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defines a game versus an activity according to the text?","Question",{"text":112,"@type":113},"A game is defined by specific elements including a clear goal or win condition, decisions that influence outcomes, and artificial limitations or rules that govern player actions.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Who is the primary psychological theorist mentioned regarding engagement?",{"text":117,"@type":113},"The document references Mihály Csíkszentmihályi and his 'flow theory,' which explores the secret to happiness and deep engagement through the concept of flow.",{"name":119,"@type":110,"acceptedAnswer":120},"What is the main objective of creating tabletop games for the classroom?",{"text":121,"@type":113},"The objective is to move beyond simple activities and create polished, engaging experiences that utilize game-based learning to foster positive psychological outcomes for students over 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Introducing Us\n\n8  \n6  \n43  \n6l  儿  \n# Mari's favorite games...\n\n● Qwirkle  \n● Scrabble  \n● The Hollow Woods  \n● Spite &Malice  \n● Photosynthesis  \n# Gary's favorite games...\n\n● Malifaux  \n● Bloodborne  \n● Binding of Isaac  \n● Moonrakers  \n● Donkey Kong'94  \n8  \n6  \n43  \n6l儿  \n# Big Thoughts on Games\n\n8  \n6L儿  \nIt's notabout  \ngames,it'sabout theexperience  \n8  \n6  \n6l儿  \n# ACTIVITY TIME!\n\n## What separates agame from anactivity?\n\nGenlab,Frank.(2010).Curling.[Photograph].Retrieved from FlickrEvans,Bryan.(2017).Clean sweep.[Photograph].Retrieved from Flickr  \n6l  \n# ASPECTS THAT MAKE AN ACTIVITYA GAME\n\n● A goal,win condition,or problem to solve  \n● Decisions to make that affect game outcomes  \n● Artificial limitations on what a player can do (rules)  \n● Internal Stakes (maybe?)  \n# Game Based-learning\n\nGamification  \nEdwards,Amanda.(2010).\"Jeopardy!\"Million Dollar Celebrity Invitational Tournament Show Taping.[Photograph].Retrieved from gettylmagesBoristhefrog.(2009).Crazy hordes of things game.[Photograph].Retrieved from Flickr  \n# POSITIVE\n\nPSYCHOLOGY ANDFLOW THEORY  \nDibben,David.(2013).River.[Photograph].Retrieved from Flickr  \n8  \n6  \n例  \n6l儿  \nMihály Csíkszentmihályi(Me-high Chick-sent-me-high)  \nTED.(2008).Flow,the secret to happiness.[screen capture].Retrieved from YouTube","cbCaiiaROvQE4YqI","https://ap.wps.com/l/cbCaiiaROvQE4YqI","pdf",10272004,52,"English","# Introducing Us\n# Big Thoughts on Games\n# ACTIVITY TIME!\n## What separates a game from an activity?\n# Aspects that Make an Activity a Game\n# Game Based-learning\n# Positive Psychology and Flow Theory","[{\"question\":\"What defines a game versus an activity according to the text?\",\"answer\":\"A game is defined by specific elements including a clear goal or win condition, decisions that influence outcomes, and artificial limitations or rules that govern player actions.\"},{\"question\":\"Who is the primary psychological theorist mentioned regarding engagement?\",\"answer\":\"The document references Mihály Csíkszentmihályi and his 'flow theory,' which explores the secret to happiness and deep engagement through the concept of flow.\"},{\"question\":\"What is the main objective of creating tabletop games for the classroom?\",\"answer\":\"The objective is to move beyond simple activities and create polished, engaging experiences that utilize game-based learning to foster positive psychological outcomes for students over time.\"}]","Board Games in Your Library - How to Create Polished Tabletop Games | PDF",1791278182]