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Expands options through prestige classes and detailed entry outlines for multiple archetypes. Introduces new feats and skill tricks with descriptions and benefits, and organizes the material into a structured multi-chapter table of contents.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/complete-scoundrel/508874/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/complete-scoundrel/508874.png","ImageObject",300,407,{"name":92,"@type":93},"Jordan Avery","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What topics does Chapter 1 cover about scoundrels?","Question",{"text":112,"@type":113},"It explains what makes a scoundrel, how scoundrels differ across alignment and class, and provides guidance for playing and making a scoundrel.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the book expand character options beyond scoundrels?",{"text":117,"@type":113},"Chapter 2 focuses on prestige classes, starting with how to choose one and then listing multiple prestige class options.",{"name":119,"@type":110,"acceptedAnswer":120},"What does Chapter 3 add for characters?",{"text":121,"@type":113},"Chapter 3 introduces new feats and skill tricks, with entries such as Advantageous Avoidance, Ascetic Stalker, and Better Lucky than Good.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},508874,1791396549,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1099523882367,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","C R E D I T S  \nDESIgnERS  \nMike McArtor, F. Wesley schneider  \nADDITIonAl DESIgn  \nrobert J. schWAlb  \nDEVElopER  \nAndy collins  \nEDIToRS  \nJenniFer clArke Wilkes, beth Griese, John thoMpson  \nEDITIng MAnAgER  \nkiM MohAn  \nDESIgn MAnAgER  \nchristopher perkins  \nDEVElopMEnT MAnAgER  \nJesse decker  \nDIRECToR of Rpg R & D  \nbill slAvicsek  \npRoDuCTIon MAnAgERS  \nSEnIoR ART DIRECToR D & D  \nstAcy lonGstreet  \nART DIRECToR  \nkArin JAques  \nC oV ER ART IST  \nWilliAM o’connor  \nInTERIoR ARTISTS  \ndAvid birchAM, MiGuel coiMbrA, ed cox, eric deschAMps, cArl FrAnk, rAndy GAlleGos, hoWArd lyon, WArren MAhy, MichAel phillippi, FrAnz vohWinkel, evA WiderMAnn, kierAn yAnner  \nCARTogRAphER  \nMike schley  \ngRAphIC DESIgnER  \nkArin JAques  \ngRAphIC pRoDuCTIon SpECIAlISTS  \nerin dorries, AnGelikA lokotz  \nIMAgE TEChnICIAn  \nJosh Fischer, rAndAll creWs christinA Wiley   \nSome information in this book is taken from or derived from these sources: “Songsabers of Waterdeep” by Mike Mearls and the Dragon staff, Dragon Magazine 335, and “The Silver hexameric folio” by greg Marks, Dragon Magazine 338.  \nBased on the original Dungeons & Dragons® rules created by E. gary gygax and Dave Arneson, and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and peter Adkison.  \nThis product uses updated material from the v.3.5 revision.  \nThis WizarDs of the Coast® game product contains no open game Content. no portion of this work may be reproduced in any form without written permission. To learn more about the open gaming license and the d20 System license, please visit www. [wizards.com/d20](wizards.com/d20).  \nu.S., CAnADA, ASIA, pACIfIC,& lATIn AMERICA Wizards of the Coast, Inc.  \np.o. Box 707  \nRenton WA 98057-0707 +1-800-324-6496  \n620-95725720-001-En 9 8 7 6 5 4 3 2 1  \nEuRopEAn hEADQuARTERS hasbro uK ltd  \nCaswell Way newport, gwent np9 0Yh  \ngREAT BRITAIn please keep this address for your records  \nfirst printing: January 2007 ISBn: 978-0-7869-4152-0  \nDungeons & Dragons, D&D, Dungeon Master, d20, d20 System, WizarDs of the Coast, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Complete Scoundrel, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the u.S.A. and other countries.  \nThis material is protected under the copyright laws of the united States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.  \nThis product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. printed in the u.S.A. ©2007 Wizards of the Coast, Inc.  \nVisit our website [at](at www.wizards.com/dnd)[ www.wizards.com/dnd](at www.wizards.com/dnd)  \nContents  \nIntroduction................................4  \nChapter 1: Scoundrels of All Types .........7  \nWhat Makes a Scoundrel?  .................. 7  \nScoundrels of Any Alignment  .............. 8  \nScoundrels of Any Class  ................... 10  \nPlaying a Scoundrel  ....................... 11  \nMaking a Scoundrel  .......................12  \nChapter 2: Prestige Classes ................23  \nChoosing a Prestige Class  ..................23  \nAvenging Executioner  .....................24  \nBattle Trickster  ...........................28  \nCloaked Dancer  ........................... 31  \nCombat Trapsmith  ........................34  \nFortune’s Friend  ..........................38  \nGray Guard  ...............................40  \nMagical Trickster  .........................45  \nMalconvoker  ..............................48  \nMaster of Masks  ...........................52  \nMountebank  ..............................57  \nPsibond Agent  ............................60  \nSpellwarp Sniper  ..........................64  \nUncanny Trickster  ........................67  \nChapter 3: Feats and Skill Tricks ..........71  \nNew Feats  ......","cbCaipdiGZK9FzRs","https://ap.wps.com/l/cbCaipdiGZK9FzRs","pdf",8441782,162,"English","# Introduction\n# Chapter 1: Scoundrels of All Types\n## What Makes a Scoundrel?\n## Scoundrels of Any Alignment\n## Scoundrels of Any Class\n## Playing a Scoundrel\n## Making a Scoundrel\n# Chapter 2: Prestige Classes\n## Choosing a Prestige Class\n## Avenging Executioner\n## Battle Trickster\n## Cloaked Dancer\n## Combat Trapsmith\n## Fortune’s Friend\n## Gray Guard\n## Magical Trickster\n## Malconvoker\n## Master of Masks\n## Mountebank\n## Psibond Agent\n## Spellwarp Sniper\n## Uncanny Trickster\n# Chapter 3: Feats and Skill Tricks\n## New Feats\n## Advantageous Avoidance\n## Ascetic Stalker\n## Better Lucky than Good\n## Chant of the Long Road\n## Chord of Distraction\n## Concussion Attack\n## Cool Head\n## Daredevil Athlete\n## Daring Outlaw\n## Daring Warrior\n## Deadly Defense\n## Deafening Strike\n## Disemboweling Strike\n## Dumb Luck","[{\"question\":\"What topics does Chapter 1 cover about scoundrels?\",\"answer\":\"It explains what makes a scoundrel, how scoundrels differ across alignment and class, and provides guidance for playing and making a scoundrel.\"},{\"question\":\"How does the book expand character options beyond scoundrels?\",\"answer\":\"Chapter 2 focuses on prestige classes, starting with how to choose one and then listing multiple prestige class options.\"},{\"question\":\"What does Chapter 3 add for characters?\",\"answer\":\"Chapter 3 introduces new feats and skill tricks, with entries such as Advantageous Avoidance, Ascetic Stalker, and Better Lucky than Good.\"}]","Complete Scoundrel | PDF",1791232841,249]