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with all the rules for the BuJoRPG, along with the template.  \nContents  \n\n| Preface | 3 |\n| --- | --- |\n| The World of BuJoRPG: Wuxia | 4 |\n| Rise of the Iron Garden | 4 |\n| Deﬁnitions and Terminology | 5 |\n| Hit Points (HP) vs Experience Points (XP) | 5 |\n| How Do I Regain HP? | 5 |\n| Musts, Dailies, and Achievements | 6 |\n| Quests and Goals | 6 |\n| Achievement Milestone Multipliers | 7 |\n| Gear and the Market | 8 |\n| Levels | 9 |\n| Integrity Towards Improvement | 11 |\n| Set Up | 12 |\n| Quest Benchmarks | 14 |\n| Feedback | 15 |\n\nPreface  \nWhen I created the BuJoRPG system, I had no concept of how popular the idea of game-ifying your self improvement would be, to say nothing of the words of encouragement to keep developing and work this thing forward.  \nWhat you’re reading now is the introduction to the ﬁrst expansion of the BuJoRPG Version 1 system.  \nAs you read this, you might already be aware that the planning stages for BuJoRPG 2 are in the works, changing how things are done and working up different pieces that were important to a great many of you who gave me feedback. Rather than being just an extension of Version 1, BuJoRPG 2 will be an overhaul and reﬁnement of new ideas.  \nBut that isn’t out, yet, so let’s get back to this installment.  \nRise of the Iron Garden is the ﬁrst release of an expansion on what came before in the original release. There is a storyline attached to this modiﬁcation and the expansion of some of the systems herein were designed to broaden the depth of the self improvement you have embarked upon.  \nEverything in this document is a complete system, from the template overlay to the hard numbers of what the system is built on. You don’t need another document and if you want to remove the template, simply remove the labels that relate to kung fu, wuxia, and cultural identity that I overlaid. Everything is here to help you succeed.  \nI hope to continue getting feedback on this version of the system and I hope that everyone will be as excited for Version 2 as they were for this one. There are some great expansions and changes that will help you enjoy the process.  \nThank you again, DJ Allen  \nThe World of BuJoRPG: Wuxia  \nThe Jade Realm needs you.  \nIn the shadows of the Jade Palace, under the noses of all the heroes that have begun their training in this Age of Heroes, a new threat looms large. Our time of unrest has grown great with the emergence of the Iron Garden.  \nThose who embark on this great journey are needed to ﬁght against the enemies of progress. The enemies come from the shadow of the Jade Palace, this signals the Rise of the Iron Garden.  \nYou need to be acquiring life skills and honing yourself for the trials ahead. The disorganization and ways of the past can no longer get you through to your ultimate destiny. We need you to become one of the greatest in this dawning Age of Heroes. Will you be the one? The Iron Garden is coming.  \nSo much about the Jade Realm is yet unknown, though through effort and persistence you will reveal all that there is to offer. As with any great journey through a new Realm, the focus must ﬁrst begin within.  \nBe the best that you can and soon you will learn the secrets of the Jade Realm.  \nRise of the Iron Garden  \nWarriors of the Iron Garden have crept into the Jade Realm, causing unrest and disorder. Those who sit on their laurels are their true targets. Change is necessary and this change is the enemy of the Iron Garden.  \nThe Quests of the past have given the warriors tunnel vision, blinding them from the true potential of each of the Heroes of the Jade Realm. Such lengthy goals are bogging down what Heroes seek to accomplish, and thus the Iron Garden uses that to their advantage.  \nImpacting the character of the Heroes are their lack of protection, armor against the waves of enemies that they face. Having gone out into the world, the Heroes have discovered that there are a great many da","cbCaik5isbmEycjB","https://ap.wps.com/l/cbCaik5isbmEycjB","pdf",315504,15,"English","# Preface\n# The World of BuJoRPG: Wuxia\n# Rise of the Iron Garden\n# Definitions and Terminology\n## Hit Points (HP) vs Experience Points (XP)\n## How Do I Regain HP?\n## Musts, Dailies, and Achievements\n## Quests and Goals\n## Gear and the Market\n## Levels\n## Integrity Towards Improvement\n# Set Up\n# Quest Benchmarks\n# Feedback","[{\"question\":\"BuJoRPG 的 HP 和 XP 分别代表什么？\",\"answer\":\"HP是惩罚机制，用于督促本应每日完成的事项；XP是奖励机制，用于鼓励完成你希望培养为习惯的任务。两者共同驱动日常行动与习惯形成。\"},{\"question\":\"为什么 BuJoRPG 里的 HP 只用于惩罚而不是奖励？\",\"answer\":\"HP惩罚的前提是这些行动本来就应该每天完成，因此完成“要求事项”并不需要再发放奖励。HP用来弥补动机不足或遗忘导致的不行动。\"},{\"question\":\"Rise of the Iron Garden 的背景故事在系统里扮演什么角色？\",\"answer\":\"故事设定Iron Garden在Jade Realm制造不安与混乱，并通过过去的任务方式造成盲点；因此系统强调获得保护与工具、推动适应性的变革，让使用者在叙事目标下继续提升并坚持练习。\"}]","BuJoRPG-Wuxia - Rise of the Iron Garden - Template Version 1.8 | PDF",23]