[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-508905-105":59,"doc-detail-508905-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","church-nightbane-blood-hunter-6-sorcerer-6-character-sheet","Church, Nightbane - Blood Hunter 6 / Sorcerer 6 Character Sheet","","Character sheet for Church, Nightbane (Sorcerer 6 / Blood Hunter 6) by TravisRussill. Includes experience progress (Milestone), ability scores and saving throw modifiers, skills with passive perceptions and senses, plus action and bonus action options such as Blood Curse of Binding and Blood Curse of the Marked, and weapon attacks/cantrips. Lists Sorcerer features like Font of Magic, Metamagic options (Distant Spell, Seeking Spell), Wild Magic subclass traits (Wild Magic Surge, Tides of Chaos), Ability Score Improvement, Sorcerous Restoration, and Bend Luck.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/church-nightbane-blood-hunter-6-sorcerer-6-character-sheet/508905/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/church-nightbane-blood-hunter-6-sorcerer-6-character-sheet/508905.png","ImageObject",300,407,{"name":92,"@type":93},"McQueen","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-21","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What bonus actions are available for Blood Hunter curses on this character sheet?","Question",{"text":113,"@type":114},"Blood Curse of Binding attempts to bind a creature within 30 ft and has an STR save (DC 17) or speed becomes 0 and reactions are prevented until the end of the next turn. Blood Curse of the Marked lets you mark a creature; hitting it with a weapon using an active crimson rite deals extra 1d8 damage, and Amplify grants advantage on the next attack roll against the target that turn.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How does the Sorcerer Font of Magic feature work for this character?",{"text":118,"@type":114},"The character has 6 Sorcery Points (SP) and regains all expended points after a Long Rest. SP can convert spell slots into SP and create spell slots from unexpended SP, with created slots vanishing at the end of a Long Rest.",{"name":120,"@type":111,"acceptedAnswer":121},"What are key Wild Magic abilities listed here?",{"text":122,"@type":114},"Wild Magic Surge triggers once per turn: after casting a Sorcerer spell with a spell slot, roll 1d20 and on a 20 consult the Wild Magic Surge table for an effect. Tides of Chaos grants Advantage on one D20 test before rolling, but it requires casting a Sorcerer spell with a spell slot or finishing a Long Rest before reuse.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},508905,1791358574,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":29,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},5909890329169,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","CHARACTER NAME  \nChurch, Nightbane  \n\n|  |\n| --- |\n| Sorcerer 6 / Blood Hunter 6 PLAYER NAME\u003Cbr>EXPERIENCE POINTS\u003Cbr>TravisRussill\u003Cbr>(Milestone) CLASS & LEVEL\u003Cbr>Changeling Noble SPECIES BACKGROUND |\n|  |\n\n| | +4\u003Cbr>+3 +8 +5 +4 +7 | Strength\u003Cbr>Dexterity Constitution Intelligence\u003Cbr>Wisdom\u003Cbr>Charisma |\n| --- | --- | --- |\n| Saving Throw Modifiers\u003Cbr>SAVING THROWS |  |  |\n\n\n| | +7\u003Cbr>+4 +9 | Acrobatics DEX Animal Handling Arcana INT | WIS |\n| --- | --- | --- | --- |\n|  |  +8  Athletics STR |  |  |\n|  | +3\u003Cbr>+9\u003Cbr>+8\u003Cbr>+7\u003Cbr>+9 +4 +5 +8 +3\u003Cbr>+7\u003Cbr>+9 +3 +7 +4 | Deception CHA\u003Cbr>History INT Insight WIS Intimidation CHA Investigation INT\u003Cbr>Medicine WIS\u003Cbr>Nature INT Perception WIS\u003Cbr>Performance CHA\u003Cbr>Persuasion CHA\u003Cbr>Religion INT\u003Cbr>Sleight of Hand DEX\u003Cbr>Stealth DEX\u003Cbr>Survival WIS |  |\n|  | \u003Cbr>SKILLS |  |  |\n\n18 PASSIVE PERCEPTION  \n18 PASSIVE INSIGHT  \n19 PASSIVE INVESTIGATION  \nSENSES  \n| === ACTIONS === Standard Actions\u003Cbr>Attack, Magic, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object, Study, Influence\u003Cbr>=== BONUS ACTIONS === Blood Curse of Binding\u003Cbr>As a bonus action, you attempt to bind a Large or smaller creature that you can see within 30 ft. of you. It must succeed on a STR Saving Throw (DC 17) orthe cursed creature’s speed reduced to 0 and it cannot take reactions until the end of your next turn.