[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-515207-105":59,"doc-detail-515207-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","cthulhu-dark-ages-pagan-call-6-annwn","Cthulhu Dark Ages - Pagan Call 6 - Annwn","","Pagan Call 6: Annwn places investigators in a deceptive dreamland underworld after the events of “Shadow Kingdoms” or “The Tower,” waking into a familiar campsite that is now lifeless and uncanny. The party must traverse an empty, mist-choked landscape, evade nightly unseen horrors, and seek answers from allies like a lost Danes party and an Earth Worm that offers guidance. Progress hinges on a staged journey to a Door out of Annwn, including survival of the Wights, bargains involving the Book of Thoth, infiltration of the Nameless City, and stealing the Black Stone before returning to the waking world.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/cthulhu-dark-ages-pagan-call-6-annwn/515207/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/cthulhu-dark-ages-pagan-call-6-annwn/515207.png","ImageObject",300,407,{"name":92,"@type":93},"lugxt","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-22","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What happens to investigators when “Shadow Kingdoms” ends?","Question",{"text":112,"@type":113},"They die or go insane, then awaken in Annwn instead of returning to Earth. Those who disappeared in “The Tower” appear back, but in fact they are their dead selves in Annwn.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the scenario explain where the investigators are and why they feel confused?",{"text":117,"@type":113},"Annwn is superficially familiar but wrong: the landscape and navigation are unreliable, mist obscures the world, and the investigators must repeatedly fail to accurately navigate as the keeper controls confusion and time of day.",{"name":119,"@type":110,"acceptedAnswer":120},"What do investigators need to do to escape Annwn?",{"text":121,"@type":113},"They must learn of a Door out of Annwn, earn their way there by traveling through unholy locations, survive encounters tied to the Wights and Wild Hunt, bargain for the Book of Thoth and recover the Black Stone, then proceed to the Glass Tower and outwit the Avatar to return to the waking world.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},515207,1791471069,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":56,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":34},3985747862600,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","1 Cthulhu Dark Ages – Pagan Call Stéphane Gesbert and Robert Wilde  \nAnnwn  \n”In Annwn the peacefulness, in Annwn the wrath, in Annwn below the earth...”-Anonymous, Welsh poem  \nIntroduction  \nHaving fled a nightmarish future dominated by Serpent People (“Shadow Kingdoms”) or the dangers of the Nameless Mist (“The Tower”), the investigators wake knowing they must act quickly to stop a catastrophe befalling the world. The problem is, they’re not on earth, they’re in Annwn (pronounced an’oon), a deceivingly familiar dreamland bereft of humanity. The party slowly realizes something is wrong as they rush across the land, encountering evidence of hidden horrors. False hope dawns in the form of a Viking trading party, but they are just as lost as the investigators. Finally, after days of both mundane and supernatural hardships, the investigators find some answers and details of a route home   \n“Shadow Kingdoms” ends when the investigators die or become insane. The next thing they know is awaking in Annwn. Every player should have an existing investigator from the Pagan Call campaign, not one created specifically for this scenario. If investigators have died, the keeper is free to decide which incarnation awakes in Annwn.“The Tower”: if keepers don’t want to run a modern scenario, they can move straight into Annwn with all investigators being consumed by the Nameless Mist.  \n“Annwn” begins with the investigators waking somewhere that is at once familiar but unsettling: the last campsite they set up before reaching Caermaen (see “The Tower: The Gray Hills”; use the appropriate descriptions and maps) . Investigators who disappeared or died in the Tower appear to be back from the dead (in fact, they are their dead selves in Annwn) . Investigators are thus left to wonder if they have dreamt their most recent adventures. In reality, the investigators are plunged into a living nightmare – the underworld Annwn, loosely based on the Dreamlands’ Underworld, devoid of humanity and ruled by the God of the Dead Gwynn ap Nudd!  \nImportantly, the investigators have lost the Book of Thoth. In Annwn, the scroll is still lying at the same place where Quintus fell in the waking world (see “the Tower”) .  \nThe first stage of the scenario is a journey through a land that is superficially similar enough to the world of the living for the investigators to mistake their true location. As they roam this empty landscape, assailed by unseen horrors every night, the party becomes confused and increasingly desperate. The keeper has to work to stretch this confusion out, dropping hints and avoiding questions. Initial relief comes from meeting with a party of Danes who are just as lost as the investigators. A Worm of the Earth eventually provides the answers wanted – but can they trust the alien creature?  \nAfter this apparent success – learning of both a Door out of Annwn and a way to it -the investigators are forced to earn their way to the Door, traveling first to a number of unholy locations and crossing the paths of the Wild Hunt (the Wights) -and that of Tawil at’Umr-see Statistics.  \nFind the Door out of Annwn  \n􀀁 Meet the Danes and become allies in misfortune. Discuss folklore to answer burning questions: where are we? Where to go?  \n􀀁 Learn to survive the Wights: find before nightfall the ruins of the stone churches that dot the land, or similar sanctuaries.  \n􀀁 Encounter the Worms; learn about the Door and the Book of Thoth. Strike a bargain: the Book of Thoth in exchange of the Black Stone.  \n􀀁 Go underground into the Worm tunnels, travel to the Nameless City; use the Nightmare skill infiltrate the city and steal the Black Stone. Capture a Serpent Man. Return the stone to the Worms. Decipher the Book of Thoth with the help of the Serpent Man.  \n􀀁 Cross the fens to the Glass Tower and the Door.  \n􀀁 Outwit the Avatar and return to the waking world…  \nWhat would earth be like if Seth succeeded in 1021 AD, wiping the land clear of humanity? What would the ","cbCairKRP8FiunOD","https://ap.wps.com/l/cbCairKRP8FiunOD","pdf",477287,"English","# Introduction\n## Setting and premise: Annwn and the investigators’ return\n## Scenario logic and core mechanics\n## Key stages: allies, survival, Worms, and the Door\n## Player information: first day in the Gray Hills","[{\"question\":\"What happens to investigators when “Shadow Kingdoms” ends?\",\"answer\":\"They die or go insane, then awaken in Annwn instead of returning to Earth. Those who disappeared in “The Tower” appear back, but in fact they are their dead selves in Annwn.\"},{\"question\":\"How does the scenario explain where the investigators are and why they feel confused?\",\"answer\":\"Annwn is superficially familiar but wrong: the landscape and navigation are unreliable, mist obscures the world, and the investigators must repeatedly fail to accurately navigate as the keeper controls confusion and time of day.\"},{\"question\":\"What do investigators need to do to escape Annwn?\",\"answer\":\"They must learn of a Door out of Annwn, earn their way there by traveling through unholy locations, survive encounters tied to the Wights and Wild Hunt, bargain for the Book of Thoth and recover the Black Stone, then proceed to the Glass Tower and outwit the Avatar to return to the waking world.\"}]","Cthulhu Dark Ages - Pagan Call 6 - Annwn | PDF",1791309497]