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It outlines the college’s thematic philosophy—tricking others so games seem unfair, gifts unreal, and promises broken—then details subclass mechanics across levels. Core features include gaining additional illusion cantrip options, advantage on Deception and Sleight of Hand with gaming sets, and creating mirage effects such as Dazzling Fire, Surprise hole, and Creative Distraction. Higher-level abilities expand into voice mimicry and spatial trickery, culminating in enhanced mirages like Ignis fatuus, Double trouble, and Greater Illusion.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/college-of-mirages-unofficial-fan-content-fan-compiled-rules/510688/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/college-of-mirages-unofficial-fan-content-fan-compiled-rules/510688.png","ImageObject",300,407,{"name":92,"@type":93},"Angel","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What do members of the College of Mirages focus on?","Question",{"text":112,"@type":113},"They specialize in tricking through illusions, manipulating situations so games are never fair, gifts feel untrue, and promises remain unkept.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What abilities does the subclass gain at 3rd level?",{"text":117,"@type":113},"You learn the minor illusion cantrip (or an additional bard cantrip if you already know it), gain advantage on Charisma (Deception) and Dexterity (Sleight of hand) checks with gaming sets, and can create a mirage with selectable effects.",{"name":119,"@type":110,"acceptedAnswer":120},"How does the mirage repertoire improve at higher levels (14th level)?",{"text":121,"@type":113},"Your mirage techniques can be enhanced with options like Ignis fatuus (stronger dazzling fire), Double trouble (a second real hole leading to a pocket dimension), and Greater Illusion (Silent Image without components and no concentration when used as Creative distraction).","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510688,1791496924,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},687207412472,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","College of Mirages  \n􀀦􀁒􀁏􀁏􀁈􀁊􀁈 􀁒􀁉 􀀰􀁌􀁕􀁄􀁊􀁈􀁖  \nMembers of the college of mirages are experts in the fine art of tricking. No game they play will be fair, no gift will be real, and no promise will be kept.  \nMost of these bards like to operate in the streets, where they can attract a big number of clients. They will dazzle, frazzle, impress and confuse them to get their revenue, and they will be ready to depart as soon as things get tense.  \nTheir most essential tools are their illusions. From great spectacles to small trinkets, adherents of the college of mirages will create their image of victory and make it a reality.  \n􀀶􀁗􀁕􀁈􀁈􀁗 􀁓􀁈􀁕􀁉􀁒􀁕􀁐􀁈􀁕  \n3rd-level College ofMirages feature  \nFrom magic tricks to bets, with different games in between, you've done it all, and cheated in most. You learn the minor illusion cantrip. If you already know this cantrip, you learn a different bard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.  \nAdditionally, you gain advantage in Charisma (Deception) and Dexterity (Sleight of hand) checks whenever you are using a gaming set.  \n􀀰􀁌􀁕􀁄􀁊􀁈 􀀵􀁈􀁓􀁈􀁕􀁗􀁒􀁌􀁕􀁈  \n3rd-level College ofMirages feature  \nYou've developed a series of personal tricks that can get you out of an otherwise sticky situation. As a bonus action, you can use your bardic inspiration to create a mirage. Choose a point you can see within 40 feet to manifest one of the following effects:  \n Dazzling Fire: Creatures in a 5 feet radius must make an Intelligence saving throw. On a failure, they take psychic damage equal to a roll of your bardic inspiration die. Creatures that fail this saving throw are also blinded beyond a 10 feet radius until the end of their next turn.  \n Surprise hole: Creatures in the target location must make an Intelligence saving throw. On a failure, they're convinced that there was a hole there the whole time. They're knocked prone, and if the creature fails the check by 6 or more, they are paralyzed until the beginning of their next turn.  \n Creative Distraction: You cast minor illusion without any components at the target location.  \n􀀬􀁐􀁓􀁕􀁈􀁖􀁌􀁒􀁑􀁌􀁖􀁗  \n6th-level College ofMirages feature  \nSometimes the best way to avoid problems for yourself is to be another person. Whenever you cast a spell that changes the appearance of a creature, such as disguise self, you can also alter their voice and speech pattern, and you can make their voice mimic that of another person you've already heard.  \nCollege of mirages | Bard Subclass  \nThis is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions ofthe materials used  \nare property of Wizards of the Coast. ©Wizards of the Coast LLC.  \n􀀹􀁄􀁑􀁌􀁖􀁋􀁌􀁑􀁊 􀁗􀁕􀁌􀁆􀁎 􀀰􀁄􀁖􀁗􀁈􀁕 􀁗􀁕􀁌􀁆􀁎􀁖  \n6th-level College ofmirages feature  \nAs an action, you begin to perform one of your greatest tricks, one that let's you bend space to your whims. For one minute, you can spend your movement to try to change places with a creature you can see within 30 feet of you. This effect fails if you or the creature can't fit in their new location. If the creature is unwilling, it must make a Charisma saving throw. On a success, the effect fails.  \nIf you are grappled and change places with a creature, that creature will be grappled, and you will no longer be. Likewise, if the creature you are exchanging places with is grappled, that creature will not be grappled, but you will be.  \nOnce you use this feature, you can't use it again until you finish a short or a long rest.  \n14-th-level College ofMirages feature  \nYou have designed variations of your mirages which you now consider your greatest tricks. Whenever you use your mirage repertoire, you can enhance them, increasing their power as per the following descriptions:  \n Ignis fatuus: Dazzling fire now deals damage equal to two rolls of your bardic inspiration die. Additionally, creatures who fail this saving throw are blinded.  \n Double trouble: You prepare a fail-save for those trying to avoid your","cbCaiartQzijzMoZ","https://ap.wps.com/l/cbCaiartQzijzMoZ","pdf",11253088,"English","# College of Mirages\n## 3rd-level College of Mirages feature\n## 3rd-level College of Mirages feature\n## 6th-level College of Mirages feature\n## 6th-level College of Mirages feature\n## 14th-level College of Mirages feature","[{\"question\":\"What do members of the College of Mirages focus on?\",\"answer\":\"They specialize in tricking through illusions, manipulating situations so games are never fair, gifts feel untrue, and promises remain unkept.\"},{\"question\":\"What abilities does the subclass gain at 3rd level?\",\"answer\":\"You learn the minor illusion cantrip (or an additional bard cantrip if you already know it), gain advantage on Charisma (Deception) and Dexterity (Sleight of hand) checks with gaming sets, and can create a mirage with selectable effects.\"},{\"question\":\"How does the mirage repertoire improve at higher levels (14th level)?\",\"answer\":\"Your mirage techniques can be enhanced with options like Ignis fatuus (stronger dazzling fire), Double trouble (a second real hole leading to a pocket dimension), and Greater Illusion (Silent Image without components and no concentration when used as Creative distraction).\"}]","College of Mirages - Unofficial Fan Content Fan-Compiled Rules | PDF",1791243970]