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Covers enemy behavior, conditions, trap and terrain handling, and structured boss encounters with data cards, arcs, and activation examples. Provides campaign rules such as player management, progression, dashing, sparks, bonfire tile effects, scenario flow, and campaign tracking, plus introductory lore context and post-game ritual rules.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/dark-souls-board-game-rules/653902/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/dark-souls-board-game-rules/653902.png","ImageObject",300,407,{"name":92,"@type":93},"Chumphorn","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-01","2026-10-25",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What does the document cover in the setup phase?","Question",{"text":112,"@type":113},"It explains initial setup, how setup changes after the mini boss, and how tiles and nodes define the play area. It also describes character boards, items like Estus Flask and Luck Tokens, and core equipment elements.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How are encounters and encounters’ terrain handled?",{"text":117,"@type":113},"The guide defines encounter setup using encounter cards, terrain rules, and trap tokens, and includes an encounter setup example. It then outlines encounter basics such as activating models and ending an encounter.",{"name":119,"@type":110,"acceptedAnswer":120},"What campaign rules are included beyond single-game combat?",{"text":121,"@type":113},"The campaign section covers campaign introduction, campaign rules, adding and dropping players, dashing through sparks, progressing through scenarios, bonfire tile effects, and several campaign scenarios using the core set, along with a campaign tracking sheet.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},653902,1793030504,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":36,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},2336475401981,"https://ap-avatar.wpscdn.com/avatar/22000c94efd8d5204d?x-image-process=image/resize,m_fixed,w_180,h_180&k=1786935347598174694","~~ ~~ Contents ~~ ~~   \nIntroduction ............... 3  \nGame Contents ............. 4  \nSetup ..................... 8  \nInitial Setup .................... 8  \nSetup After the Mini Boss......... 9  \nTiles and Nodes............ 10  \n􀂍e Basics .................... 10  \nNode Movement ............... 10  \nRange........................ 10  \nNode Model Limits ............. 10  \nCharacters ................ 11  \nCharacter Boards ............... 11  \nEstus Flask Tokens ............. 11  \nLuck Tokens .................. 11  \nEquipment................ 12  \nEquipment Cards .............. 12  \nUpgrade Cards................. 12  \nEquipment Modi􀂆ers ........... 12  \nEmbers....................... 12  \n􀂍e Bon􀂆re Tile ........... 13  \nHome Base ................... 13  \nBlacksmith Andre .............. 14  \n􀂍e Firekeeper ................. 15  \nResting at the Bon􀂆re ........... 15  \nExploration ............... 16  \nInto the Dungeon .............. 16  \n􀂍e Fog Gate .................. 16  \nEncounter Setup ........... 17  \nEncounter Cards ............... 17  \nTerrain ....................... 17  \nTrap Tokens ................... 18  \nEncounter Setup Example........ 18  \nEncounters ............... 19  \n􀂍e Basics .................... 19  \nActivating Models .............. 19  \nEnding an Encounter ........... 19  \nCombat Basics............. 20  \nTarget versus Hit ............... 20  \n􀂍e Endurance Bar ............. 20  \nEnemy Data Cards ............. 20  \nPushing ...................... 21  \nConditions .................... 21  \nCharacter Activations ....... 22  \nOverview ..................... 22  \nCharacter Movement............ 22  \nCharacter Attacks .............. 22  \nEnemy Activations ......... 24  \nOverview ..................... 24  \nEnemy Movement .............. 24  \nEnemy Attacks ................ 25  \nBoss Encounters ........... 26  \nBoss Basics.................... 26  \nBoss Data Cards ............... 26  \nBehaviour Cards ............... 27  \nBoss Arcs ..................... 27  \nStarting a Boss Encounter ........ 28  \nEnding a Boss Encounter ........ 28  \nBoss Activations ........... 29  \nOverview ..................... 29  \nBoss Attacks .................. 29  \nBoss Movement ................ 29  \nBoss Activation Example......... 30  \nPost-Game Ritual .......... 31  \nCampaign Rules ........... 32  \nIntroduction................... 32  \nRules of the Campaign ...... 33  \nSetup ........................ 33  \nAdding and Dropping Players ..... 33  \nDashing 􀂍rough ............... 33  \nSparks ....................... 33  \nProgressing through the Campaign ................. 33  \n􀂍e Bon􀂆re Tile................ 33  \nCampaign Scenarios Using the Core Set ......... 34  \n􀂍e First Journey ........... 34  \n􀂍e Coiled Sword .......... 36  \nCampaign Tracking Sheet .... 39  \nDark Souls™ series by: BANDAI NAMCO Entertainment Inc. Game Concept: Mat Hart and Rich Loxam  \nGame Design: David Carl, Alex Hall, Mat Hart, Bryce Johnston, Rich Loxam, and Jamie Perkins Development Leads: David Carl and Alex Hall Graphic Design & Layout: Tom Hutchings Texture Design: Alex Cairns  \nLead Writer: Sherwin Matthews  \nEditing: Darla Kennerud  \nSculpting: Russ Charles  \nPlaytesting: Steve Atkinson, Bill Boysen, James Brannan, Adam Brown, Adam Camp,  \nJessica Carl, Henry Clark, James Clark, Dan Doré, Vaughn Ferguson, Charles Foster III, Justin Foster, David Gardner, Jason Garvin, Alexander Horn,  \nBen Josling, Fabian Kerschl, Daniel Knauss, Jen LeGrand, Ann-Marie Manwaring, Phil Manwaring, Brian Palmer, James Philip, Paul Porter, Chris Rutter, Owen Rutter, Werner Schosser, Andrew Sykes, Chris Wills  \nSteamforged Games: Charles Agel, Christine Agel, Philip Andrews, Edward Ball, Gerry Brawley, Eleanor Bridge, Corey Davies, Matt Elliot, Jay Finnegan, Kelsey Fox, Jamie Giblin, James Hasker, Rich Jennings, Ronan Kelly, Mike McGougan, Blake Noden, Byron Orde, Greg Plail, Rob Taylor, Jak 􀂍raves, Adam Tudor, Marc Williams  \nSpecial 􀁿anks:  \nAll of our Kickstarter Backers and Late Pledgers  \nDark Souls™, Da","cbCail0rz6AtU1f0","https://ap.wps.com/l/cbCail0rz6AtU1f0","pdf",4885762,"English","# Introduction\n# Setup\n## Initial Setup\n## Setup After the Mini Boss\n# Tiles and Nodes\n# Characters\n# Equipment\n# Exploration\n# Encounter Setup\n# Encounters\n# Combat Basics\n# Campaign Rules\n## Rules of the Campaign\n## Campaign Scenarios Using the Core Set","[{\"question\":\"What does the document cover in the setup phase?\",\"answer\":\"It explains initial setup, how setup changes after the mini boss, and how tiles and nodes define the play area. It also describes character boards, items like Estus Flask and Luck Tokens, and core equipment elements.\"},{\"question\":\"How are encounters and encounters’ terrain handled?\",\"answer\":\"The guide defines encounter setup using encounter cards, terrain rules, and trap tokens, and includes an encounter setup example. It then outlines encounter basics such as activating models and ending an encounter.\"},{\"question\":\"What campaign rules are included beyond single-game combat?\",\"answer\":\"The campaign section covers campaign introduction, campaign rules, adding and dropping players, dashing through sparks, progressing through scenarios, bonfire tile effects, and several campaign scenarios using the core set, along with a campaign tracking sheet.\"}]","Dark Souls Board Game Rules | PDF",1792902880,101]