[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-510709-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-510709-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","brunhilde-level-3-grudgel-monster-hunter-carver-character-sheet","BRUNHILDE - LEVEL 3 GRUDGEL MONSTER HUNTER (CARVER) - Character Sheet","","Character creation and class/subclass mechanics for BRUNHILDE, a LEVEL 3 GRUDGEL MONSTER HUNTER (CARVER). Includes detailed combat options: melee and ranged attacks with weapon statistics, damage dice, reach, hit/DC modifiers, and mastery traits. Lists starting gold and equipment, plus background Beast Hunter feats and benefits like Motion Sensor and No Hiding. Provides heritage traits, class features (Monster Grimoire, Weapon Mastery, Fighting Style, Studied Response), and Carver Guild subclass features. Mentions BRUNHILDE magic item rules for Potion of Healing and includes SRD 5.2 licensing notice.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/brunhilde-level-3-grudgel-monster-hunter-carver-character-sheet/510709/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/brunhilde-level-3-grudgel-monster-hunter-carver-character-sheet/510709.png","ImageObject",300,407,{"name":42,"@type":43},"Dipper","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-28","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",6,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What are BRUNHILDE’s Level 3 Monster Hunter features and how do they affect gameplay?","Question",{"text":63,"@type":64},"They include Monster Grimoire benefits tied to specific creature types, Weapon Mastery for two chosen weapons, Great Weapon Fighting damage improvement for certain melee attacks, and Studied Response reactions that let BRUNHILDE strike when targeted within 60 feet.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What weapons and attack details are listed for melee and ranged combat?",{"text":68,"@type":64},"Melee options include Greatsword, Dagger, and Handaxe with reach, hit/DC modifier, damage dice, and mastery notes. Ranged options list Dagger, Handaxe, and Light Crossbow with range bands, hit/DC modifier, damage, and loading/piercing or other traits.",{"name":70,"@type":61,"acceptedAnswer":71},"What does the Beast Hunter background provide?",{"text":72,"@type":64},"It grants Motion Sensor awareness within 10 feet, Advantage on certain WIS checks relying on sound or smell, and establishes the character’s livelihood through trapping, hunting, and killing vicious beasts.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},510709,1791754359,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,100,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},1374404997633,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","BRUNHILDE  \nYou grew up fighting monsters. During the dark wintersin Valika, all manner of horrors emerged from the cold. Fighting was the only way to survive.  \nAs you grew older, you wrote accounts of the monsters killed and noted their strengths and weaknesses. You now make a modest living by helping communities deal with their monstrous problems.  \nLEVEL 3 GRUDGEL MONSTER HUNTER (CARVER)  \n\n|  | ATTACKS\u003Cbr>MELEE ATTACKS | REACH | HIT / DC | DAMAGE | MASTERY | NOTES\u003Cbr>Slashing, Heavy, Two-Handed |\n| --- | --- | --- | --- | --- | --- | --- |\n|  | Greatsword | 5 ft | +5 | 2d6+3 | Graze |  |\n|  | Dagger | 5 ft | +5 | 1d4+3 | Nick | Piercing, Finesse, Light, Thrown |\n|  | Handaxe | 5 ft | +5 | 1d6+3 | Vex | Slashing, Light, Thrown |\n|  | RANGED ATTACKS | RANGE | HIT / DC | DAMAGE | NOTES | Piercing, Finesse, Light, Thrown |\n|  | Dagger | 20/60 ft | +5 | 1d4+3 | Nick |  |\n|  | Handaxe | 20/60 ft | +5 | 1d6+3 | Vex | Slashing, Light, Thrown |\n|  | Light Crossbow | 80/320 ft | +2 | 1d8 | Slow | Piercing, Loading, Two-Handed |\n\nGOLD 100  \nEQUIPMENT  \nPlate Armor, Greatsword, Handaxe, 2 Daggers, Light Crossbow with 10 bolts, Monster Grimoire, Backpack, Caltrops, Crowbar, 2 Flasks of  \nOil, 10 days of Rations, Rope, Tinderbox, 10 Torches, Waterskin, Leatherworking Tools, Hunting Trap Potion of Healing, Pouch with 5 GP  \n| BACKGROUND: BEAST HUNTER\u003Cbr>You make your living by trapping, hunting, and killing vicious beasts. Feat: Bloodhound. You gain the following benefits.