[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-514682-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-514682-en":131},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","coc-191920s-adv-the-haunted-give-the-players-player-handout-1-at-the-very-beginning-of-the-adventure","CoC - 191920s - Adv - The Haunted - Give the players Player Handout #1 at the very beginning of the adventure","","Sequel adventure guide “The Haunted” by Jon Hook for Call of Cthulhu, aimed at keepers and designed for a 1920s setting. It follows the investigation of missing boys Faustino and Francesco Macario, twins from the last family to live in Walter Corbitt’s haunted house, where the undead fiend has transferred part of his mind. It includes keeper-only guidance, player handouts, and scene flow, starting with a newspaper clue and expanding into access to the Boston Globe morgue and related discovery checks.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/coc-191920s-adv-the-haunted-give-the-players-player-handout-1-at-the-very-beginning-of-the-adventure/514682/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/coc-191920s-adv-the-haunted-give-the-players-player-handout-1-at-the-very-beginning-of-the-adventure/514682.png","ImageObject",300,407,{"name":42,"@type":43},"Kyle","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-22","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",12,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"Who are Faustino and Francesco Macario, and why are they central to the adventure?","Question",{"text":63,"@type":64},"Faustino and Francesco Macario are ten-year-old twin boys whose disappearance drives the investigation. Their family was the last to live in Walter Corbitt’s haunted house, connecting them to the haunting plot.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What is the first action suggested for keepers at the start of the adventure?",{"text":68,"@type":64},"Give the players Player Handout #1 at the very beginning to kick off the game, using it as the initial hook for play.",{"name":70,"@type":61,"acceptedAnswer":71},"How can investigators access the Boston Globe’s newspaper morgue?",{"text":72,"@type":64},"They need a successful Fast Talk or Persuade roll to get in. Journalists receive a +20% bonus (or automatic access if staff), Dilettantes can substitute a Credit Rating roll, and anyone previously visiting the morgue gains a +5% bonus.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},514682,1791465547,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,100,105,110,115,120,123,127],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":98,"slug":99},5,60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":106,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},7,"Healthcare",40,"healthcare",{"id":111,"doc_module":4,"doc_module_name":25,"category_name":112,"show_sort_weight":113,"slug":114},8,"Research & Report",30,"research-report",{"id":116,"doc_module":4,"doc_module_name":25,"category_name":117,"show_sort_weight":118,"slug":119},9,"Religion & Spirituality",20,"religion-spirituality",{"id":118,"doc_module":4,"doc_module_name":25,"category_name":121,"show_sort_weight":118,"slug":122},"World Cup","world-cup",{"id":124,"doc_module":4,"doc_module_name":25,"category_name":125,"show_sort_weight":124,"slug":126},10,"Lifestyle","lifestyle",{"id":128,"doc_module":4,"doc_module_name":25,"category_name":129,"show_sort_weight":97,"slug":130},19,"General","general",{"code":4,"msg":82,"data":132},{"doc_id":79,"user_id":133,"nickname":42,"user_avatar":134,"doc_module":4,"category_id":97,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":140,"language":141,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":12,"update_tm":145,"read_time":124},3985741905716,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","THE HAUNTED  \nBy Jon Hook  \nKeeper Information  \nWelcome to “The Haunted”, a sequel to Chaosium’s classic introductory adventure,“The Haunting”. Keepers can find the “The Haunting” in any edition of the core Call of Cthulhu rules, or even in Chaosium’s Call of Cthulhu Quick Start Rules pdf, available for free at [www.Chaosium.com. Older](www.Chaosium.com. Older) editions ofthe rules have the adventure titled as “The Haunted House”, but that name was changed to avoid confusion with another adventure. As this adventure is a sequel, it is strongly recommended that Keepers run their investigators through “The Haunting” first. The author of this adventure has made the assumption that any Keeper running it is familiar with the original adventure, and sometimes makes reference to it in this adventure. It is assumed that the Keeper ran “The Haunting” in the classic 1920’s Call of Cthulhu setting, thus this adventure will be run in the same time period. Both adventures can be reconfigured to be run in other time periods, but those adjustments are not covered in this document. Most everything in this document is meant for the Keeper’s eyes only, but some parts are meant to be read aloud to the investigators. Text meant to be read aloud is italicized, with any game mechanics being bolded.  \n“The Haunted” is the investigation for missing boys, Faustino and Francesco Macario, the tenyear old twins of Vittorio and Gabriela Macario. The Macarios were the last family to live in Walter Corbitt’s haunted house. Unbeknownst to all, the undead fiend, Walter Corbitt, transferred a piece of his mind into Francesco Macario in an attempt to have himself “reborn”, just in case his efforts to ascend into an immortal being failed,(as it eventually did) .  \nInvolving the Investigators  \nThe investigators notice an article in the newspaper in the national news section,(Player Handout \\#1); the article’s headline says,“More Lost Baltimore Boys”. The article reads:  \nThe Baltimore, MD, police department has called off the most recent search for missing boys. Ten-year old twins, Faustino and Francesco Macario, were reported missing by their guardians, Enzo and Maria Giordano, one week ago. Detective John Clark added the Macario names to a growing list of missing boys in the Baltimore area. According to Det. Clark, “It’s my belief that other than Mr. Farnsworth, all of these boys are runaways. They’ll all return home once they’re hungry enough.”  \nMaria Giordano said, “It’s possible that they may’ve runaway to Boston. Ipray every day for their safe return.” Faustino and Francesco’s parents, Vittorio and Gabriela Macario, were committed to the Roxbury Sanitarium after an incident in their home. Maria is sister to Gabriela.  \nDesperate for the boys to come home, the Giordanos are offering a reward for their safe return.“If anyone can help us find Faustino and Francesco safe and sound, we’re prepared to pay them our entire life’s savings, $550 dollars”, says Mr. Giordano.  \nTHE HAUNTED  \nBy Jon Hook  \nGive the players Player Handout \\#1 at the very beginning of the adventure; use it to kick-off the game. Because the investigators previously participated in “The Haunting”, the Keeper can remind them that the Macario family was the last to live in Walter Corbitt’s house; making this adventure a kind of “closure” to that investigation. Also, the base motivation of a monetary reward should be enough to draw them into this adventure.  \nThe following scenes for this adventure are listed in the order that seemed the most organic by the author for the investigation of the story, but Keepers should not feel constrained by the order of these events. As experienced Keepers know, it is a rare thing indeed when the investigators actually follow the pre-conceived order of events within a Call of Cthulhu adventure. Each scene is fully described by the author, and also gives suggestions on how to leverage the information available in that scene should the investigators circumve","cbCaihsTKEKYZG3F","https://ap.wps.com/l/cbCaihsTKEKYZG3F","pdf",3907499,27,"English","# Involving the Investigators\n## Player Handout #1 newspaper article\n# The Boston Globe\n## Access to the newspaper morgue\n## Finding the Mr. Farnsworth article","[{\"question\":\"Who are Faustino and Francesco Macario, and why are they central to the adventure?\",\"answer\":\"Faustino and Francesco Macario are ten-year-old twin boys whose disappearance drives the investigation. Their family was the last to live in Walter Corbitt’s haunted house, connecting them to the haunting plot.\"},{\"question\":\"What is the first action suggested for keepers at the start of the adventure?\",\"answer\":\"Give the players Player Handout #1 at the very beginning to kick off the game, using it as the initial hook for play.\"},{\"question\":\"How can investigators access the Boston Globe’s newspaper morgue?\",\"answer\":\"They need a successful Fast Talk or Persuade roll to get in. Journalists receive a +20% bonus (or automatic access if staff), Dilettantes can substitute a Credit Rating roll, and anyone previously visiting the morgue gains a +5% bonus.\"}]","CoC - 191920s - Adv - The Haunted - Give the players Player Handout #1 at the very beginning of the adventure | PDF",1791301300]