPECIAL ABILITIES: +2 AC vs. monsters larger than mansize, +1 to attack roll with missile weapons, +1 to individual initiative, 90% chance to hide motionless in woodlands, 33% chance to hide motionless in dimly lit building interiors, half damage from spells at 300,000 XP, half damage from dragon breath at 2,100,000 XP.  \nLANGUAGES KNOWN: Common, halfling.  \nSAVING THROW ADJUSTMENTS:  \nSaving Throw  Adjustment   Minimum Death Ray or Poison -4 2  \nMagic Wands -4 3  \nParalysis or Turn to Stone -4 4  \nDragon Breath -3 5  \nRod, Staff, or Spell -4 4  \nCHARACTERS D&D: SUPPLEMENT  \nHALF-ELF  \nABILITY SCORE REQUIREMENTS: A half-elf character must have an Intelligence score of 9 or better.  \nRESTRICTIONS: None.  \nSPECIAL ABILITIES: Infravision, 1 in 3 chance to detect secret and hidden doors.  \nLANGUAGES KNOWN: Common, elf, gnoll, hobgoblin, orc, and possibly a human dialect.  \nSAVING THROW ADJUSTMENTS:  \nSaving Throw  Adjustment   Minimum Death Ray or Poison None 2  \nMagic Wands None 2  \nParalysis or Turn to Stone None 2  \nDragon Breath None 2  \nRod, Staff, or Spell -1 2  \nHALF-ORC  \nABILITY SCORE REQUIREMENTS: A half-orc character must have a Strength score of 9 or better.  \nRESTRICTIONS: None.  \nSPECIAL ABILITIES: Infravision , top out hit point bonus: +1 per level (in addition to class bonus) .  \nL","cbCaiiP3EfhL1GKl","https://ap.wps.com/l/cbCaiiP3EfhL1GKl","pdf",424641,36,"English","# Player Character Races\n## Dwarf\n## Elf\n## Gnome\n## Halfling\n## Half-Elf\n## Half-Orc\n## Human\n## Weapon Restrictions for Small Characters","[{\"question\":\"What ability score requirements apply to each player character race?\",\"answer\":\"The supplement lists specific thresholds per race, such as dwarves requiring a Constitution score of 9 or better and elves requiring an Intelligence score of 9 or better. Gnomes and halflings require 9 or better in both Dexterity and Constitution.\"},{\"question\":\"What types of saving throw adjustments are provided for races?\",\"answer\":\"Each race includes a saving-throw adjustment section that specifies minimum values and modifiers for outcomes like death ray/poison, magic wands, paralysis/turn to stone, dragon breath, and rods/staffs/spells. The table entries vary by race.\"},{\"question\":\"What weapon restrictions apply to small characters?\",\"answer\":\"The document defines restrictions for small characters such as gnomes and halflings, including limits on large melee weapons and which missile weapons they can use. It also provides example two-handed and one-handed weapon lists and notes that certain larger two-handed weapons cannot be used.\"}]","D&D Supplement Characters - Part 2 - Player Character Information | PDF",1791242950,55]