[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-201895-105":59,"doc-detail-201895-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","blueprint-x-game-design-document-core-features","Blueprint X - Game Design Document - Core Features","","Blueprint X is a fast-paced 2D platform-fighter for 1–4 local players, built around knocking opponents off the arena through aggressive movement and environment-driven tactics. Combat relies on directional attacks that reduce health and apply knockback, where lower health increases pushback and hitting zero eliminates a player. Interactive stage elements, such as item collection and triggered hazards, enable tactical control. When a match reaches critical moments, last-chance quick-time minigames and ultimate clashes decide outcomes, including guard-point consequences.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/blueprint-x-game-design-document-core-features/201895/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/blueprint-x-game-design-document-core-features/201895.png","ImageObject",300,407,{"name":92,"@type":93},"Sage","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-09-04",true,{"@type":102,"interactionType":103,"userInteractionCount":52},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does victory work in Blueprint X?","Question",{"text":112,"@type":113},"Victory is earned by depleting opponents’ stocks, achieved through damage that reduces health and knockback that can knock players off the arena. Players can also lose lives when falling off or going out of bounds.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What interactive elements can players use during a match?",{"text":117,"@type":113},"Players can pick up and use items such as bombs, and trigger stage hazards by interacting with platform levers. Examples include activating a bomb collector or a laser cannon on specific platforms.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the last-chance and ultimate clash minigames?",{"text":121,"@type":113},"After a critical hit, a quick-time event determines whether the loser gets one last chance or is eliminated. If ultimates collide, both sides enter a minigame where the loser is knocked off-stage and loses a guard point.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},201895,1788539943,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":52,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":129,"read_time":41},687197207057,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","Open Games Workshop  \nSS 25  \nGame Design Document  \nGruppe:  \nMichael Nock, Martin Steinmayer, Christian Mulser, Thomas Putzer, Potap Model , Roberto Blanco Romero  \nOverview  \nCore Idea  \nBlueprint X is a fast‑paced 2D platform‑fighter in which up to four local players attempt to knock each other off the battle arena with their attacks, trigger interactive stage elements, and clash in the cinematic mini‑games . Victory is earned by depleting opponents’stocks rather than their hit‑points, encouraging aggressive movement and creative use of the environment.  \nCore Features  \n\n| Directional Combat |  |\n| --- | --- |\n|  | \u003Cbr>•Fast attacks in different directions (up, down, side) including light, heavy, and special moves |\n|  |  |\n| Interactive Arena |  |\n|  | \u003Cbr>•Players can pick up and use items like bombs, and trigger stage hazards |\n|  |  |\n| Last-Chance Minigame |  |\n|  | \u003Cbr>•After a critical hit, a quick-time event decides if the loser gets one last chance or is eliminated |\n|  |  |\n| Local Multiplayer |  |\n|  | \u003Cbr>•Play with 1–4 players on the same screen |\n|  |  |\n\nGenre & Target Audience  \nThe game is a platform fighter where the goal is to knock opponents off the arena . This subgenre is less focused on skill and is more accessible, making it enjoyable for both casual and experienced gamers . Blueprint X combines classic knockback mechanics—where lower health means more pushback—with a traditional health bar system: if your health hits zero, you're eliminated. This hybrid approach draws inspiration not only from Super Smash Bros . and Brawlhalla , but also from traditional fighters like Mortal Kombat and Street Fighter . Blueprint X stands out through its use of  \ninteractive arenas and cinematic dual mini games . Given that the game contains some level of violence, it is aimed at a target audience of individuals aged 13 and older, specifically teenagers and young adults .  \nPlatform Fighter Examples  \nDetailed Design  \nCore Mechanics  \n| Game Rules\u003Cbr>Destroy Opponent(s) |  |  |  |\n| --- | --- | --- | --- |\n| |  | Players deal damage using attacks, which both reduce health and apply knockback. The lower an opponent's health, the further they fly . The goal is to eliminate all other players . |  |\n| Stay in the Arena |  |  |  |\n| |  | If the player falls off the fighting stage or gets kicked out of visible bounds, they lose one life . If the player loses three lives, they lose . |  |\n| Game Mechanics |  |  |  |\n|  | Player Metrics |  |  |\n| \u003Cbr>\u003Cbr>Health Bar\u003Cbr>Measures current player health. Lesser the value, longer the pushback distance . When the health bar reaches zero the player dies .\u003Cbr>\u003Cbr>Lives\u003Cbr>Each player has three lives at the start of the match. If the player falls off the stage or gets eliminated, they lose one life . When the player has no lives left, they are out of the match. |  |  |  |\n\n\n|  |  |  |  |\n| --- | --- | --- | --- |\n|  | Player Actions |  |  |\n| |  | \u003Cbr>Quick Attack\u003Cbr>High-speed, low-damage attack in the chosen direction (left, right, up, down) .\u003Cbr>Heavy Attack\u003Cbr>Slow speed, high-damage attack in the chosen direction (left, right, up, down) . Moves the player themselves . Used as both an attack and a movement action .\u003Cbr>Ultimate Attack\u003Cbr>High-damage character-specific attack . Needs charging time / has a cooldown .\u003Cbr>Jump\u003Cbr>Standard jump movement. Player can also perform double jump to reach higher platforms in the arena or to avoid falling from it.\u003Cbr>Dash\u003Cbr>High-speed movement at a short distance in the chosen direction (left, right) .\u003Cbr>Block\u003Cbr>Defensive action to face the opponent’s attack without reducing the guard meter . Must face the direction of the opponent’s attack. Not available while airborne .\u003Cbr>Interact\u003Cbr>Action for interacting with the arena . There are two main uses : 1) Platform triggers, 2) Item use |  |\n\n\n| \u003Cbr>Platform Triggers |  |  |\n| --- | --- | --- |\n| | \u003Cbr>Bomb Collector\u003Cbr>Players can interact with a lever on the center of the lower platform t","cbCaimH0fUIMIWPs","https://ap.wps.com/l/cbCaimH0fUIMIWPs","pdf",1698782,12,"English","# Overview\n# Core Features\n## Directional Combat\n## Interactive Arena\n## Last-Chance Minigame\n## Local Multiplayer\n# Genre & Target Audience\n# Detailed Design\n## Core Mechanics\n## Player Metrics\n## Player Actions\n## Platform Triggers\n## Interactable Items\n## Minigame (Quick Time Event)\n# Technical Design\n## Controls","[{\"question\":\"How does victory work in Blueprint X?\",\"answer\":\"Victory is earned by depleting opponents’ stocks, achieved through damage that reduces health and knockback that can knock players off the arena. Players can also lose lives when falling off or going out of bounds.\"},{\"question\":\"What interactive elements can players use during a match?\",\"answer\":\"Players can pick up and use items such as bombs, and trigger stage hazards by interacting with platform levers. Examples include activating a bomb collector or a laser cannon on specific platforms.\"},{\"question\":\"What are the last-chance and ultimate clash minigames?\",\"answer\":\"After a critical hit, a quick-time event determines whether the loser gets one last chance or is eliminated. If ultimates collide, both sides enter a minigame where the loser is knocked off-stage and loses a guard point.\"}]","Blueprint X - Game Design Document - Core Features | PDF"]