\u003Cbr>• Motion Sensor. Whenever a creature that is Small or larger moves within 10 feet of you while you do not have the Unconscious condition, you immediately become aware of its presence.\u003Cbr>• No Hiding. You have Advantage on WIS (Perception) checks that rely on sound or smell.\u003Cbr>HERITAGE TRAITS\u003Cbr>Size. You are Medium sized.\u003Cbr>Artisnal Focus (Carpenter’s Tools). You have proficiency with Carpenter’s Tools.\u003Cbr>Battlefield Control. Other creatures provoke Opportunity Attacks from you whenever they move into your reach, in addition to when they move out of your reach.\u003Cbr>Centered (2/Long Rest). As a Bonus Action, you grant yourself Advantage on an attack roll or ability check you make before the start of your next turn.\u003Cbr>Darkvision. You can see in Dim Light within 60 feet of you as if it were Bright Light, and in Darkness as if it were Dim Light. You can’t discern color in Darkness, only shades of gray.\u003Cbr>Impromptu Artisan. If you possess Artisan’s Tools with which you have proficiency, and if you have access to appropriate raw materials and any additional necessary equipment (as the GM determines), you can use a Short Rest to craft any one nonmagical item worth 10 GP or less, including:\u003Cbr>• Adventuring gear\u003Cbr>• A weapon or shield\u003Cbr>• A unique item that performs a simple function approved by the GM The gear you create is workable but not high quality, and can’t be sold except as the GM determines.\u003Cbr>Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. A Small creature with this trait can use any weapon with the Heavy property as long as they have proficiency with that weapon.\u003Cbr>Relentless Endurance. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. You can use this feature again when you finish a Long Rest.\u003Cbr>Tireless. You have Advantage on saving throws connected to gaining or removing levels of Exhaustion. | CLASS FEATURES: MONSTER HUNTER\u003Cbr>Use your knowledge and fighting prowesto specialize in monster hunting\u003Cbr>Level 1: Monster Grimoire (Aberration, Undead). You keep a repository of knowledge known as a Monster Grimoire, detailing two creature types. You add your Proficiency Bonus to INT and WIS checks you make that relate to the creature types in your grimoire. If you are already proficient in a skill when asked to make an INT or WIS ability check relating to the monster types in your grimoire, you add double your Proficiency Bonus","cbCaiqCPUYazEraJ","https://ap.wps.com/l/cbCaiqCPUYazEraJ","pdf",5031201,18,"English","# Character Profile\n## Level 3 Grudgel Monster Hunter (Carver)\n## Attacks and Combat Statistics\n## Equipment and Gold\n## Background, Feats, and Heritage Traits\n## Class Features and Subclass Features","[{\"question\":\"What are BRUNHILDE’s Level 3 Monster Hunter features and how do they affect gameplay?\",\"answer\":\"They include Monster Grimoire benefits tied to specific creature types, Weapon Mastery for two chosen weapons, Great Weapon Fighting damage improvement for certain melee attacks, and Studied Response reactions that let BRUNHILDE strike when targeted within 60 feet.\"},{\"question\":\"What weapons and attack details are listed for melee and ranged combat?\",\"answer\":\"Melee options include Greatsword, Dagger, and Handaxe with reach, hit/DC modifier, damage dice, and mastery notes. Ranged options list Dagger, Handaxe, and Light Crossbow with range bands, hit/DC modifier, damage, and loading/piercing or other traits.\"},{\"question\":\"What does the Beast Hunter background provide?\",\"answer\":\"It grants Motion Sensor awareness within 10 feet, Advantage on certain WIS checks relying on sound or smell, and establishes the character’s livelihood through trapping, hunting, and killing vicious beasts.\"}]","BRUNHILDE - LEVEL 3 GRUDGEL MONSTER HUNTER (CARVER) - Character Sheet | PDF",1791244172,28]