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Defines Primary, Secondary, and Tertiary scoring structures, including Eternal War and Progressive objectives, modified kill points with victory point caps, and player-selected tertiary win conditions with timing rules across battle rounds.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/call-to-arms-2018-warhammer-40k-missions-version-11-updated-progressive-objective-missions/517806/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/call-to-arms-2018-warhammer-40k-missions-version-11-updated-progressive-objective-missions/517806.png","ImageObject",300,407,{"name":42,"@type":43},"Jordan Avery","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-22","2026-10-07",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",9,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"When are Eternal War and Progressive objectives scored?","Question",{"text":63,"@type":64},"Eternal War objectives are scored at the end of the game. Progressive objectives are scored at the start of the player turn after the first Battle Round.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How are Modified Kill Points converted into Victory Points?",{"text":68,"@type":64},"Enemy units’ total power level destroyed is grouped in increments of 5 (rounded to the nearest 5), worth 1 Victory Point per increment. A maximum of 20 Victory Points can be earned from Kill Points.",{"name":70,"@type":61,"acceptedAnswer":71},"How do players choose and score Tertiary Objectives?",{"text":72,"@type":64},"Players select any five Tertiary Objectives during Battle Orders step 2 after exchanging lists, record them on the scenario sheet, and each is worth 2 Victory Points. 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The players pack for this tournament can be found on the Warlords web site ( [https://warlords.org.nz/call-to-arms/](https://warlords.org.nz/call-to-arms/)) . Special thanks to Adepticon where four of the missions and mission rules come from. Mission 4 is an old favourite configured to the Adepticon mission template.  \nBATTLE ORDERS  \n1. Exchange Lists and Discuss Terrain Rules  \n2. Generate Pre-game Abilities & Choose Tertiary Objectives: Make pre-game determinations such as Command Point expenditures, Warlord Trait, Psychic Powers, Relics, and the like. Select and record the five (5) TERTIARY Objectives you intend to score.  \n3. Terrain: Terrain is pre set-up before the tournament.  \n4. Determine Deployment Style: Players either roll for deployment style (BRB 216-217), or the deployment style is dictated by the mission. See the Missions for specific instructions.  \n5. Place Objective Markers: Players either roll off to place objective markers or place them in accordance with mission directives. See the Missions for specific instructions.  \n6. Determine Deployment Zones & Deployment Order: Armies roll-off and the winner chooses their deployment zone. The other player begins deploying first.  \n7. Determine First Turn: The player that finished deploying first gains a +1 to the roll to go first. The winner of the roll may elect to go first or second; their opponent can attempt to seize the Initiative.  \nGame Length: All games will end after Battle Round 6. Do not roll to see if a game ends after Battle Round 5, or roll to see if it continues to Battle Round 7.  \nOBECTIVES AND DIFFERENTIAL SCORING  \n\n| PRIMARY OBJECTIVES |\n| --- |\n| Eternal War Objectives: Eternal War Objectives are ALWAYS scored at the end of the game.\u003Cbr>Progressive Objectives: Progressive Objectives are ALWAYS scored at the start of the player turn, after the first Battle Round. |\n\n| SECONDARY OBJECTIVES |\n| --- |\n| Modified Kill Points: All missions include Modified Kill Points as a Secondary Objective.\u003Cbr>Every 5 power level points worth of enemy units destroyed by the end of the game (rounded to the nearest 5) is worth 1 Victory Point.\u003Cbr>􀂃 Example A: 4 units worth 26 power level points rounds to 25/5 = 5 Victory Points\u003Cbr>􀂃 Example B: 4 units worth 37 power level points rounds to 35/5 = 7 Victory Points\u003Cbr>􀂃 Example C: 8 units worth 14 power level points rounds to 15/5 = 3 Victory Points\u003Cbr>􀂃 Example D: 1 unit worth 18 power level points rounds to 20/5 = 4 Victory Points\u003Cbr>􀂃 Example E: 1 unit worth 2 power level points rounds to 0/5 = 0 Victory Points\u003Cbr>NOTE: A maximum of 20 Victory Points may be earned from Kill Points regardless of the number of units in a player’s army. |\n\n\n| TERTIARY OBJECTIVES |\n| --- |\n| Player-Selected Objectives: All missions include Player-Selected Tertiary Objectives. Choose any five (5) after exchanging lists, during Battle Orders Step 2. Record your chosen Tertiary Objectives on your scenario sheet. They are worth 2 Victory Points each. Some cannot be scored during Battle Round 1.\u003Cbr>• Slay the Warlord: By the end of the game, destroy your opponent’s Warlord. If your Opponent’s Warlord isnot on the table at the end of the game, it counts as destroyed.\u003Cbr>• Line Breaker: At the end of the game, have one or more of your units entirely within your opponent’s Deployment Zone. Flyers count for this Tertiary and do not have to be in Hover mode.\u003Cbr>• Solo Blood: During the game, in the same Battle Round, destroy an enemy unit without your opponent destroying any of your units.\u003Cbr>• Big Game Hunter: By the end of the game, destroy the most expensive unit in your opponent’s army. If thereis more than one such unit, any of them qualifies.\u003Cbr>• Vanguard: At the start of any of your turns, have at least","cbCaijcLbpLFjlUW","https://ap.wps.com/l/cbCaijcLbpLFjlUW","pdf",703627,"English","# Battle Orders\n## Exchange lists and discuss terrain rules\n## Pre-game abilities and tertiary objectives\n## Terrain, deployment style, and objective markers\n## Deployment zones, deployment order, and first turn\n## Game length\n# Objectives and Differential Scoring\n## Primary objectives (Eternal War and Progressive)\n## Secondary objectives (Modified Kill Points)\n## Tertiary objectives (player-selected)\n## How differential scoring works","[{\"question\":\"When are Eternal War and Progressive objectives scored?\",\"answer\":\"Eternal War objectives are scored at the end of the game. Progressive objectives are scored at the start of the player turn after the first Battle Round.\"},{\"question\":\"How are Modified Kill Points converted into Victory Points?\",\"answer\":\"Enemy units’ total power level destroyed is grouped in increments of 5 (rounded to the nearest 5), worth 1 Victory Point per increment. A maximum of 20 Victory Points can be earned from Kill Points.\"},{\"question\":\"How do players choose and score Tertiary Objectives?\",\"answer\":\"Players select any five Tertiary Objectives during Battle Orders step 2 after exchanging lists, record them on the scenario sheet, and each is worth 2 Victory Points. Some objectives cannot be scored during Battle Round 1.\"}]","CALL TO ARMS 2018 WARHAMMER 40K MISSIONS - Version 1.1 - Updated Progressive Objective Missions | PDF",1791345352]