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Version 14.0.  \nWHAT IS THIS?  \nThis document provides you with the rules for creating and advancing characters within the D&D Adventurers League, an official organized play program for Dungeons & Dragons.  \nCompanions to this document include the D&D Adventurers League Dungeon Master’s Guide.  \nThis document covers participation in D&D Adventurers League adventures in the following campaign worlds: the Forgotten Realms, Eberron, Ravenloft, and Dragonlance.  \nCREATING A CHARACTER  \nUse the character creation rules as presented in the Player’s Handbook (PH), with the following notes. You begin play at 1st level.  \nStep 0: Choose Your Campaign. You may choose to attach your character to the Forgotten Realms, Eberron, Ravenloft, or Dragonlance campaign. Your choice affects a few rulebook options available to you and limits your adventures to those attached to a specific campaign or available to more than one campaign. Once your choice is made, you cannot change it for that character after you’ve played your first adventure.  \nStep 1: Choose a Race or Lineage. See the sidebar for available rules choices. Custom lineages found in Tasha’s Cauldron of Everything are available.  \nStep 2: Choose a Class. See the sidebar for available rules choices.  \nStep 3: Determine Ability Scores. Your ability scores are generated using one of the following methods.  \n• Standard set (15, 14, 13, 12, 10, 8) .  \n• Variant: Customizing Ability Scores (PH) .  \nStep 4: Describe Your Character. See the sidebar for available rules choices.  \n• Alignment: Choose a non-evil alignment.  \n• Background: You can create a custom background or use any available background as presented. If you choose a background that does not grant a feat, you may choose one of the following feats for your character: Skilled or Tough.  \n• Deity: You may choose any deity to worship from official rulebooks that is unique to your campaign world or is not unique to another world. Clerics must choose a deity.  \n• Faction: You may choose one faction at character creation or anytime the opportunity arises during play. Benefits for faction membership are detailed within adventures where relevant. The starting factions are listed in appendix C in the Basic Rules. You may only have membership in one faction at a time and may switch whenever you’d like.  \nStep 5: Choosing Equipment. Your starting equipment and gold are determined by your class and background; you don’t roll for gold. You may start with a trinket of your choice from available rules choices. You can sell starting equipment using the rules in the PH and can buy equipment and spell components found in the PH or available rules choices.  \nSTARTING PLAY AT 5TH LEVEL  \nYou may choose to create a 5th level character instead of starting at 1st level. As a 5th level character, you may choose one of the following magic items to possess You also receive your standard gear from your class and background, plus 500 gold pieces and 40 downtime days.  \n• +1 weapon  \n• +1 shield  \n• +1 rod of the pact keeper  \n• +1 wand of the war mage  \n• +1 all-purpose tool (TCE)  \n• +1 amulet of the devout (TCE)  \n• +1 arcane grimoire (TCE)  \n• +1 bloodwell vial (TCE)  \n• +1 dragonhide belt (FTD)  \n• +1 moon sickle (TCE)  \n• +1 rhythm-maker’s drum (TCE)  \n• Bag of holding  \nWHAT RULEBOOKS SHOULD I USE?  \nYou can use non-op􀆟onal rules found in the Player’s Handbook, the Basic Rules, and all the books listed below. If a rule has been reprinted in a newer resource, you must always use the latest prin􀆟ng.  \n• Book of Many Things (BMT)  \n• Bigby Presents: Glory of Giants (BPGG)  \n• Fizban’s Treasury of Dragons (FTD)  \n• Mordenkainen Presents: Monsters of the Multiverse (MPMM)  \n• Tasha’s Cauldron of Everything (TCE)  \n• Xanathar’s Guide to Everything (XGE)  \n• Addi􀆟onal rulebooks for your campaign as presented later in this document  \n• Addi􀆟onal op􀆟ons as presented in the FAQ  \nYou may als","cbCaiivjsVIiJKOy","https://ap.wps.com/l/cbCaiivjsVIiJKOy","pdf",387932,"English","# Creating a Character\n## Step 0: Choose Your Campaign\n## Step 1-5: Race, Class, Ability Scores, Description, Equipment\n# Starting Play at 5th Level\n# What Rulebooks Should I Use?\n# Playing Adventures\n## Tier by Character Level\n## Playing Official D&D Adventures\n## Logging Play and Leveling Up","[{\"question\":\"Can I change the campaign attachment after playing my first adventure?\",\"answer\":\"No. After choosing a campaign world and playing your first adventure, you can’t change that choice for the character.\"},{\"question\":\"How do I determine my ability scores at character creation?\",\"answer\":\"Use either the standard set (15, 14, 13, 12, 10, 8) or the variant method for customizing ability scores as noted in the Player’s Handbook.\"},{\"question\":\"What do I get if I start play at 5th level instead of 1st level?\",\"answer\":\"You choose from the listed approved magic items, receive standard gear from your class and background, plus 500 gold pieces and 40 downtime days.\"}]","D&D Adventurers League Player’s Guide - Version 14 - Effective Date March 4, 2024 | PDF",1791233837,13]