[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-149527-en":3,"doc-seo-149527-105":30,"detail-sidebar-cat-0-en-105":91},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":4,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":21,"language":22,"language_code":23,"site_id":24,"html_lang":23,"table_of_contents":25,"faqs":26,"seo_title":27,"seo_description":14,"update_tm":28,"read_time":29},149527,1099523882182,"Alex Sinclair","https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8",6,"Technology","Brave Dungeon (3DS) - Static Floor Maps","Static floor maps for Brave Dungeon on Nintendo 3DS are presented in a structured, room-by-room layout. Each map includes chest locations, material drops, enemy groups, and boss encounters, alongside gameplay markers such as entry, exit, doors, pass tiles, switches, and toxic areas. Item and enemy names are listed with stage indices (e.g., enemy counts and numeric IDs) to support planning routes, farming targets, and understanding how hazards and switches affect navigation across fixed floors.","BRAVE DUNGEON (3DS) -STATIC FLOOR MAPS  \n\\[]  \nᴥ   \nΨ  \nΨ Ψ Ψ  \nΨ  \nΨ  \nΨ  \n\\[]  \n\n| \\[] | CHEST | 2 |\n| --- | --- | --- |\n\n\n| | MATERIAL | 6 |\n| --- | --- | --- |\n\nBRONZE COIN FIRE FLOWER LIGHT FLOWER POISON POWDER RED ORB  \nRUBY  \n\n| Ψ | ENEMIES | 13 |\n| --- | --- | --- |\n\n1-KINOPPI  \n2-TINY MAN  \n3-MUUNG  \n4-MINI BLUBBER  \n\n| ᴥ | BOSS |\n| --- | --- |\n\n4-MINI BLUBBER (x3)  \n97-BLUBBER  \n| \\[] | CHEST | 2 |\n| --- | --- | --- |\n\n\n| | MATERIAL | 6 |\n| --- | --- | --- |\n\nBRONZE COIN FRAYED ROPE NYANKEN PIECES PARALYSIS POWDER RED ORB  \nSILVER COIN  \n\n| Ψ | ENEMIES | 12 |\n| --- | --- | --- |\n\n5-NYANKEN  \n6-SEA DRAGON  \n7-RED DEMON  \n8-SPIKEY  \n\n| ᴥ | BOSS |\n| --- | --- |\n\n98-DYNAMO DRAGON 2 (x2)  \n\n| ۞ | SWITCH |\n| --- | --- |\n\n\n|  | TOXIC |\n| --- | --- |\n\nBRAVE DUNGEON (3DS) -STATIC FLOOR MAPS  \n| \\[] | CHEST | 2 |\n| --- | --- | --- |\n\n\n| | MATERIAL | 10 |\n| --- | --- | --- |\n\nDARK FLOWER FAIRY'S FEATHER OCEAN PIECES RUBY  \nSILVER COIN  \n\n| Ψ | ENEMIES | 20 |\n| --- | --- | --- |\n\n10-METAL KANEEN  \n11-RED MINI BLUBBER  \n12-TAIYAKI SHOWGIRL  \n9-WASHAWASHA DEMON  \n\n| ᴥ | BOSS |\n| --- | --- |\n\n99-RED FLAME PHOENIX  \n| \\[] | CHEST | 2 |\n| --- | --- | --- |\n\n\n| | MATERIAL | 10 |\n| --- | --- | --- |\n\nGOLD COIN MINI PIECES ORANGE ORBRED ORB SILVER COIN  \n\n| Ψ | ENEMIES | 20 |\n| --- | --- | --- |\n\n15-BOSIMBA  \n14-DYNAMO DRAGON  \n13-HANIWA MK2  \n16-METAL BLUBBER  \n\n| ᴥ | BOSS |\n| --- | --- |\n\n100-ABYSSFLAMER  \n\n| ۞ | SWITCH |\n| --- | --- |\n\n\n|  | TOXIC |\n| --- | --- |\n\nBRAVE DUNGEON (3DS) -STATIC FLOOR MAPS  \n\n| \\[] | Ψ |\n| --- | --- |\n\nΨ  \nΨ  \nΨ  \nΨ  \nΨ  \nΨ  \nM ᴥ  \n۞  \n\\[]  \n۩  \n۩  \n| \\[] | CHEST | 2 |\n| --- | --- | --- |\n\n\n| | MATERIAL | 6 |\n| --- | --- | --- |\n\nBLUE ORB  \nBRONZE COIN CONFUSION POWDER