[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509363-105":59,"doc-detail-509363-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","dd-5e-battle-royale-template-general-recommendations","D&D 5E Battle Royale Template - General Recommendations","","Battle Royale ruleset for D&D 5E designed for 2–3 hour play, aimed at tightly managed movement and tactical combat. Provides general recommendations for 6th–8th level player characters, map and battlefield size guidance, enclosed terrain with ceiling height balance, and cover placement against flying creatures. Includes hazard rules combining static effects and lair actions, plus death-handling pacing via team play and simplified control of a single creature. Supplies healing potions and a structured method for starting locations, initiative, and lair action resolution.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/dd-5e-battle-royale-template-general-recommendations/509363/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/dd-5e-battle-royale-template-general-recommendations/509363.png","ImageObject",300,407,{"name":92,"@type":93},"Aran","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-28","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What character level and play time does the Battle Royale template target?","Question",{"text":112,"@type":113},"It recommends 6th, 7th, or 8th level PCs and a play time of 2–3 hours.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How is the battlefield divided and players assigned starting positions?",{"text":117,"@type":113},"Players devise sections of the battlefield (such as dungeon tiles or grid areas) matching die numbers, roll initiative with lair action order included at 20, then highest to lowest assigns starting locations; team play uses one roll per team and duplicate location rolls are ignored.",{"name":119,"@type":110,"acceptedAnswer":120},"What are lair actions, and how do they work each round?",{"text":121,"@type":113},"On initiative count 20 (ties resolved), lair actions affect the entire battlefield including inside structures. Each round, roll 1d10 to select the lair action; each lair action is used only once, and after all are exhausted, Wracking Pain triggers at the end of a PC’s turn.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509363,1791504645,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":81,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":24},137455076865,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","D&D 5E Battle Royale Template by Knights of Roleplay (2-3 hours of play time)  \nGENERAL RECOMMENDATIONS:  \n● 6th, 7th, or 8th level PCs (player characters) .  \n● Use a small, gridded map to reduce chasing (maybe 24 squares max per side) .  \n● Enclosed battlefield with 30 foot ceilings to balance the advantage of flying creatures.  \n● Structures placed to give cover from flying creatures (including inside of structures) .  \n● Hazards: Static and lair action (variety of damage types, obscuring phenomenon, etc. ) .  \n● Use team play to lessen the time a player spends just watching after their PC dies.  \nPLAYER INFO ( use this section and the magic item list for an email or handout) :  \n● Make   th level characters, using point buy for abilities, with maximum hit points.  \n● All content is allowed from officially published 5 E D& D sources.  \n● All non-magical equipment and all spell components are available.  \n● PCs can only control a SINGLE CREATURE (familiar, summoned monster, etc. ) .  \n● 6th level PCs: Add 20 hit points to your maximum hit points (6th level PCs only) .  \n● 7th-8th level PCs: To avoid spells that take a PC out of the fight, Banishment and Otiluke's Resilient Sphere can only target a creature that is not a PC. Polymorph can only target a creature that is not an enemy PC (including yourself or a teammate) .  \n● There will be hazards, both static and from lair actions.  \n● 3 Potions of Healing are allowed for free (bonus action to use, heals 2d4+2 hit points) .  \n● Select 2 magic items from the provided list.  \nOPTIONS FOR MAGIC ITEMS: Items can be chosen once, unless its description says otherwise. Attunement occurs when chosen. Manuals and Tomes give an immediate bonus.  \n● Armor +1 (any armor, additional +1 to AC) .  \n● Boots of Speed (2x speed, disadvantage opportunity attacks, requires attunement) .  \n● Bracers of Defense (+2 AC while wearing no armor and using no shield, requires attunement) .  \n● Manual of Bodily Health (+2 Constitution score) .  \n● Manual of Gainful Exercise (+2 Strength score) .  \n● Manual of Quickness of Action (+2 Dexterity score) .  \n● Pearl of Power ( 1 use, action to use, regain spell slot of 3rd level or lower, requires attunement by a spellcaster) .  \n● Potion of Superior Healing (action to use, heals 8d4+8 hit points, this item may be chosen twice) .  \n● Ring of Protection (+1 AC and saving throws, requires attunement) .  \n● Stone of Good Luck (+1 ability checks and saving throws, requires attunement) .  \n● Spellcasting Focus +1 (+1 spell attacks, requires attunement by a spellcaster) .  \n● Tome of Clear Though (+2 Intelligence score) .  \n● Tome of Leadership and Influence (+2 Charisma score) .  \n● Tome of Understanding (+2 Wisdom score) .  \n● Weapon +1 (any weapon, +1 attack and damage rolls, this item may be chosen twice) .  \nSTARTING LOCATIONS: Devise a way to separate the battlefield into sections (maybe four or six dungeon tiles, 8x8 squares each) that will correspond with the numbers on a die (d4/d6/etc. ) . Have each player roll for initiative, being sure to include the lair action in the initiative order on 20. Following initiative order from highest to lowest, have the players roll for their character’s starting location. For team play, have one roll per team. Ignore duplicate rolls until all starting locations are occupied. The player(s) can place their character(s) in any square of their starting location, including inside structures. Using this method, the player(s) with the lowest initiative will place their character(s) last, which could offer a strategic advantage.  \nOPTIONS FOR LAIR ACTIONS: On initiative count 20 , losing ties. Lair actions affect the entire battlefield, including inside of structures. Roll 1d 10 to determine which lair action takes effect each round. Each lair action is used only once (reroll duplicate results) . Mark the circles to show which have been used. Once the lair actions have been exhausted, Wracking Pain is used atthe end of a PC’s tu","cbCaibLEkJRlDbNF","https://ap.wps.com/l/cbCaibLEkJRlDbNF","pdf",94291,"English","# General Recommendations\n## Player Info Setup\n## Options for Magic Items\n## Starting Locations\n## Options for Lair Actions\n### Lair Action List\n### Wracking Pain","[{\"question\":\"What character level and play time does the Battle Royale template target?\",\"answer\":\"It recommends 6th, 7th, or 8th level PCs and a play time of 2–3 hours.\"},{\"question\":\"How is the battlefield divided and players assigned starting positions?\",\"answer\":\"Players devise sections of the battlefield (such as dungeon tiles or grid areas) matching die numbers, roll initiative with lair action order included at 20, then highest to lowest assigns starting locations; team play uses one roll per team and duplicate location rolls are ignored.\"},{\"question\":\"What are lair actions, and how do they work each round?\",\"answer\":\"On initiative count 20 (ties resolved), lair actions affect the entire battlefield including inside structures. Each round, roll 1d10 to select the lair action; each lair action is used only once, and after all are exhausted, Wracking Pain triggers at the end of a PC’s turn.\"}]","D&D 5E Battle Royale Template - General Recommendations | PDF",1791235204]