[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-515021-105":59,"doc-detail-515021-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","cards-of-cthulhu-rulebook","Cards of Cthulhu Rulebook","","A rulebook detailing how to play the cult-hunting card game Cards of Cthulhu. It warns of ancient Elder Gods and explains how Cults gather forces through Minions, Gates, and Horrors, while players lead attacks to reduce their numbers. The document covers components, symbols, cult boards, help sheet contents, and the card types. It specifies dice and health/spirit mechanics, setup, starting experience, turn structure, summoning, combat, sanity loss, and victory/defeat conditions.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/cards-of-cthulhu-rulebook/515021/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/cards-of-cthulhu-rulebook/515021.png","ImageObject",300,407,{"name":92,"@type":93},"LangkahRina","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-19","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How do Cults gather power each turn?","Question",{"text":112,"@type":113},"Each turn you draw cards from the Cult Deck. Minion cards represent gathering forces, and Gate cards can increase drawing by adding extra Cult cards for that Cult Board when a Gate is in play.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What triggers a loss for the players?",{"text":117,"@type":113},"If more than 5 Minions are on any Cult Board at the end of any turn, that Cult summons its Elder God, and you lose the game.",{"name":119,"@type":110,"acceptedAnswer":120},"What determines victory?",{"text":121,"@type":113},"You win by being able to empty the Cult Deck without the world ending, preventing the arrival of the Elder Gods.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},515021,1791377767,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":24},962090893776,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","I must warn you about a threat to our world.  \nLong before mankind roamed this earth, there lived great and terrible beings. Even a single of these ancient beasts held the power to enslave, or even destroy, the world. When they entered a state of hibernation, humanity was allowed to prosper.  \nEven now, however, their power infects mankind.  \nWeak-minded men have fallen under their control and formed Cults dedicated to each Elder God’s revival.  \nYou must prevent them from succeeding or the world will be lost.  \n-Walter P Matherson  \nOVERVIEW  \nSinister Cults are attempting to awaken their Elder Gods. If they succeed, it will plunge the world into endless darkness. But awakening a god is not easy and requires many Minions to gather together to perform the ritual.  \nThis is the one advantage you have against them. By continually attacking these Cults, you can prevent them from gathering the strength they need.  \nEach turn, you will draw cards from the Cult Deck to represent their gathering forces. Each card represents either a Minion, a Gate, or a Horror summoned to our world.  \nYou must lead attacks against the Cults of Cthulhu, Arwassa, Chaugnar Faugn, andYog-Sothoth to reduce their numbers and prevent them from gathering enough strength to summon their specific Elder God.  \nCOMPONENTS  \nSYMBOLS  \nThe Symbol on each Cult card identifies which Cult the Minion, Horror, or Gate belongs to. These symbols have matching symbols on the Cult Boards.  \nThe Cult of Cthulhu  \nThe Cult ofArwassa  \nThe Cult of Chaugnar Faugn  \nThe Cult of Yog-Sothoth  \nCULT BOARDS  \nThe Cult Boards have areas for its Gate, its Minions, and its Horrors.  \nThe Cult of Cthulhu  \nThe Cult of Arwassa  \nThe Cult of Chaugnar Faugn  \nThe Cult of Yog-Sothoth  \nTHE HELP SHEET  \nThe Help Sheet lists Magic Spells, the Sequence of Play, and other information necessary to play the game.  \nTHE CARDS  \nMinion Cards  \nGate Cards  \nA Cult card with a numeric value in the top left corner represents the Minions of a Cult.  \nThe value represents the Minion’s specific strength, from extremely weak human cultists to powerful unearthly creatures.  \nWhen a Cult Board has 1 or more Gates in play, draw 1 extra Cult card each turn.  \nThere are two Gates for each Cult Board. If you draw a Gate for a Cult Board that already has an active Gate, stack the new Gate on top of the Gate already on the Board.  \nThese creatures are fearsome and will test the sanity of even the strongestwilled.  \nHorror cards do not have a number in the top left corner.  \nWhile these creatures do not contribute toward summoning their gods, their arrival will affect your Sanity.  \nInvestigators  \nThis is your character in the game. You will choose one of the Investigators to play during the game. Your Investigator can only use his or her Skill once per turn.  \nThese cards have a special backing identifying them as Investigators.  \nFollowers  \nThere are Follower cards in the deck that you may purchase during the game. Each Follower has a unique Skill.  \nItems  \nYour team can purchase and use Items to battle the Cults.  \nBeware, there are also Cursed Items which will hamper your efforts!  \nThe Dice  \nYour Body Die  \nThe red Body die represents your physical body. If you roll a 1 with your Body die, you are Wounded and you lose a Health die. If you roll a 1 with your Body die, and you do not have any Health dice remaining, you are killed, and you lose the game.  \nAny roll, including 1s, can be used to destroy Minions and Horrors in Combat.  \nYour Health Dice  \nThe 2 green Health dice help you Slay Minions and Horrors in Combat.  \nWhen you are Wounded, you lose one of these Health Dice until you Heal.  \nYour Spirit Dice  \nThere are 4 Spirit dice. You can purchase 3 of them to temporarily aid you in combat. You’ll receive the fourth Spirit die when you axquire a special Item.  \nYou gain the use of these by using Magic Spells that assist you in combat. These dice are purchased for a single use. You do not retain them","cbCaicvliuhIrCKo","https://ap.wps.com/l/cbCaicvliuhIrCKo","pdf",1013457,13,"English","# Overview\n## Components\n## Cult Deck and Card Types\n## Investigators, Followers, Items\n## Dice and Resource Rules\n## Setup\n## Objective\n## Turn Order\n## Summoning","[{\"question\":\"How do Cults gather power each turn?\",\"answer\":\"Each turn you draw cards from the Cult Deck. Minion cards represent gathering forces, and Gate cards can increase drawing by adding extra Cult cards for that Cult Board when a Gate is in play.\"},{\"question\":\"What triggers a loss for the players?\",\"answer\":\"If more than 5 Minions are on any Cult Board at the end of any turn, that Cult summons its Elder God, and you lose the game.\"},{\"question\":\"What determines victory?\",\"answer\":\"You win by being able to empty the Cult Deck without the world ending, preventing the arrival of the Elder Gods.\"}]","Cards of Cthulhu Rulebook | PDF",1791305430]