\u003Cbr>Amplify. The curse lasts for 1 minute and affects | creatures of any size. The cursed creature can repeat the saving throw at the end of each of its turns to end the curse.\u003Cbr>Blood Curse of the Marked\u003Cbr>As a bonus action, you mark a creature that you see within 30 ft. of you. Until the end of your turn, whenever you hit the target with a weapon that has an active crimson rite, you roll an additional 1d8 damage.\u003Cbr>Amplify. The next attack roll you make against the target before the end of your turn has advantage.\u003Cbr>Crimson Rite\u003Cbr>As a bonus action, you can activate any rite you know on a weapon you’re holding. A weapon can only |\n| --- | --- |\n| ACTIONS |  |\n\nWEAPON ATTACKS & CANTRIPS  \nTM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.  \nCHARACTER NAME  \n\n|  |\n| --- |\n| CLASS & LEVEL PLAYER NAME SPECIES BACKGROUND EXPERIENCE POINTS |\n|  |\n\nChurch, Nightbane  \nSorcerer 6 / Blood Hunter 6  \nTravisRussill  \n(Milestone)  \n=== SORCERER FEATURES ===  \n* Core Sorcerer Traits • PHB-2024 139  \n* Spellcasting • PHB-2024 139  \n* Innate Sorcery • PHB-2024 140  \n* Font of Magic • PHB-2024 140  \nYou can tap into the wellspring of magic within yourself, which is represented by Sorcery Points (SP) . You have 6 SP and regain all expended points when you finish a Long Rest. In addition to fueling effects such as Metamagic, you can use your SP to fuel the options below:  \nConverting Spell Slots to Sorcery Points. You can expend a spell slot to gain a number of SP equal to the slot’s level (no action required) .  \nCreating Spell Slots. As a Bonus Action, you can transform unexpended SP into one spell slot, creating a spell slot no higher than level 5. Any spell slot you create with this feature vanishes when you finish a Long Rest. The conversion is as follows:  \n• Sorcerer Level 2 | 2 SP-> Spell Slot Level 1  \n• Sorcerer Level 3 | 3 SP-> Spell Slot Level 2  \n• Sorcerer Level 5 | 5 SP-> Spell Slot Level 3  \n• Sorcerer Level 7 | 6 SP-> Spell Slot Level 4  \n• Sorcerer Level 9 | 7 SP-> Spell Slot Level 5  \n| Font of Magic: Sorcery Points: 6 / Long Rest • Special  \n| Font of Magic: Convert Spell Slots: No Action  \n| Font of Magic: Create Spell Slot Level 1: 1 Bonus Action  \n| Font of Magic: Create Spell Slot Level 2: 1 Bonus Action  \n| Font of Magic: Create Spell Slot Level 3: 1 Bonus Action  \n* Metamagic • PHB-2024 141  \nYou can alter spells to suit your needs; you know 2 Metamagic options which can be used to temporarily modify spells","cbCaimg47XsltidV","https://ap.wps.com/l/cbCaimg47XsltidV","pdf",1038202,"English","# Character Overview\n## Ability Scores & Saving Throws\n## Skills & Senses\n## Actions & Bonus Actions\n# Sorcerer Features\n## Core Traits\n## Metamagic Options\n## Wild Magic Subclass\n# Blood Hunter Features","[{\"question\":\"What bonus actions are available for Blood Hunter curses on this character sheet?\",\"answer\":\"Blood Curse of Binding attempts to bind a creature within 30 ft and has an STR save (DC 17) or speed becomes 0 and reactions are prevented until the end of the next turn. Blood Curse of the Marked lets you mark a creature; hitting it with a weapon using an active crimson rite deals extra 1d8 damage, and Amplify grants advantage on the next attack roll against the target that turn.\"},{\"question\":\"How does the Sorcerer Font of Magic feature work for this character?\",\"answer\":\"The character has 6 Sorcery Points (SP) and regains all expended points after a Long Rest. SP can convert spell slots into SP and create spell slots from unexpended SP, with created slots vanishing at the end of a Long Rest.\"},{\"question\":\"What are key Wild Magic abilities listed here?\",\"answer\":\"Wild Magic Surge triggers once per turn: after casting a Sorcerer spell with a spell slot, roll 1d20 and on a 20 consult the Wild Magic Surge table for an effect. Tides of Chaos grants Advantage on one D20 test before rolling, but it requires casting a Sorcerer spell with a spell slot or finishing a Long Rest before reuse.\"}]","Church, Nightbane - Blood Hunter 6 / Sorcerer 6 Character Sheet | PDF",1791233014,15]