KINOPPI PIECES SAPPHIRE  \nWATER FLOWER  \n\n| Ψ | ENEMIES | 12 |\n| --- | --- | --- |\n\n19-DARRY  \n20-KANEEN  \n18-SPIKESIS  \n17-TAIYAKI GIRL  \n\n| ᴥ | BOSS |\n| --- | --- |\n\n101-KLUTZY RESEARCHER (L)  \n ᴥ   \nM  \nM  \nM  \n\\[]  \nΨ  \nΨ  \nΨ  \nΨ  \nΨ  \nΨ  \nΨ  \n۞  \n۞  \nΨ  \n۩  \n۞  \n۩  \n| \\[] | CHEST | 2 |\n| --- | --- | --- |\n\n\n| | MATERIAL | 8 |\n| --- | --- | --- |\n\nANGEL'S FEATHER BRONZE COIN FLUBBER PIECES HANIWA PIECES MINI PIECES SILVER COIN  \n\n| Ψ | ENEMIES | 12 |\n| --- | --- | --- |\n\n22-FEATHER JACKAL  \n21-FLOAT ICE  \n23-JET PENGUIN  \n102-PAPA SNOWMAN  \n24-SNOWMAN  \n\n| ᴥ | BOSS |\n| --- | --- |\n\n102-PAPA SNOWMAN  \n\n| ۩ | ENTRY |\n| --- | --- |\n\n\n| ۩ | EXIT |\n| --- | --- |\n\n\n| ₦ | NEWPORT |\n| --- | --- |\n\n\n| = | PASS |\n| --- | --- |\n\n\n| | DOOR |\n| --- | --- |\n\n\n| ۞ | SWITCH |\n| --- | --- |\n\n\n|  | TOXIC |\n| --- | --- |\n\n| \\[] | CHEST | 2 |\n| --- | --- | --- |\n\n\n| | MATERIAL | 9 |\n| --- | --- | --- |\n\nANGEL'S FEATHER BLUE ORB BRONZE COIN LIGHT FLOWER SILVER COIN  \n\n| Ψ | ENEMIES | 18 |\n| --- | --- | --- |\n\n25-BLUE DEMON  \n28-BICKY  \n26-FLUBBOO  \n27-MYANKEN  \n\n| ᴥ | BOSS |\n| --- | --- |\n\n103-ALKULSKULL (x3)  \nᴥ  \nΨ  \nM    \nΨ  \nM  \nM  \nΨ  \nΨ  \nΨ  \n\\ [] Ψ  \nΨ  \nΨ  \nΨ  \nΨ Ψ  \nΨ Ψ  \n₦  \n۞  \n۩  \nΨ  \nM M  \nΨ  \n\n| ۩ | ENTRY |\n| --- | --- |\n\n\n| ۩ | EXIT |\n| --- | --- |\n\n\n| ₦ | NEWPORT |\n| --- | --- |\n\n\n| = | PASS |\n| --- | --- |\n\n\n| | DOOR |\n| --- | --- |\n\n\n| \\[] | CHEST | 2 |\n| --- | --- | --- |\n\n\n| | MATERIAL | 12 |\n| --- | --- | --- |\n\nGOLD COIN  \nLIGHT BLUE ORB  \nLIGHT FLOWER SILVER COIN STURDY ROPE  \n\n| Ψ | ENEMIES | 18 |\n| --- | --- | --- |\n\n29-BLUE MINI BLUBBER  \n30-MIGHTY MAGIC DICTIONARY  \n31-PAPA SNOWMAN 2  \n32-TINY OLD MAN  \n\n| ᴥ | BOSS |\n| --- | --- |\n\n104-PARASICOLDER  \n\n| ۞ | SWITCH |\n| --- | --- |\n\n\n|  | TOXIC |\n| --- | --- |\n\nBRAVE DUNGEON (3DS) -STATIC FLOOR MAPS  \nM  \nᴥ  \nM  \nΨ  \nΨ  \n\\[]  \nΨ  \nΨ  \nΨ  \n|  |\n| --- |\n|  |\n| ۩ |\n\n\n| \\[] | CHEST | 2 |\n| --- | --- | --- |\n\n\n| | MATERIAL | 6 |\n| --- | --- | --- |\n\nBRONZE COIN FRAYED ROPE GREEN ORB POISON POWDER STURDY ROPE  \n\n| Ψ | ENEMIES | 10 |\n| --- | --- | --- |\n\n36-FAIRY RESEARCHER  \n34-FLUFF DEMON  \n35-MOON JACKAL  \n33-WATER JACKAL  \n\n| ᴥ | BOSS |\n| --- | --- |\n\n105-YACHAMO 2  \n| \\[] | CHEST | 2 |\n| --- | --- | --- |\n\n\n| | MATERIAL | 7 |\n| --- | --- | --- |\n\nBRONZE COIN FAIRY PIECES  \nFAIRY'S FE","cbCaieYJB93PRYIY","https://ap.wps.com/l/cbCaieYJB93PRYIY","pdf",301291,1,36,"English","en",105,"# Static Floor Maps\n## Chests and Materials\n## Enemies, Bosses, and Gameplay Markers","[{\"question\":\"What information is included in each static floor map?\",\"answer\":\"Each floor map lists chests, material items, enemy groups, and boss encounters, usually with numeric indices and counts. It also includes navigation markers like entry, exit, doors, pass tiles, switches, and toxic areas.