[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-515172-105":59,"doc-detail-515172-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","cthulhu-tales-booklet-ver2-how-to-play","Cthulhu Tales Booklet Ver2 - How to Play","","Cthulhu Tales is a 2–5 player narration and deduction game set in early 20th century Lovecraftian New England, where players are trapped in an antiquated sanatorium and must prove they are sane to be released. Each round, the Narrator builds their case using Story cards while opponents counter with Madness cards to disrupt and undermine the tale. Scores are determined using Treatment tokens, with final results revealing who gains freedom. The rules also define fictional “madness” inspired by H.P. Lovecraft.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/cthulhu-tales-booklet-ver2-how-to-play/515172/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/cthulhu-tales-booklet-ver2-how-to-play/515172.png","ImageObject",300,407,{"name":92,"@type":93},"MrHarris58","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the goal of each player in Cthulhu Tales?","Question",{"text":112,"@type":113},"Each player tries to convince the sanatorium staff that they are sane and should be released. Players increase their chances by making their own accounts seem more credible than the others’ tales.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does a player’s turn work?",{"text":117,"@type":113},"The turn starts with the Accusation, where another player plays cards describing why the Narrator was confined. The Narrator then tells their story using Story cards, while opponents play Madness cards after each Story card to disrupt it.",{"name":119,"@type":110,"acceptedAnswer":120},"How are scores determined at the end of the game?",{"text":121,"@type":113},"When the Narrator reaches the end of their story, they receive Treatment tokens representing the “medical care” administered. Tokens are used to determine each player’s score, and after all players have been Narrator, everyone compares scores to find the winner.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},515172,1791344880,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},687212988360,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","a game for 2 to 5 mistakenly detained patients by marCo maggi & franCesCo nepitello  \nIn relating the circumstances which have led to my confinement within this refugefor the demented, Iam aware that my present position will create a natural doubt of the authenticity of my narrative.  \n– The Tomb, by H.P. Lovecraft  \nThe early 20th century. New England, America. Lovecraft country.  \nHome to university libraries filled with wormeaten tomes, legend-haunted towns populated with degenerate locals and their rustic superstitions, Cyclopean ruins from long-forgotten aeons, and the disquieting glimpses of things from beyond…  \nYou are the unwilling guests of an antiquated sanatorium, perhaps the infamous Arkham Sanatorium or maybe the Danvers State Asylum.  \nYour only hope of escape is to convince the sanatorium authorities, and perhaps yourself, that you do not belong here. And so you begin to explain the sinister series of events that led to your unjust incarceration.  \nUnfortunately, your memories are populated by the stuff of nightmares…  \nHow do you play CtHulHu tales?  \nEach player is trying to persuade the sanatorium staff that they are sane and can be released. As well as giving a convincing account of their own story, players can improve their chances of being freed by casting doubt on the other players’tales – making themselves seem sane by comparison. Each player takes a turn to tell their story using the cards as inspiration –while it’s their go, we call them the Narrator. Here’s how it works:  \n1. The Accusation: The player to the Narrator’s left plays cards to make an Accusation – the situation that caused the Narrator to be confined to the sanatorium.  \n2. The Story: The Narrator attempts to tell the real story that led to their sorry fate, playing Story cards and countering the Accusation made against them. They play one Story card at a time, using the picture or text on the card (along with a corresponding card from the Accusation) as inspiration for the tale they tell.  \n3. Interruptions: The other players can try to disrupt the Narrator’s story by playing Madness cards after the Narrator plays each Story card. By contradicting and confusing the Narrator, the players make themselves look like the sane ones, increasing their chances of getting out!  \na note on “madness”  \nCthulhu Tales deals in the madness described by H.P. Lovecraft in many of his stories. It is a fictional condition, an imagined state of derangement, where the walls of reality fall away and the frail human mind cannot contain the reality of the universe inhabited by the Great Old Ones. This is an entirely distinct condition to the tragedy and pain of real-world mental health issues, which sadly are statistically likely to touch all ofour lives. We encourage players of Cthulhu Tales to wholly enjoy the fictional nature of the various maladies and madness described here, while remembering that in the real world mental health issues are no laughing matter.  \n4. The End: The turn ends when the Narrator reaches the end of their story, whether they successfully complete their tale or if the other players’ interruptions brought it to a premature end. The Narrator receives a number of Treatment tokens, representing themisguided therapies and medication administered to them by the terrifying medical staff, which are used to determine their score. The next player becomes the Narrator and plays through Steps 1-3.  \n5. The Reckoning: Once each player has had a turn as the Narrator, everyone compares their score to find out who has won their freedom!  \nComponents  \n• 1 board  \n• 75 Story cards  \n• 40 Madness cards  \n• 40 Treatment tokens  \n• 1 Twelve-sided die (a d12)  \ntHe board  \nPlayers place Story cards in the 5 card-sized boxes, starting from the left. The middle three boxes have icons to show that you play the cards forming the Accusation underneath them.  \nstory Cards  \nThe main tools that a Narrator uses to build a story.  \n(a) title  \n(b) quote from a L","cbCaii0rE1u1ZHKc","https://ap.wps.com/l/cbCaii0rE1u1ZHKc","pdf",9210723,16,"English","# How do you play Cthulhu Tales?\n## The Accusation\n## The Story\n## Interruptions\n## The End\n## The Reckoning\n# Components\n## Story cards\n## Madness cards\n## Terror icons\n## Treatment tokens\n## The Cthulhu tales die\n# Preparations","[{\"question\":\"What is the goal of each player in Cthulhu Tales?\",\"answer\":\"Each player tries to convince the sanatorium staff that they are sane and should be released. Players increase their chances by making their own accounts seem more credible than the others’ tales.\"},{\"question\":\"How does a player’s turn work?\",\"answer\":\"The turn starts with the Accusation, where another player plays cards describing why the Narrator was confined. The Narrator then tells their story using Story cards, while opponents play Madness cards after each Story card to disrupt it.\"},{\"question\":\"How are scores determined at the end of the game?\",\"answer\":\"When the Narrator reaches the end of their story, they receive Treatment tokens representing the “medical care” administered. Tokens are used to determine each player’s score, and after all players have been Narrator, everyone compares scores to find the winner.\"}]","Cthulhu Tales Booklet Ver2 - How to Play | PDF",1791308815,25]