[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-269484-105":3,"doc-detail-269484-en":81,"detail-sidebar-cat-0-en-105":99},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","bluetooth-enabled-lightsaber-team-32-design-document","Bluetooth Enabled Lightsaber - Team 32 - Design Document","","Design document for Bluetooth-enabled Star Wars style lightsaber toys that support wireless synchronization and interactive gameplay. The proposal details a collision-based scoring mechanism where saber-to-saber hits yield no points and saber-to-person hits award points, with character-specific light and audio effects. It specifies technical and performance requirements for switch trigger reliability, low-latency Bluetooth hit detection, and timely effect playback. Includes system-level design structure, sensor, processing, power, and audio-visual subsystems planning, plus safety and risk considerations.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/technology/","Technology",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/bluetooth-enabled-lightsaber-team-32-design-document/269484/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/bluetooth-enabled-lightsaber-team-32-design-document/269484.png","ImageObject",300,407,{"name":42,"@type":43},"Mabel","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-19","2026-09-15",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",14,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"How does the game determine a lightsaber collision and scoring?","Question",{"text":63,"@type":64},"When a player hits, the base-mounted circular switches detect a hit and send a Bluetooth signal. If both sabers register within the timeframe, it counts as a saber-to-saber collision and neither player gains points; if only one registers, it counts as a saber-to-person hit and awards points.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What are the key high-level performance requirements?",{"text":68,"@type":64},"Switches must trigger on hit with an error rate below 10%. Hit signals must be detected by the other device within 10ms for near-instantaneous scoring, and light/audio effects should start within 1 second and match the selected character.",{"name":70,"@type":61,"acceptedAnswer":71},"What safety and ethical considerations are included?",{"text":72,"@type":64},"Parental supervision is required for children under 10 to prevent safety hazards. Players must touch each other (not random objects) and must wear full sleeves and long pants to reduce injury risk during gameplay.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},269484,1790184214,{"code":4,"msg":82,"data":83},"success",{"doc_id":79,"user_id":84,"nickname":42,"user_avatar":85,"doc_module":4,"category_id":86,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":87,"file_id":88,"file_url":89,"file_type":90,"file_size":91,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":92,"language":93,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":94,"faqs":95,"seo_title":96,"seo_description":12,"update_tm":97,"read_time":98},7971474920318,"https://ap-avatar.wpscdn.com/avatar/74000ee537e6b0ca360?x-image-process=image/resize,m_fixed,w_180,h_180&k=1788430171632181674",6,"Bluetooth Enabled Lightsaber  \nTeam \\# 32  \nTeam Members:  \nShayna Kapadia  \nTulika Gupta  \nKushal Majmundar  \nTA:  \nChi Zheng  \nTable ofContents  \nIntroduction  4  \nProblem Background 4  \nSolution Overview 5  \nVisual Aid 7  \nHigh Level Requirements 8  \nDesign  9  \nBlock Diagram 9  \nPhysical Design 10  \nSensor Subsystem 12  \nSnap Switches 12  \nProcessing Subsystem 13  \nMicrocontroller 13  \nPower Subsystem 14  \nLithium Ion Battery 14  \nVoltage Regulator 1 15  \nVoltage Regulator 2 15  \nAudio Visual Subsystem 16  \nLCD Screen 16  \nProgrammable LEDs 16  \nSpeaker 17  \nButtons 18  \nSchematics 19  \nTolerance Analysis 21  \nDifferences 24  \nOverview 24  \nAnalysis 25  \nCost Analysis  27  \nLabor 27  \nParts 28  \nTotal Costs 28  \nSchedule  29  \nEthics and Safety  30  \nEthics 30  \nSafety 30  \nRisk Analysis  32  \nCitations  33  \n1. Introduction  \n1.1. Problem Background  \nThe toy industry is extremely large, reaching $90 .4 billion dollars[6] a year in global revenue. On average, parents will spend around $250[6]on toys every year for each child. With technology advancing, there comes the opportunity to create toys that are more interactive; however as toys become more innovative with added technology, they lose their affordability. Interactive entertainment for children needs to be more affordable while also maintaining the benefits that added technology can provide, such as customization. We also need these toys to be portable without an excessive number of add-ons, since they would increase the prices and also reduce the portability.  \nIn Spring 2019, Project \\#8 : Wirelessly synchronizing LED Mickey Mouse Ears sought to create affordable and entertaining devices for families to use to enjoy with customizable light patterns.  \nWe strive to create a different solution to the problem that the project we were inspired by was trying to solve. Our solution is to create Star Wars Lightsabers which can be programmed to connect to each other and with several characteristics to make them more customizable to the player.  \nThe lightsaber toys sold by Disney fail to provide an interactive experience. While they do light up and play sounds, they do not interact with each other, and they are not customizable[7] . In terms of affordability, while they do have options that are fairly priced at $32 .99, these options do not provide any customization. Our product allows a user to not only interact with other users through gameplay, but also to customize their own experience by choosing a character, allowing their lightsabers to show varied light and audio displays that are not limited to one color or one sound.  \n1.2. Solution Overview  \nWe strive to create a different solution to the affordable entertainment problem that the project we were inspired by was trying to solve.  \nOur solution is to create Star Wars Lightsabers which can be programmed to connect to each other and with several characteristics to make them more customizable to the player.  \nEach Lightsaber will allow the user to choose a character, and each character has a corresponding set of effects. Whenever the lightsabers collide, they will produce a light sequence and a clashing sound effect. Both the light and sound effects will be different for each character available.  \nBefore gameplay, the Lightsabers will pair with each other through Bluetooth so both players cannot have the same character and so the lightsabers can be synchronized.  \nDuring game play, the Lightsaber detects a hit due to the switches present around the base connecting the top of the sword to the hilt. These switches have longer triggers and are arranged in a circular manner around the base. (Fig. 3) Since the material of the sword is a light plastic, it would move into the trigger during the hit, and trigger the switch, which would send in a signal registering a hit. This hit signal is sent to the next Lightsaber via Bluetooth.  \nIf both lightsabers register a hit signal within a certain time frame, then we know that ","cbCailEsjN7oj4Dz","https://ap.wps.com/l/cbCailEsjN7oj4Dz","pdf",664232,33,"English","# Introduction\n## Problem Background\n## Solution Overview\n## Visual Aid\n## High Level Requirements\n# Design\n## Block Diagram\n## Physical Design\n## Sensor Subsystem\n## Processing Subsystem\n## Audio Visual Subsystem\n## Schematics\n## Tolerance Analysis\n## Differences\n## Overview\n## Analysis\n## Cost Analysis\n## Schedule\n## Ethics and Safety\n## Risk Analysis\n## Citations","[{\"question\":\"How does the game determine a lightsaber collision and scoring?\",\"answer\":\"When a player hits, the base-mounted circular switches detect a hit and send a Bluetooth signal. If both sabers register within the timeframe, it counts as a saber-to-saber collision and neither player gains points; if only one registers, it counts as a saber-to-person hit and awards points.\"},{\"question\":\"What are the key high-level performance requirements?\",\"answer\":\"Switches must trigger on hit with an error rate below 10%. Hit signals must be detected by the other device within 10ms for near-instantaneous scoring, and light/audio effects should start within 1 second and match the selected character.\"},{\"question\":\"What safety and ethical considerations are included?\",\"answer\":\"Parental supervision is required for children under 10 to prevent safety hazards. Players must touch each other (not random objects) and must wear full sleeves and long pants to reduce injury risk during gameplay.\"}]","Bluetooth Enabled Lightsaber - Team 32 - Design Document | PDF",1789452347,83,{"code":4,"msg":82,"data":100},[101,105,109,113,118,121,126,131,136,139,143],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":110,"show_sort_weight":111,"slug":112},"Exam",70,"exam",{"id":114,"doc_module":4,"doc_module_name":25,"category_name":115,"show_sort_weight":116,"slug":117},5,"Comic",60,"comic",{"id":86,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":119,"slug":120},50,"technology",{"id":122,"doc_module":4,"doc_module_name":25,"category_name":123,"show_sort_weight":124,"slug":125},7,"Healthcare",40,"healthcare",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":129,"slug":130},8,"Research & Report",30,"research-report",{"id":132,"doc_module":4,"doc_module_name":25,"category_name":133,"show_sort_weight":134,"slug":135},9,"Religion & Spirituality",20,"religion-spirituality",{"id":134,"doc_module":4,"doc_module_name":25,"category_name":137,"show_sort_weight":134,"slug":138},"World Cup","world-cup",{"id":140,"doc_module":4,"doc_module_name":25,"category_name":141,"show_sort_weight":140,"slug":142},10,"Lifestyle","lifestyle",{"id":144,"doc_module":4,"doc_module_name":25,"category_name":145,"show_sort_weight":114,"slug":146},19,"General","general"]