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ALEXANDER JURKAT  \nEDITING MANAGER  \nKIM MOHAN  \nDESIGN MANAGER  \nCHRISTOPHER PERKINS  \nDEVELOPMENT MANAGER  \nJESSE DECKER  \nDIRECTOR OF RPG R&D  \nBILL SLAVICSEK  \nPRODUCTION MANAGERS  \nJOSH FISCHER, RANDALL CREWS  \nSENIOR ART DIRECTOR D&D  \nSTACY LONGSTREET  \nART DIRECTOR  \nKARIN JAQUES  \nCOVER ARTIST  \nMATT CAVOTTA  \nINTERIOR ARTISTS  \nMIGUEL COIMBRA, ERIC DESCHAMPS, WAYNE ENGLAND, CARL FRANK, RANDY GALLEGOS, RALPH HORSLEY, JIM NELSON, ERIC POLAK, MIKE SCHLEY,  \nRON SPENCER, ANNE STOKES, ARNIE SWEKEL, EVA WIDERMANN, KIERAN YANNER  \nCARTOGRAPHER  \nMIKE SCHLEY  \nGRAPHIC DESIGNER  \nKARIN JAQUES  \nGRAPHIC PRODUCTION SPECIALIST  \nANGELIKA LOKOTZ  \nIMAGE TECHNICIAN  \nCHRISTINA WILEY  \nBased on the original DUNGEONS & DRAGONS* rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.  \nThis product uses updated material from the v.3.5 revision.  \nThis WIZARDS OF THE COAST” game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about, the Open Gaming License and the d20 System License, please visit www. [wizards.com/d20](wizards.com/d20).  \nWotC code: 620-95384720-001-EN  \nISBN10: 0-7869-3937-0 First Printing: October 2006 ISBN–13: 987-0-7869-3937-4  \nContents  \nIntroduction ............................4  \nWhat's in this Book......................4  \nWhat You Need to Play ...............4  \n1: Fundamentals ......................... 5  \nThe Nature of Magic ....................5  \nWielding Magic ......................6  \nArcane Magic ...........................6  \nArcane Versus Divine .................6  \nArcane Versus Innate .................7  \nSpell Schools............................8  \nSchool Specialization .................8  \nAbjuration............................9  \nConjuration ..........................9  \nDivination............................9  \nEnchantment....................... 10  \nEvocation .......................... 10  \nIllusion ............................ 11  \nNecromancy ....................... 12  \nTransmutation...................... 12  \nArcane Archetypes .................... 13  \nBlaster ............................. 13  \nBooster............................. 15  \nController .......................... 16  \nGeneralist .......................... 18  \nNecromaster ....................... 20  \nSniper.............................. 22  \nSpy ................................ 23  \nStrategist ........................... 25  \nSummoner ......................... 26  \nWarrior ............................ 28  \nFilling the Gap ........................ 30  \n2: Character Options ................... 31  \nAlternative Class Features ............. 31  \nArcane Hunter ..................... 32  \nArcane Stunt ....................... 32  \nArmored Mage ..................... 32  \nCurse Breaker ...................... 33  \nDivine Counterspell ................ 33  \nDivine Magician .................... 33  \nElemental Companion .............. 33  \nFocused Specialist .................. 34  \nSoulwarp Strike .................... 34  \nSpell Reflection..................... 35  \nSpell Sense ......................... 35  \nSpellbreaker Song .................. 35  \nStalwart Sorcerer ................... 35  \nFeats.................................. 36  \nHeritage Feats ...................... 36  \nReserve Feats ....................... 36  \nTactical Feats ....................... 37  \nFeat Descriptions...................... 37  \nAcidic Splatter...................... 37  \nAlacritous Cogitation ............... 37  \nAquatic Breath...................... 39  \nBattlecaster Defense ................ 39  \nBattlecaster Offense................. 40  \nBlade of Force ...................... 4","cbCaiklvhA1hmjzx","https://ap.wps.com/l/cbCaiklvhA1hmjzx","pdf",4354441,158,"English","# Introduction\n## What's in this Book\n## What You Need to Play\n# 1: Fundamentals\n## The Nature of Magic\n## Wielding Magic\n## Arcane Magic\n## Arcane Versus Divine\n## Arcane Versus Innate\n## Spell Schools\n## School Specialization\n## Arcane Archetypes\n# 2: Character Options\n## Alternative Class Features\n## Feats","[{\"question\":\"What does the book cover under its fundamentals section?\",\"answer\":\"It explains the nature of magic and how to wield it, then presents arcane magic, including arcane versus divine and arcane versus innate, followed by spell schools and school specialization.\"},{\"question\":\"What character options are included in the second major part?\",\"answer\":\"It provides alternative class features and a range of feats, including heritage feats, reserve feats, tactical feats, and the detailed feat descriptions.\"},{\"question\":\"How are spell categories and mage roles organized?\",\"answer\":\"The content groups magic by spell schools and then presents arcane archetypes (such as blaster, booster/controller, necromaster, sniper, spy, strategist, summoner, and warrior) to guide different magical styles.\"}]","Complete_Mage - Contents - Introduction and Character Options | PDF",1791236389]