\"},{\"question\":\"How do switches and toxic tiles affect the maps?\",\"answer\":\"The maps mark switches and toxic zones with specific symbols, indicating interactive or hazardous areas. These markers help determine safe paths and where route changes may be triggered.\"},{\"question\":\"How can the enemy and boss listings help players?\",\"answer\":\"The enemy list provides which foes appear on the floor and how many are present, while the boss section identifies the boss encounter(s). This supports route planning for combat and preparation for boss fights.\"}]","Brave Dungeon (3DS) - Static Floor Maps | PDF",1787801946,91,{"code":4,"msg":31,"data":32},"ok",{"site_id":24,"language":23,"slug":33,"title":13,"keywords":34,"description":14,"schema_data":35,"social_meta":86,"head_meta":88,"extra_data":90,"updated_unix":28},"brave-dungeon-3ds-static-floor-maps","",{"@graph":36,"@context":85},[37,54,68],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,48,51],{"item":41,"name":42,"@type":43,"position":20},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":47},"https://docshare.wps.com/document/","Document",2,{"item":49,"name":12,"@type":43,"position":50},"https://docshare.wps.com/document/technology/",3,{"item":52,"name":13,"@type":43,"position":53},"https://docshare.wps.com/document/brave-dungeon-3ds-static-floor-maps/149527/",4,{"url":52,"name":13,"@type":55,"author":56,"headline":13,"publisher":58,"fileFormat":61,"inLanguage":23,"description":14,"dateModified":62,"datePublished":62,"encodingFormat":61,"isAccessibleForFree":63,"interactionStatistic":64},"DigitalDocument",{"name":9,"@type":57},"Person",{"url":41,"name":59,"@type":60},"DocShare","Organization","application/pdf","2026-08-27",true,{"@type":65,"interactionType":66,"userInteractionCount":4},"InteractionCounter",{"@type":67},"ViewAction",{"@type":69,"mainEntity":70},"FAQPage",[71,77,81],{"name":72,"@type":73,"acceptedAnswer":74},"What information is included in each static floor map?","Question",{"text":75,"@type":76},"Each floor map lists chests, material items, enemy groups, and boss encounters, usually with numeric indices and counts. It also includes navigation markers like entry, exit, doors, pass tiles, switches, and toxic areas.","Answer",{"name":78,"@type":73,"acceptedAnswer":79},"How do switches and toxic tiles affect the maps?",{"text":80,"@type":76},"The maps mark switches and toxic zones with specific symbols, indicating interactive or hazardous areas. These markers help determine safe paths and where route changes may be triggered.",{"name":82,"@type":73,"acceptedAnswer":83},"How can the enemy and boss listings help players?",{"text":84,"@type":76},"The enemy list provides which foes appear on the floor and how many are present, while the boss section identifies the boss encounter(s). 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