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bulletphysics.org)  \n© 2012 Erwin Coumans  \nAll Rights Reserved.  \nTable of Contents  \nBULLET 2.80 PHYSICS SDK MANUAL .......................................................................................................................1  \n1 Introduction .................................................................................................................................................................. 5  \nDescription of the library................................................................................................................................................................ 5  \nMain Features ................................................................................................................................................................................ 5  \nContact and Support ...................................................................................................................................................................... 5  \n2 What’s New .................................................................................................................................................................. 6  \nNew in Bullet 2.80 .......................................................................................................................................................................... 6  \nNew in Bullet 2.79 .......................................................................................................................................................................... 6  \nNew in Bullet 2.78 .......................................................................................................................................................................... 6  \nNew in Bullet 2.76 .......................................................................................................................................................................... 7  \nMaya Dynamica Plugin ................................................................................................................................................................... 7  \n3 Quickstart ...................................................................................................................................................................... 8  \nDownload ....................................................................................................................................................................................... 8  \nBuilding using Visual Studio ............................................................................................................................................................ 8  \nBuilding using CMake ..................................................................................................................................................................... 8  \nBuilding using autotools/automake ............................................................................................................................................... 8  \nTesting demos ................................................................................................................................................................................ 9  \nIntegrating Bullet physics in your application .............................................................................................................................. 10  \nIntegrate only the Collision Detection Library .............................................................................................................................. 10  \nUse snippets only, like the GJK Closest Point calculation............................................................................................................. 10  \n4 Library Overview .....................................................","cbCaip4ayiCY49wd","https://ap.wps.com/l/cbCaip4ayiCY49wd","pdf",1168019,47,"English","# 1 Introduction\n## Description of the library\n## Main Features\n## Contact and Support\n# 2 What’s New\n## New in Bullet 2.80\n## New in Bullet 2.79\n## New in Bullet 2.78\n## New in Bullet 2.76\n## Maya Dynamica Plugin\n# 3 Quickstart\n## Download\n## Building using Visual Studio\n## Building using CMake\n## Building using autotools/automake\n## Testing demos\n## Integrating Bullet physics in your application\n## Integrate only the Collision Detection Library\n## Use snippets only, like the GJK Closest Point calculation\n# 4 Library Overview\n## Introduction\n## Software Design\n## Rigid Body Physics Pipeline\n## Integration overview\n## Basic Data Types and Math Library\n## Memory Management, Alignment, Containers\n## Timing and Performance Profiling\n## Debug Drawing\n# 5 Bullet Collision Detection\n## Collision Detection\n## Collision Shapes","[{\"question\":\"What does the manual focus on for Bullet 2.80 integration?\",\"answer\":\"It focuses on getting started by downloading and building Bullet, then integrating it into an application. 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