[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509170-105":59,"doc-detail-509170-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","cross-city-race-issue-176-adventure-for-levels-1-3","Cross City Race - Issue 176 - Adventure for Levels 1-3","","Cross City Race is a Dungeons & Dragons roleplaying game supplement presenting a “side quest” adventure for characters of levels 1–3. Characters enter a city fair built around an annual race where participants deliver a letter from the southern gate to a northern watchtower as quickly as possible. The run is structured as skill challenges along varied routes, using initiative-based turns, success and failure consequences, and optional route changes. 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Those short synopses were voted on, and the eventual winner from the freelancer submissions was this,“Cross City Race!”  \nTM & © 2009 Wizards of the Coast LLC All rights reserved.  \nMarch 2 010 | DUNGEON 176  \n4  \nCross City Race  \nINTRODUCTION  \nThis adventure is designed to be a ‘side quest’, a break from more typical adventures and dungeon delving.  \nIt begins with the characters arriving within a city where a great fair and revel are in progress. The city is alive with talk about a race that forms part of these celebrations and which engages the town’s interest like little else. The race is held every year on the same day.  \nThe goal is to take a letter from the southern gate to the northern watchtower as quickly as possible.  \nWhile the race started out as a competition between two message carriers and a celebration of history, it is now open to anyone. There are loose rules about the use of magic and physical violence between competitors but it is, for the most part, a free-for-all with almost anything being considered ‘fair’. The race is also open to interference from the citizens. Many bands ofchildren, ruffians, and the bored delight in setting ‘traps’for the racers and watching them take a tumble.  \nThe prize for this punishing race is coin and the added inducement of a magical item from the treasury. This year, not only are there material prizes, but the powers that be in the city are looking for a capable runner to take sensitive correspondence between their city and another. The competition proves a method by which they can find the best person for the job, meaning this could be used as an introduction to another plot or adventure for a Dungeon Master needing a good ‘hook’.  \nThe adventure can be run with a single player, with multiple players competing against each other and thenonplayer characters, or with one player as the runner and the others providing aid to him and interference to their rivals.  \nHOW TO RUN THE RACE  \nThe race is made up ofa series of skill challenges across a variety of routes, all leading to a final obstacle and the finish line. The number of successes gained demonstrates each racer’s position relative to eachother on each of the routes. The more successes you get, the faster you’re moving; the more failures you get, the slower you’re moving and the more trouble you may run into.  \nEach turn, each racer makes an appropriate skill check. If the check succeeds, then the racer advances along his chosen route. If the check fails, then the racer either remains in place or takes consequences, depending on the challenge. The racer who reaches the end of the route first is the winner and claims the reward, bringing the race to a close.  \nIt’s best to run the adventure fairly swiftly to keep a sense of impetus and urgency to it. Things will inevitably slow down in combat encounters, but the added jeopardy should keep the tension up in those instances.  \nRunning the Race  \nRoll Initiative for all the racers as you would for combat. Rounds proceed in this order.  \n1. The player whose turn it is may try to switch routes, making the roll and taking the consequences. If the switch succeeds, that player proceeds with step 2. Otherwise, that player’s turn ends and play jumps to step 3.  \n2. The player makes a roll for the challenge of the character’s current route. With success, the character moves forward to the next appropriate space. With failure, the character  \nremains in place. If the character has accrued enough fa","cbCaiuj047CfhirH","https://ap.wps.com/l/cbCaiuj047CfhirH","pdf",1584970,22,"English","# INTRODUCTION\n## HOW TO RUN THE RACE\n## COMPLICATIONS\n### Changing Routes\n### Moving from Roof to Street","[{\"question\":\"What is the primary objective in Cross City Race?\",\"answer\":\"Take a letter from the southern gate to the northern watchtower as quickly as possible during the city fair race.\"},{\"question\":\"How does the race progress turn by turn?\",\"answer\":\"Each turn, every racer makes an appropriate skill check for their current route; success moves them forward, while failure leaves them in place or applies consequences.\"},{\"question\":\"What happens if a character changes routes during the race?\",\"answer\":\"A successful skill roll for changing routes allows the character to enter an adjacent route and immediately attempt the new challenge; a failed change roll applies listed consequences and ends the turn.\"}]","Cross City Race - Issue 176 - Adventure for Levels 1-3 | PDF",1791234562]