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Players are contacted by Olbian authorities, must traverse stone halls and braziers, and complete the quest by slaying the Trapmaster and his minions. The dungeon includes DC-based hazards: an axe triggered by Dexterity saves, color-tile Perception discovery followed by Constitution saves, and a final combat where bandits shield the Trapmaster while he uses Cunning Action and Lay Trap.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/bounty-17-dungeon-crawl-quest-bandit-trapmaster/514081/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/bounty-17-dungeon-crawl-quest-bandit-trapmaster/514081.png","ImageObject",300,407,{"name":92,"@type":93},"Riley","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-28","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Who hires the players and what is the main objective?","Question",{"text":112,"@type":113},"The players are contacted by the Olbian authorities. They must eliminate the bandit leader (the Trapmaster) and his allies.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What traps must the players overcome before the final battle?",{"text":117,"@type":113},"The dungeon includes a ceiling axe requiring a DC 14 Dexterity Saving Throw, floor tiles revealed by a DC 14 Perception Check that require a DC 13 Constitution Saving Throw to avoid deadly heat, followed by the final encounter.",{"name":119,"@type":110,"acceptedAnswer":120},"How does the Trapmaster use his tactics during the fight?",{"text":121,"@type":113},"Bandits act as human shields to stop the players from reaching the Trapmaster. The Trapmaster can escape using Cunning Action and continues placing traps with Lay Trap as the battle progresses.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},514081,1791535838,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":14,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":81},1374391975076,"https://ap-avatar.wpscdn.com/avatar/14000253ca4ec9f6853?x-image-process=image/resize,m_fixed,w_180,h_180&k=1783305029341752051","| \u003Cbr>\u003Cbr>|\n| --- |\n| Bahrain Fort: Isabell Schulz   1\u003Cbr>Adapted and licensed under CC BY-SA 2.0.\u003Cbr>|\n| Kelfecil's Tales is all about stories and adventures inspired by art. Each Bounty is meant to be used in whatever way you want in your games. They can be used as:\u003Cbr>A straightforward Dungeon Crawl experience.\u003Cbr>An extra quest or mission in your own campaign.\u003Cbr>Inspiration to start your own adventure.\u003Cbr>Drop-in content to fill in the gaps in various locations.\u003Cbr>Drop-in encounters for any situation.\u003Cbr>|\n| Recommended Average Party Level (APL): 4\u003Cbr>Experience from Completion: ~1,500\u003Cbr>General Theme: Bounty\u003Cbr>Setting: Any\u003Cbr>Time to Finish: ~1 hour\u003Cbr>|\n\nThe Bounty would not be possible without the awesome maps by The Goblin Explorer. Make sure you check out their Patreon for amazing content.  \nGet the map at the following link-Bounty 17 - or visit any of the Goblin Explorer's links to get the full-sized version of it.  \nWith Fort Ileyn retaken, the authorities of Olbia have decided to continue their operations in the area. They have recognized that the land around the fort still contains many threats, and seek to eradicate those as well.  \nTo that end, the Olbian authorities have identified a bandit leader who has been causing problems in various villages for the last couple of years. He needs to be eliminated, and so adventurers are needed.  \n| The players are contacted by the Olbian authorities.\u003Cbr>|\n| --- |\n| The players must eliminate the bandit leader and his allies.\u003Cbr>|\n\nThe players will each receive 500 gold pieces for their efforts.  \nHere are some details about the dungeon:  \n The walls are made of stone.  \n The area is lit by braziers.  \n The ceilings are 30 feet high.  \nThe players complete the quest once they have slain the Trapmaster and his allies.  \nAs a reward, the players get 500 gold pieces each from the Olbian authorities. On top of that, the players also find a Goblin Coin on the remains of the Bandit Trapmaster.  \nThe players enter the area from the arrow on the map. As they walk through the first room, they encounter the following threats:  \n⦿ ''Dexterity.'' As the players pass through 1. on the map, they hear a click from somewhere. They must succeed on a DC 14 Dexterity Saving Throw, taking 2d8 slashing damage or half as much on a success, as a giant axe swings down from the ceiling.  \nWhat is even stranger, the axe was not triggered by any mechanism at all.  \n⦿ ''Perception.'' Moving on, at 2. on the map, the players who succeed on a DC 14 Perception Check might notice that some of the floor's tiles have a slightly different color.  \n⦿ ''Constitution.'' Should the players step on those tiles, the tiles heat up to deadly temperatures. The players that step on them must succeed on a DC 13 Constitution Saving Throw, taking 1d10 fire damage on a failure or half as much on a success.  \nAfter traversing the traps, the players reach a new room. Read the following:  \n''Encounter!'' The players face the Bandit Trapmaster and his x6 Bandit minions at 3. on the map.  \nIn battle, the Bandits work as human shields. Their sole job is to stop the players from getting to the Trapmaster. Even if the players do reach him, he can use his Cunning Action to escape. The Trapmaster in general keeps moving through the area, using his Lay Trap ability as he goes.  \nYou can adjust the difficulty of the battle by doing a few things:  \n The Trapmaster can have already placed traps inside the room the players find him (the number is up to you). Although the Trapmaster's active traps are seen only by him, he can also have told his Bandit allies about those.  \n The players must succeed on a DC 14 Perception Check to see the traps. You can change the DC to change the battle's difficulty.  \n Finally, the traps at 1. and 2. on the map could also be reactivated by the Trapmaster if you wish.  \nGet a ful-sized version of this map (plus gridless and  \nother variants) from .","cbCaimuMZurtHV4c","https://ap.wps.com/l/cbCaimuMZurtHV4c","pdf",5756295,"English","# Quest Overview\n## Objectives and Rewards\n## Dungeon Details\n## Traps and Encounters","[{\"question\":\"Who hires the players and what is the main objective?\",\"answer\":\"The players are contacted by the Olbian authorities. They must eliminate the bandit leader (the Trapmaster) and his allies.\"},{\"question\":\"What traps must the players overcome before the final battle?\",\"answer\":\"The dungeon includes a ceiling axe requiring a DC 14 Dexterity Saving Throw, floor tiles revealed by a DC 14 Perception Check that require a DC 13 Constitution Saving Throw to avoid deadly heat, followed by the final encounter.\"},{\"question\":\"How does the Trapmaster use his tactics during the fight?\",\"answer\":\"Bandits act as human shields to stop the players from reaching the Trapmaster. The Trapmaster can escape using Cunning Action and continues placing traps with Lay Trap as the battle progresses.\"}]","Bounty 17 - Dungeon Crawl Quest: Bandit Trapmaster | PDF",1791296027]