[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-508751-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-508751-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","character-sheets-and-guides-daggerheart","Character Sheets and Guides - Daggerheart","","Bard character guide content for Daggerheart, covering damage and health thresholds, Stress mechanics, and Hope-based actions. It explains scene creation with a Hope cost to temporarily distract nearby targets and impose difficulty penalties. The guide details Rally rules, including Rally Die progression and clearing unspent dice each session. It also provides bard play guidance, suggested traits and weapons, armor thresholds, and inventory/character description prompts, plus tier-based level advancement benefits.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/character-sheets-and-guides-daggerheart/508751/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/character-sheets-and-guides-daggerheart/508751.png","ImageObject",300,407,{"name":42,"@type":43},"Aditya","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-20","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"How do MINOR, major, and severe damage work in this guide?","Question",{"text":63,"@type":64},"The guide directs players to add their current level to damage thresholds and then mark HP when taking MINOR (1 HP), major (2 HP), and severe damage (3 HP).","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What does spending Hope allow you to do?",{"text":68,"@type":64},"Spending a Hope lets you use an experience or help an ally. It can also be used to make a Scene by temporarily distracting a target within Close range, granting the target a −2 penalty to their Difficulty.",{"name":70,"@type":61,"acceptedAnswer":71},"How does Rally work and when do you clear Rally dice?",{"text":72,"@type":64},"Once per session, you rally the party and gain a Rally Die; you can spend it to add to various rolls or clear Stress equal to the result. At the end of each session, clear all unspent Rally Dice.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},508751,1791438405,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,100,105,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":98,"slug":99},5,60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":97,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":97,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":110},962085564549,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","Recall Analyze Comprehend  \n~~   DAMAGE & HEALTH   ~~  \nAdd your current level to your damage thresholds.  \nMINOR Damage  \nMark 1 HP  \nmajor Damage  \nMark 2 HP  \nsevere Damage  \nMark 3 HP  \nSTRESS     \nSpend a Hope to use an experience or help an ally.  \nMake a Scene: Spend 3 Hope to temporarily Distract a target within Close range, giving them a −2 penalty to their Difficulty.  \ngold  \nHANDFULS BAGS CHEST  \nRALLY  \nOnce per session, describe how you rally the party and give yourself and each of your allies a Rally Die. At level 1, your Rally Die is a d6. A PC can spend their Rally Die to roll it, adding the result to their action roll, reaction roll, damage roll, or to clear a number of Stress equal to the result. At the end of each session, clear all unspent Rally Dice.  \nAt level 5, your Rally Die increases to a d8.  \nDaggerheart © Darrington Press 2025  \nPRIMARY  \nNAME TRAIT & RANGE DAMAGE DICE & TYPE  \nFEATURE  \nsecondary  \nNAME TRAIT & RANGE DAMAGE DICE & TYPE  \nFEATURE  \nactive weapons     \nNAME BASE THRESHOLDS BASE SCORE  \nFEATURE  \n\n| INVENTORY |\n| --- |\n| inventory weapon\u003Cbr>\u003Cbr> PRIMARY\u003Cbr> SECONDARY\u003Cbr>\u003Cbr>NAME TRAIT & RANGE DAMAGE DICE & TYPE\u003Cbr>FEATURE\u003Cbr>inventory weapon\u003Cbr>\u003Cbr> PRIMARY\u003Cbr> SECONDARY\u003Cbr>\u003Cbr>NAME TRAIT & RANGE DAMAGE DICE & TYPE\u003Cbr>FEATURE |\n\nBARD  \nCharacter guide  \nAs a bard, you know how to get people to talk, bring attention to yourself, and use words or music to influence the world around you.  \nSUGGESTED TRAITS  \n0 Agility, −1 Strength, +1 Finesse,  \n0 Instinct, +2 Presence, +1 Knowledge  \nSUGGESTED PRIMARY WEAPON Rapier-Presence Melee-d8 phy-One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.  \nSUGGESTED SECONDARY WEAPON Small Dagger-Finesse Melee-d8 phy-One-Handed Paired: +2 to primary weapon damage to targets within Melee range  \nSUGGESTED ARMOR  \nGambeson Armor-Thresholds 5/11-Score 3  \nINVENTORY  \nCHARACTER DESCRIPTION  \nChoose one (or more) from each line, or write your own description.  \nClothes that are: extravagant, fancy, loud, oversized, ragged, sleek, wild  \nEyes like: carnations, earth, endless ocean, fire, ivy, lilacs, night, seafoam, winter  \nBody that’s: broad, carved, curvy, lanky, rotund, short, stocky, tall, thin, tiny, toned  \nSkin the color of: ashes, clover, falling snow, fine sand, obsidian, rose, sapphire, wisteria Attitude like: a barkeep, a magician, a ringmaster, a rock star, a swashbuckler  \nFlexible: +1 to Evasion  \nChoose two options from the list below and mark them.  \n Gain a +1 bonus to two unmarked character traits and mark them.  \n Permanently gain one Hit Pointslot.  \n Permanently gain one Stress slot.  \n Permanently gain a +1 bonus to two Experiences.  \n Choose an additional domain card of your level or lower from a domain you have access to (up to level 4).  \n Permanently gain a +1 bonus to your Evasion.  \nUpdate your level and adjust your damage thresholds accordingly. Take an additional domain card of your level or lower from a domain you have access to.  \nDaggerheart © Darrington Press 2025  \nAnswer any of the following background questions.  \nYou can also create your own questions.  \nAsk your fellow players one of the following questions for their character to answer, or create your own questions.  \nThen work with the GM to generate two starting Experiences for your character.  \nAt level 2, gain an additional Experience at +2 and gain a +1 bonus to your Proficiency.  \nChoose two options from the list below or any from the previous tier and mark them.  \nGain a +1 bonus to two unmarked character traits and mark them.  \nPermanently gain one Hit Pointslot.  \nPermanently gain one Stress slot.  \nPermanently gain a +1 bonus to two Experiences.  \nChoose an additional domain card of your level or lower from a domain you have access to (up to level 7).  \nPermanently gain a +1 bonus to your Evasion.  \nTake an upgraded subclass card. Then cross out the multiclass option for this tier.  \nIncrease your Profici","cbCaibO1aVEVSr2o","https://ap.wps.com/l/cbCaibO1aVEVSr2o","pdf",2373449,22,"English","# Damage & Health\n## Stress, Hope, and Scenes\n# Rally\n## Rally Die progression\n# Bard Character Guide\n## Suggested traits and weapons\n## Armor thresholds\n## Character description prompts\n# Level Advancement (Tiers)","[{\"question\":\"How do MINOR, major, and severe damage work in this guide?\",\"answer\":\"The guide directs players to add their current level to damage thresholds and then mark HP when taking MINOR (1 HP), major (2 HP), and severe damage (3 HP).\"},{\"question\":\"What does spending Hope allow you to do?\",\"answer\":\"Spending a Hope lets you use an experience or help an ally. It can also be used to make a Scene by temporarily distracting a target within Close range, granting the target a −2 penalty to their Difficulty.\"},{\"question\":\"How does Rally work and when do you clear Rally dice?\",\"answer\":\"Once per session, you rally the party and gain a Rally Die; you can spend it to add to various rolls or clear Stress equal to the result. At the end of each session, clear all unspent Rally Dice.\"}]","Character Sheets and Guides - Daggerheart | PDF",1791232184]