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It presents version history, including changes from Version 1.0 and additions in Version 1.2 Deluxe, and provides contact details for author feedback. The guide’s index lays out structured topics such as GM responsibilities, adventure and campaign design, superpowers, character creation, and expanded resources like weapons, vehicles, animals, and character templates.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/campaign-hqs-guide-to-villains-and-vigilantes-version-12-deluxe-october-15-1999/513175/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/campaign-hqs-guide-to-villains-and-vigilantes-version-12-deluxe-october-15-1999/513175.png","ImageObject",300,407,{"name":92,"@type":93},"Quinn Holloway","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the Campaign HQ’s Guide to Villains and Vigilantes meant for?","Question",{"text":112,"@type":113},"It provides resources for game masters running Villains and Vigilantes Second Edition and related superhero role-playing games, including general material usable across multiple systems.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What does the guide say about the game master’s role?",{"text":117,"@type":113},"It explains that the GM is responsible for creating the game universe, designing adventures, preparing background and statistics, approving player characters, and determining results based on dice rolls.",{"name":119,"@type":110,"acceptedAnswer":120},"What content updates are listed in the version information?",{"text":121,"@type":113},"Version 1.0 incorporates earlier RPG development materials, while Version 1.2 Deluxe adds new powers, illustrations, origins, plus information on firearms, HTH weapons, animals, vehicles, and templates from the site.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},513175,1791384356,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},2336474466712,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","CAMPAIGN HQ’S GUIDE TO VILLAINSAND VIGILANTES  \nCampaign Headquarters is a World Wide Web site currently dedicated to providing a variety of resources to game masters of Villains and Vigilantes Second Edition, and the more recent Rules Upgrade. It can be found on the Internet at [http://www.pcisys.net/](http://www.pcisys.net/)~pandemonium/v&v/. Much of the material presented here is generic enough to be used not only with these rules, but with the rules for Champions, Gurps: Super, Heroes Unlimited and most other superhero-based role-playing games.  \nVERSION INFORMATION  \nVersion 1.0 – June 16, 1998 Incorporated materials from previous RPG development, including the Into The Shadows and PULP HERO games written and designed by me and available free at [http://members.tripod.com/into_the_shadows/](http://members.tripod.com/into_the_shadows/), as well as a great deal of new material written specifically for this project.  \nVersion 1.2 Deluxe – October 15, 1999 Added to the new powers, added illustration, origins. Added info on firearms, HTH weapons, animals, vehicles, and templates from site.  \nCONTACTING THE AUTHOR  \nFeel free to email me with comments, suggestions, and fixes. New materials will be made available on my web site as they are completed.  \nEmail: [fortean@pcisys.net](fortean@pcisys.net)  \nCampaign HQ Web Site: [http://www.pcisys.net/](http://www.pcisys.net/)~pandemonium/v&v/  \n1  \nCopyright 1999 Craig Griswold ----- Villains and Vigilantes Copyright 1982 Jeff Dee and Jack Herman  \nCAMPAIGN HQ’S GUIDE TO VILLAINSAND VIGILANTES  \nINDEX  \nVERSION INFORMATION ____________________________________________________________ 1  \nCONTACTING THE AUTHOR _________________________________________________________ 1  \nINDEX ___________________________________________________________________________2  \n1.0 GAME MASTER TIPS, TRICKS, AND BASICS __________________________________________3  \n1.1 THE GAME MASTER’S JOB ______________________________________________________3  \n1.2 POINTERS ____________________________________________________________________3  \n1.3 CLIFFHANGER SERIALS _________________________________________________________3  \n1.4 GOOD VERSUS EVIL ____________________________________________________________3  \n1.5 VIOLENCE VERSUS NON-VIOLENCE________________________________________________3  \n1.6 WEALTH_____________________________________________________________________4  \n1.7 RESOURCES __________________________________________________________________4  \n1.8 DEUS EX MACHINA ____________________________________________________________4  \n1.9 NON ILLEGITIMATI CARBORUNDUM______________________________________________4  \n2.0 ADVENTURES VERSUS CAMPAIGNS ________________________________________________6  \n2.1 CREATING ADVENTURES _______________________________________________________6  \n2.2 RUNNING ADVENTURES ________________________________________________________7  \n2.3 CREATING CAMPAIGNS ________________________________________________________7  \n3.0 SUPERPOWERS__________________________________________________________________9  \n3.1 SPECIAL USES_________________________________________________________________9  \n3.2 NEW POWERS / WEAKNESSES __________________________________________________ 10  \n3.3 ALTERNATIVESTOPR_________________________________________________________ 20  \n3.4 PARASITES & SYMBIOTES _____________________________________________________ 20  \n3.5 SPELLSAND SPELL BOOKS _____________________________________________________ 21  \n4.0 CHARACTERS _________________________________________________________________ 23  \n4.1 CREATING ANEW CHARACTER_________________________________________________ 23  \n4.2 METAHUMANS ______________________________________________________________ 24  \n4.3 ORIGINS ____________________________________________________________________ 24  \n4.4 COSTUMING_________________________________________________________________ 25  \n4.5 10 REQUIREMENTS OF ANY SUCCESSFUL GROUP OR INDIVIDUAL ___________","cbCaiiOrpVdhJyIx","https://ap.wps.com/l/cbCaiiOrpVdhJyIx","pdf",192568,53,"English","# VERSION INFORMATION\n# CONTACTING THE AUTHOR\n# 1.0 GAME MASTER TIPS, TRICKS, AND BASICS\n## 1.1 THE GAME MASTER’S JOB\n## 1.2 POINTERS\n## 1.3 CLIFFHANGER SERIALS\n## 1.4 GOOD VERSUS EVIL\n## 1.5 VIOLENCE VERSUS NON-VIOLENCE\n## 1.6 WEALTH\n## 1.7 RESOURCES\n## 1.8 DEUS EX MACHINA\n## 1.9 NON ILLEGITIMATI CARBORUNDUM\n# 2.0 ADVENTURES VERSUS CAMPAIGNS\n## 2.1 CREATING ADVENTURES\n## 2.2 RUNNING ADVENTURES\n## 2.3 CREATING CAMPAIGNS\n# 3.0 SUPERPOWERS\n## 3.1 SPECIAL USES\n## 3.2 NEW POWERS / WEAKNESSES\n## 3.3 ALTERNATIVESTOPR\n## 3.4 PARASITES & SYMBIOTES\n## 3.5 SPELLSAND SPELL BOOKS\n# 4.0 CHARACTERS\n## 4.1 CREATING ANEW CHARACTER\n## 4.2 METAHUMANS\n## 4.3 ORIGINS\n## 4.4 COSTUMING\n## 4.5 10 REQUIREMENTS OF ANY SUCCESSFUL GROUP OR INDIVIDUAL\n# 5.0 WEAPONS\n## 5.1 MELEE WEAPONS\n## 5.2 FIREARMS\n# 6.0 VEHICLES\n# 7.0 ANIMALS\n## 7.1 MODERN ANIMALS\n## 7.2 DINOSAURS\n## 7.3 PREHISTORIC MAMMALS\n## 7.4 PETS\n## 7.41 PET SPECIES\n## 7.42 INTELLIGENCE\n## 7.43 POWERS AND ABILITIES\n# 8.0 CHARACTER TEMPLATES","[{\"question\":\"What is the Campaign HQ’s Guide to Villains and Vigilantes meant for?\",\"answer\":\"It provides resources for game masters running Villains and Vigilantes Second Edition and related superhero role-playing games, including general material usable across multiple systems.\"},{\"question\":\"What does the guide say about the game master’s role?\",\"answer\":\"It explains that the GM is responsible for creating the game universe, designing adventures, preparing background and statistics, approving player characters, and determining results based on dice rolls.\"},{\"question\":\"What content updates are listed in the version information?\",\"answer\":\"Version 1.0 incorporates earlier RPG development materials, while Version 1.2 Deluxe adds new powers, illustrations, origins, plus information on firearms, HTH weapons, animals, vehicles, and templates from the site.\"}]","Campaign HQ’s Guide to Villains and Vigilantes - Version 1.2 Deluxe - October 15, 1999 | PDF",1791281330,82]