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The chapter details Dark Ages adventurers, their occupations and selectable skills, and era-focused rules such as disease and insanity. It expands characteristic rolls with Dexterity and Charisma checks, offers naming conventions, birthplace and language selection, and addresses sex-based social constraints by allowing most occupations for female adventurers. It also standardizes currency, equipment acquisition, and magic access via Old Grimoire spells for certain occupations.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/cthulhu-dark-ages-game-system-dark-ages-adventurers-occupations-skills-and-magic/515415/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/cthulhu-dark-ages-game-system-dark-ages-adventurers-occupations-skills-and-magic/515415.png","ImageObject",300,407,{"name":92,"@type":93},"supergirl","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-23","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":52},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does character generation in Cthulhu Dark Ages relate to the Call of Cthulhu rulebook?","Question",{"text":112,"@type":113},"It remains basically the same, but adapts play to the different realities of the tenth and eleventh centuries, with additional era-specific rules.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What new characteristic rolls are added in this chapter?",{"text":117,"@type":113},"A Dexterity roll (DEX x5) for manipulation skills and a Charisma roll (APP x5) for communication skills when no normal gameskill exists.",{"name":119,"@type":110,"acceptedAnswer":120},"How do money and magic work for Dark Ages adventurers?",{"text":121,"@type":113},"The system standardizes currency to silver deniers/pennies, and certain occupations can select Old Grimoire spells using keeper-approved skill-point costs; clergy may receive miraculous powers by divine intervention.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},515415,1791387499,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":52,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":44,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":81},962088121634,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","| Game System\u003Cbr>“But as it becometh disciples to obey their master, so also it becometh the master to dispose all things with prudence and justice. Therefore, let all follow the Rule as their guide in everything, and let no one rashly depart from it” -The Holy Rule of\u003Cbr>St. Benedict |  |\n| --- | --- |\n\nSince Cthulhu Dark Ages is a supplement to the Call of Cthulhu rulebook, character generation and the game system remain basically the same. However, life in the tenth and the eleventh centuries was quite different from life in the nineteenth or the twentieth. This chapter discusses Dark Ages “adventurers”, their occupations and available skills, and focuses on specific rules for that era, like disease and insanity.  \nCharacteristic Rolls  \nApart from men of Church, clerics and a few nobles, nobody possessed any formal education in the Dark Ages, since there was no proper schooling system. For that reason the game concepts of Education (EDU) and Know measure in the first place factual knowledge in Cthulhu Dark Ages: an adventurer with a high Education may not be schooled, but still might be studious and observant. We note that our definition of Education does not contradict the Call of Cthulhu rulebook – only in Cthulhu Dark Ages the “school of life” has equal status as formal schooling.  \nNew additions to the characteristic rolls are the Dexterity roll and the Charisma roll:  \nDEXTERITY ROLL (DEX x5) . The Dexterity roll allows manipulation skills to be judged for which no gameskill exist. It could decide for instance, if the adventurer was able to pick that lock (Dark Ages locks were simple), or was able to grab the vine at the edge of the cliff. CHARISMA ROLL (APP x5) . The Charisma roll allows communication skills to be judged for which no game skill exist. Did he make a good impression? Did she catch everybody's attention?  \nName  \nMost people in the Dark Ages had no surname: John is just John. To further describe an adventurer, give a birthplace, as in John of Hereford, or an occupation, as in John Smith, or a distinguishing feature, as in Erik the Red.  \nClassical French, German or English first names are ideally suited for Dark Ages adventurers.  \nBirthplace and Language  \nChoose the adventurer's nation of birth and own language: the German empire (Old High German dialects spoken), the kingdoms of France, Burgundy or Italy (Old French dialects spoken), the kingdom of England (Old English dialects spoken) are good starting points - see the Dark Ages section for more details.  \nSex of the Adventurer  \nMost Dark Ages societies were unfortunately very sexist. Men held almost all positions of power, and women of low rank were usually assigned to menial tasks and had few rights.  \nIn order to enrich playing experience however, we decided to stretch historical correctness, and opened most occupations to female adventurers (avoid cleric, priest, guard, and warrior) . It is up to the keeper to consider audacious women as exceptions in a hostile male society, or to bend the medieval mentality towards gentle integration.  \nAdventurer Occupations  \nThe occupations listed below are well suited for a beginning Dark Ages adventurer.  \nIn the Dark Ages, most people were tied to a clergy or a lay lord. Whenever possible, we suggest “freeman” or“high-status” versions of common occupations, which give the player more autonomy.  \nAll occupations allow at least one free choice of skill among those in the skills section and weapon tables. Remember that the Cthulhu Mythos skill cannot be chosen, only learned during play.  \nMoney and Equipment  \nIn the Middle Ages the question of currency is a complex one, since every siege of power minted its own coins. For the sake of playability Cthulhu Dark Ages adopts a standardized monetary unit: the silver denier or penny. One denier represents the minimum amount necessary to survive one day in a city.  \nAll occupations endow the adventurer with an amount of deniers. The proportions granted loosely rep","cbCaimceC5Ia6Hyh","https://ap.wps.com/l/cbCaimceC5Ia6Hyh","pdf",160395,"English","# Character Generation and Game System\n## Characteristic Rolls\n## Name\n## Birthplace and Language\n## Sex of the Adventurer\n## Adventurer Occupations\n## Money and Equipment\n## Magic\n## Occupations (Examples)\n## Beggar\n## Cleric\n## Craftsman/Shopkeeper\n## (Free) Farmer","[{\"question\":\"How does character generation in Cthulhu Dark Ages relate to the Call of Cthulhu rulebook?\",\"answer\":\"It remains basically the same, but adapts play to the different realities of the tenth and eleventh centuries, with additional era-specific rules.\"},{\"question\":\"What new characteristic rolls are added in this chapter?\",\"answer\":\"A Dexterity roll (DEX x5) for manipulation skills and a Charisma roll (APP x5) for communication skills when no normal gameskill exists.\"},{\"question\":\"How do money and magic work for Dark Ages adventurers?\",\"answer\":\"The system standardizes currency to silver deniers/pennies, and certain occupations can select Old Grimoire spells using keeper-approved skill-point costs; clergy may receive miraculous powers by divine intervention.\"}]","Cthulhu Dark Ages - Game System - Dark Ages Adventurers, Occupations, Skills, and Magic | PDF",1791313581]