[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-83131-en":3,"doc-seo-83131-105":30,"detail-sidebar-cat-0-en-105":91},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":20,"is_deleted":4,"is_public":21,"is_downloadable":21,"audit_status":21,"page_count":22,"language":23,"language_code":24,"site_id":25,"html_lang":24,"table_of_contents":26,"faqs":27,"seo_title":13,"seo_description":14,"update_tm":28,"read_time":29},83131,687197207057,"Sage","https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0",8,"Research & Report","Creating a Mixed-Reality Installation with Families through Theatrical Co-Design","Mixed-reality co-design with families often faces constrained participation due to habitual roles, unequal involvement between adults and young children, and difficulties maintaining continuity from workshops into final installations. The work reports on HOME: Zero, a nationally toured mixed-reality installation developed through applied-theatre-led co-design. Across three workshops and user testing, applied theatre methods helped families co-create narratives, artefacts, and interactional roles. The results show theatrical co-design can rebalance child–adult participation and carry workshop dynamics into a public event by shifting roles, rhythms, authority, and supportive social conditions for collective imagination.","Creating a Mixed-Reality Installation with Families through Theatrical Co-Design  \nPavlos Panagiotidis  \nMixed Reality Lab, School of Computer Science, University of Nottingham, Nottingham, United Kingdom, [pavlos.panagiotidis@nottingham.ac.uk](pavlos.panagiotidis@nottingham.ac.uk)  \nRoma Patel  \nMakers of Imaginary Worlds, Nottingham, United Kingdom, [roma@makersofimaginaryworlds.co.uk](roma@makersofimaginaryworlds.co.uk)[ ](roma@makersofimaginaryworlds.co.uk)Boriana Koleva  \nMixed Reality Lab, School of Computer Science, University of Nottingham, Nottingham, United Kingdom, [b.koleva@nottingham.ac.uk](b.koleva@nottingham.ac.uk)  \nSteve Benford  \nMixed Reality Lab, School of Computer Science, University of Nottingham, Nottingham, United Kingdom, [steve.benford@nottingham.ac.uk](steve.benford@nottingham.ac.uk)  \nJocelyn Spence  \nMixed Reality Lab, School of Computer Science, University of Nottingham, Nottingham, United Kingdom, [jocelyn.spence4@nottingham.ac.uk](jocelyn.spence4@nottingham.ac.uk)  \nPaul Tennent  \nMixed Reality Lab, School of Computer Science, University of Nottingham, Nottingham, United Kingdom, [paul.tennent@nottingham.ac.uk](paul.tennent@nottingham.ac.uk)  \nJuan Pablo Martinez Avila  \nMixed Reality Lab, School of Computer Science, University of Nottingham, Nottingham, United Kingdom, [j.avila@nottingham.ac.uk](j.avila@nottingham.ac.uk)  \nLaurence Cliffe  \nMixed Reality Lab, School of Computer Science, University of Nottingham, Nottingham, United Kingdom, [laurence.cliffe@nottingham.ac.uk](laurence.cliffe@nottingham.ac.uk)  \nCo-designing with families for environmental sustainability relies on participatory imagination, yet habitual family roles and uneven participation, especially between adults and young children, often constrain it. A second challenge is continuity: workshop relationships and embodied ways of working do not easily survive into the final design, where artefacts travel more readily than roles or interactional dynamics. We report on a nationally toured mixed-reality installation developed through applied-theatre-led co-design with families. Across three workshops and user testing, applied theatre methods supported families to co-create narratives, artefacts, and interactional roles that shaped the public event. We show how theatrical co-design can rebalance child–adult participation through playful status shifts,  \nand how selected workshop dynamics can be re-staged within a public mixed-reality installation. We contribute a theatrical account of participatory design in which designers work not only with artefacts and ideas, but with roles, rhythms, authority, and the social conditions that support collective imagination.  \nCCS CONCEPTS • Human-centered computing ~Human computer interaction (HCI) ~HCI design and evaluation methods • Human-centered computing~ Interaction design ~Interaction design process and methods~Participatory design • Human  \ncentered computing ~Human computer interaction (HCI)~ HCI theory, concepts and models Additional Keywords and Phrases: co-design, applied theatre, families, art installation, sustainability ACM Reference Format:  \nFirst Author’s Name, Initials, and Last Name, Second Author’s Name, Initials, and Last Name, and Third Author’s Name, Initials, and Last Name. 2018. The Title of the Paper: ACM Conference Proceedings Manuscript Submission Template: This is the subtitle of the paper, this document both explains and embodies the submission format for authors using Word. In Woodstock ’18: ACM Symposium on Neural Gaze Detection, June 03–05, 2018, Woodstock, NY. ACM, New York, NY, USA, 10 pages. NOTE: This block will be automatically generated when manuscripts are processed after acceptance.  \nFigure 1. HOME: Zero was co-created with families using theatrical methods to engage audiences in discussing and pledging to  \nenvironmental interventions in their own family lives.  \n1 INTRODUCTION  \nWe report on HOME: Zero, a performance-led, tourable mixed-reality artwor","cbCaigoeGPLmAP6a","https://ap.wps.com/l/cbCaigoeGPLmAP6a","pdf",1415656,2,1,14,"English","en",105,"# Introduction\n## Challenges in family co-design\n## Why applied theatre for participation","[{\"question\":\"What challenges does family-based co-design for sustainability face?\",\"answer\":\"Habitual family roles and uneven participation between adults and young children can constrain co-design. Continuity is also difficult because workshop relationships and embodied practices may not transfer cleanly into the final public installation.\"},{\"question\":\"What is HOME: Zero in this study?\",\"answer\":\"HOME: Zero is a performance-led, tourable mixed-reality artwork co-designed with families. It was created by Makers of Imaginary Worlds and shown across national and community venues.\"},{\"question\":\"How did applied-theatre methods support more equitable intergenerational participation?\",\"answer\":\"Applied theatre enabled families to co-create narratives, artefacts, and interactional roles, using playful status shifts to rebalance participation between children and adults. Selected workshop dynamics were also re-staged within the public mixed-reality event.\"}]",1784185507,35,{"code":4,"msg":31,"data":32},"ok",{"site_id":25,"language":24,"slug":33,"title":13,"keywords":34,"description":14,"schema_data":35,"social_meta":86,"head_meta":88,"extra_data":90,"updated_unix":28},"creating-a-mixed-reality-installation-with-families-through-theatrical-co-design","",{"@graph":36,"@context":85},[37,53,68],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,47,50],{"item":41,"name":42,"@type":43,"position":21},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":20},"https://docshare.wps.com/document/","Document",{"item":48,"name":12,"@type":43,"position":49},"https://docshare.wps.com/document/research-report/",3,{"item":51,"name":13,"@type":43,"position":52},"https://docshare.wps.com/document/creating-a-mixed-reality-installation-with-families-through-theatrical-co-design/83131/",4,{"url":51,"name":13,"@type":54,"author":55,"headline":13,"publisher":57,"fileFormat":60,"inLanguage":24,"description":14,"dateModified":61,"datePublished":62,"encodingFormat":60,"isAccessibleForFree":63,"interactionStatistic":64},"DigitalDocument",{"name":9,"@type":56},"Person",{"url":41,"name":58,"@type":59},"DocShare","Organization","application/pdf","2026-07-25","2026-07-16",true,{"@type":65,"interactionType":66,"userInteractionCount":20},"InteractionCounter",{"@type":67},"ViewAction",{"@type":69,"mainEntity":70},"FAQPage",[71,77,81],{"name":72,"@type":73,"acceptedAnswer":74},"What challenges does family-based co-design for sustainability face?","Question",{"text":75,"@type":76},"Habitual family roles and uneven participation between adults and young children can constrain co-design. Continuity is also difficult because workshop relationships and embodied practices may not transfer cleanly into the final public installation.","Answer",{"name":78,"@type":73,"acceptedAnswer":79},"What is HOME: Zero in this study?",{"text":80,"@type":76},"HOME: Zero is a performance-led, tourable mixed-reality artwork co-designed with families. It was created by Makers of Imaginary Worlds and shown across national and community venues.",{"name":82,"@type":73,"acceptedAnswer":83},"How did applied-theatre methods support more equitable intergenerational participation?",{"text":84,"@type":76},"Applied theatre enabled families to co-create narratives, artefacts, and interactional roles, using playful status shifts to rebalance participation between children and adults. 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