[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510882-105":59,"doc-detail-510882-en":134},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":127,"head_meta":129,"extra_data":131,"updated_unix":133},105,"en","card-types-attack-defense-play-again-healing-combinations-mighty-powers-five-to-six-player-rules","CARD TYPES - ATTACK - DEFENSE - PLAY AGAIN - HEALING - COMBINATIONS - MIGHTY POWERS - FIVE TO SIX PLAYER RULES","","Card guide explains how to use Attack, Defense, Play Again, Draw, and Healing cards, including how damage symbols control damage dealt or absorbed, when defenses are destroyed, and how extra damage carries through multiple Defense cards. It covers symbol combinations, character-specific Mighty Powers, and turn flow. The guide then adds five- and six-player rules, detailing Zone of Influence targeting limits and Vengeful Ghost behavior after knockouts, plus example clarifications in the Q&A section.",{"@graph":69,"@context":126},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/card-types-attack-defense-play-again-healing-combinations-mighty-powers-five-to-six-player-rules/510882/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/card-types-attack-defense-play-again-healing-combinations-mighty-powers-five-to-six-player-rules/510882.png","ImageObject",300,407,{"name":92,"@type":93},"lilac","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118,122],{"name":109,"@type":110,"acceptedAnswer":111},"When you play an Attack card, what determines how much damage the target takes?","Question",{"text":112,"@type":113},"The target loses one hit point for each symbol shown on the Attack card, unless that player has a Defense card in play.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What happens when a Defense card takes damage that exceeds its symbols?",{"text":117,"@type":113},"Each point of damage is marked on symbols; when no symbols are left the Defense card is destroyed and any extra damage passes through to other Defense cards, and then to the player once the last Defense card is gone.",{"name":119,"@type":110,"acceptedAnswer":120},"How do Zone of Influence rules limit targeting in a five- or six-player game?",{"text":121,"@type":113},"With regular cards, a player can only target the player to their left or right, and Mighty Powers cannot target outside those limits even if they reference a symbol.",{"name":123,"@type":110,"acceptedAnswer":124},"What does a Vengeful Ghost do after a player is knocked out?",{"text":125,"@type":113},"A Vengeful Ghost no longer draws or plays cards and cannot win; on its turn it selects one of the players still in the game, ignoring Zone of Influence, and cannot deal lethal damage.","https://schema.org",{"og:url":83,"og:type":128,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":130,"canonical":83},"index,follow",{"doc_id":132,"site_id":62},510882,1791494923,{"code":4,"msg":5,"data":135},{"doc_id":132,"user_id":136,"nickname":92,"user_avatar":137,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":138,"file_id":139,"file_url":140,"file_type":141,"file_size":142,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":143,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":144,"faqs":145,"seo_title":146,"seo_description":67,"update_tm":147,"read_time":14},3985747861865,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","# CARD TYPES\n\nATTACK  \nAttack cards do damage to youropponents,and each character hastheir own unique attacks.  \nWhen you play an Attack card,chooseone player(or Defense card)as thetarget of that attack.That player losesone hit point for each  symbolon thecard(unless they have a Defense card inplay-see examples to theright).  \n# DEFENSE\n\nDefense cards protect you by takingdamage for you.Here's everythingyouneed to know about them:  \n◆The number ofsymbols ona Defensecardis the amount of damage that cardcantake.  \n◆When you play a Defense card,place it faceup on the table in front of you.It stays thereuntil it is destroyed.  \n◆Put adamage token on one of thesym-bols for each point ofdamage it takes.Whenthere are nosymbols left,thatcardisdestroyed and goes into the discard pile.  \n◆Youcan have more than one Defense cardprotecting you,and Attack cards can't dealany damage to you until allyour Defensecards are destroyed.  \n◆If an attack card deals morethan enoughdamage to destroy one of your Defensecards,any extra damage goes throughtoyour other Defense cards.Once your lastDefensecardis destroyed,any extra dam-age goes through to you.  \n# PLAY AGAIN\n\nPlay Again cards let you play morecards on yourturn.When you play aPlay Again card,you can play one extra cardfor eachsymbolon the card.  \nRemember,the extra cards you play for eachsymbol can also be Play Again cards!  \nYour turn won't enduntil you have played acard for eachsymbol on the cards you haveused that turn.If youplay all the cardsin yourhand before finishing your Play Again action,draw two more cards from your deck and kcepgoing until you finish.  \nDefensecard.The Defense  \ncardgoes to thediscard pile.  \nleft.The Defense card is  \ndestroyed,and the targetplayer loses two hit points.  \nDRAW  \nPlaying Draw cardslets you draw extracards.When you play a Draw card,putone card into your hand for eachsymbol onthat card.  \n# HEALING\n\nHealing cardslet you recover fromdamage.When you play a Healingcard,you get one hit point back for eachsymbol on that card.  \n# COMBINATIONS\n\nSome cards have more than one kind ofsymbol on them.When youplay one ofthosecards,you get to use allthe different symbols!  \n# MIGHTY PoWERS\n\nEach character has some special abilities thatare unique to that character.When youplay oneof these cards,just do whatever the card says!  \nOnce player Chas been knocked out,player B cannow use  cards on players A andD.Player Dcan now use   cards on players Eand B.  \n# QUESTIONS?\n\nContact us:Support.Wizards.com  \n# CREDITS\n\nLead Design:Roscoe WetlauferAdditional Design:Adam Lee.Mike MearlsEditing:E.Wesley SchneiderIllustration:Cam Kendall  \nGraphic Design:Trish Yochum.Trystan FalconeArt Direction:Shauna Narciso.Trish YochumCreative Direction:ShaunaNarciso  \nProduction Management:CyndaCallaway,Gretchen Tapp.Tom Wanerstrand  \n⑧2020Wizards of the Coast LLC.PO Box 707.Renton,WA 98057-0707,USA.Manufactured by.Hasbro SA,Rue Emile-Boéchat 31,2800 Delemont,CH.Represented by:Hasbro Europe,4 The Square,Stockley Park,Uxbridge,Midlesex,UB111ET,UK,Alltrademarks,including characters'names and their distinctive lkenesses,Wizards of the Coast,Dungeons &Dragons,Dungeon Mayhem,and their respective logos,are property of Wizards of the Coast LLC in the USA and other countries.  \nPlease retain company detalls for futurereference.400C7888000001 EN  \n# FIVE TO SIX PLAYER RULES\n\nNow that you have all these great new decks,you can play with up to sixplayers!Setup the game asusual and add these two new rules tohelp the gamerun smoothly.  \nZone of Influence helps prevent players from getting picked on,and Vengeful Ghosts is great for keep-ing knocked out players involved.Use them both in your five and six player games!  \nZONE OF INFLUENCE  \nEach player can only “target”the player toeither their left or right with regularcards.Mighty Power cards that you play cantarget any player,even if that Mighty Powerreferences the  symbol.Mighty Powers thataffect all players still affect all players.  \nWhen only fo","cbCaidCqcRUt6PB0","https://ap.wps.com/l/cbCaidCqcRUt6PB0","pdf",1684392,"English","# Card Types\n## Attack\n## Defense\n## Play Again\n## Healing\n## Combinations\n## Mighty Powers\n## Five to Six Player Rules\n### Zone of Influence\n### Vengeful Ghosts\n# Questions","[{\"question\":\"When you play an Attack card, what determines how much damage the target takes?\",\"answer\":\"The target loses one hit point for each symbol shown on the Attack card, unless that player has a Defense card in play.\"},{\"question\":\"What happens when a Defense card takes damage that exceeds its symbols?\",\"answer\":\"Each point of damage is marked on symbols; when no symbols are left the Defense card is destroyed and any extra damage passes through to other Defense cards, and then to the player once the last Defense card is gone.\"},{\"question\":\"How do Zone of Influence rules limit targeting in a five- or six-player game?\",\"answer\":\"With regular cards, a player can only target the player to their left or right, and Mighty Powers cannot target outside those limits even if they reference a symbol.\"},{\"question\":\"What does a Vengeful Ghost do after a player is knocked out?\",\"answer\":\"A Vengeful Ghost no longer draws or plays cards and cannot win; on its turn it selects one of the players still in the game, ignoring Zone of Influence, and cannot deal lethal damage. \"}]","CARD TYPES - ATTACK - DEFENSE - PLAY AGAIN - HEALING - COMBINATIONS - MIGHTY POWERS - FIVE TO SIX PLAYER RULES | PDF",1791245811]