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PLAYER NAME\u003Cbr>EXPERIENCE POINTS\u003Cbr>awakesbeforesun\u003Cbr>900 Criminal / Spy BACKGROUND |\n|  |\n\n|   +1  Strength |  |  |\n| --- | --- | --- |\n| | +0\u003Cbr>+2 | Dexterity Constitution |\n|   +1  Intelligence\u003Cbr>  +4  Wisdom\u003Cbr>  +3  Charisma\u003Cbr>Saving Throw Modifiers\u003Cbr>Advantage Made to avoid or end the Charmed condition\u003Cbr>SAVING THROWS |  |  |\n\n\n| | +0\u003Cbr>+2 +1 | Acrobatics DEX Animal Handling Arcana INT | WIS |\n| --- | --- | --- | --- |\n|  |  +1  Athletics STR |  |  |\n|  | +3\u003Cbr>+1\u003Cbr>+4 +3\u003Cbr>+1\u003Cbr>+4 +1 +2 +1 +1 +1\u003Cbr>+0\u003Cbr>+4 +2 | Deception CHA\u003Cbr>History INT Insight WIS Intimidation CHA Investigation INT\u003Cbr>Medicine WIS\u003Cbr>Nature INT Perception WIS\u003Cbr>Performance CHA\u003Cbr>Persuasion CHA\u003Cbr>Religion INT\u003Cbr>Sleight of Hand DEX\u003Cbr>Stealth DEX\u003Cbr>Survival WIS |  |\n|  | \u003Cbr>SKILLS |  |  |\n\n12 PASSIVE PERCEPTION  \n14 PASSIVE INSIGHT  \n11 PASSIVE INVESTIGATION  \nDarkvision 60 ft.  \nSENSES  \nDEFENSES  \n30 ft. (Walking)  \nSPEED  \n=== ARMOR ===  \nHeavy Armor, Light Armor, Medium Armor, Shields  \n=== WEAPONS ===  \nMartial Weapons, Simple Weapons  \n=== TOOLS ===  \nDice Set, Thieves' Tools  \n=== LANGUAGES ===  \nCommon, Common Sign Language, Goblin  \nPROFICIENCIES & TRAINING  \n\n| === ACTIONS === Standard Actions\u003Cbr>Attack, Magic, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object, Study, Influence\u003Cbr>Channel Divinity • 2 / Long Rest\u003Cbr>You can channel energy directly from the Outer Planes to fuel magical effects. When you use this class’s Channel Divinity, you can choose which effect to create. You can use this class’s Channel Divinity 2 times per Long Rest, but can regain one expended use after finishing a Short Rest. | Sigil of Penance • 2 / Long Rest\u003Cbr>=== SPECIAL ===\u003Cbr>Quick Strike • 2 / Long Rest\u003Cbr>When you hit a creature that hasn't taken a turn in the combat yet, your attack deals extra damage. To determine the extra damage, roll 2d6 . The damage has the same type as the attack.\u003Cbr>You can use this trait 2 times, and you regain all uses after a Long Rest. |\n| --- | --- |\n| ACTIONS\u003Cbr>=== REACTIONS === |  |\n\nWEAPON ATTACKS & CANTRIPS  \nTM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.  \nCHARACTER NAME  \nBrother Slab  \n\n|  |\n| --- |\n| CLASS & LEVEL\u003Cbr>SPECIES\u003Cbr>Cleric 3\u003Cbr>Bugbear (5.5) PLAYER NAME\u003Cbr>EXPERIENCE POINTS\u003Cbr>awakesbeforesun\u003Cbr>900 Criminal / Spy BACKGROUND |\n|  |\n\n=== CLERIC FEATURES ===  \n* Core Cleric Traits • PHB-2024 69  \n* Spellcasting • PHB-2024 69  \n* Divine Order • PHB-2024 70  \n| Protector •  \nYou gain proficiency with Martial weapons and Heavy armor training.  \n* Channel Divinity • PHB-2024 70  \nYou can channel energy directly from the Outer Planes to fuel magical effects. When you use this class’s Channel Divinity, you can choose which effect to create. You can use this class’s Channel Divinity 2 times per Long Rest, but can regain one expended use after finishing a Short Rest.  \nIf your Channel Divinity requires a saving throw, the DC equals your Cleric spell save DC (DC 12) .  \n| 2 / Long Rest • 1 Action  \n| Channel Divinity: Divine Spark: 1 Action  \n| Channel Divinity: Turn Undead: 1 Action  \n* Cleric Subclass • PHB-2024 71 | Reckoning Domain  \n* Baleful Ledger •  \nDivine Marks appear where Guilt is tallied; a scar on the soul until justice is carried out.  \n| Sigil of Penance: 2 / Long Rest • 1 Reaction  \n* Domain Spells •  \nThese spells are granted to you to pursue and subdue  \nyour foes in the effort of avoiding the calamity of the last Great War.  \n* Channel Divinity: Passing Judgment •  \nThough not always death, your sentence will be swift.  \n=== BUGBEAR (5 .5) SPECIES TRAITS ===  \n* Creature Type • You are a Fey.  \n* Size • You are Medium.  \n* Speed •  \nYour Speed is 30 ft.  \n* Darkvision •  \nYou have Darkvi","cbCaioTZsBRmpfLx","https://ap.wps.com/l/cbCaioTZsBRmpfLx","pdf",833731,"English","# Brother Slab Character Overview\n## Class, Level, and Species\n## Ability Scores, Saving Throws, and Skills\n## Senses, Speed, Defense, and Proficiencies\n## Actions and Reactions\n## Cleric Features and Domain\n## Bugbear (5.5) Species Traits\n## Equipment, Items, and Personality","[{\"question\":\"What class, level, and species is Brother Slab?\",\"answer\":\"Brother Slab is a Cleric 3 of the Bugbear species (5.5).\"},{\"question\":\"What is Brother Slab’s primary subclass/domain?\",\"answer\":\"His cleric subclass is Reckoning Domain, with domain spells and channel divinity options focused on judgment and penance.\"},{\"question\":\"Which bugbear traits stand out in combat and stealth?\",\"answer\":\"He has Darkvision, Fey Ancestry advantage vs Charmed, Quick Strike for extra damage when a target has not acted, longer reach, and naturally stealthy traits including proficiency and Expertise in Stealth.\"}]","Brother Slab - Cleric Features - Reckoning Domain | PDF",1791234343]