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The course uses weekly synchronous discussion (1 hour per week) led by Terry Johnson, including office hours by appointment. Students earn a passing grade by participating regularly with kindness and respect, limiting absences, and completing a one-shot RPG role (GM or player). 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The sessions are not recorded.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How can students earn a passing grade?",{"text":117,"@type":113},"Students must be absent no more than twice, participate regularly with kindness and respect, and take part in a one-shot RPG as either a GM or a player, then discuss assigned reflection prompts.",{"name":119,"@type":110,"acceptedAnswer":120},"What kinds of materials are assigned for each session?",{"text":121,"@type":113},"Each session includes watch-before-class and read-before-class items, along with preparation prompts for discussion and, in some weeks, in-class demos such as character creation or backstory building.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509499,1791557012,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":52,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144,"preview_page_count":4},962085570644,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","BioE 24: Playing well with others  \ndeveloping teamwork skills through Role Playing Games (RPGs)  \nCourse Format: 1 hour of discussion per week ( 1 unit, P/ NP, synchronous, not recorded)  \nInstructor: Terry Johnson, 418 HMMB  \nOffice hours: by appointment  \nYou may access the syllabus as a document using this link.  \nImage by Raul Figtree  \n“If we were always to judge from reality, games would be nonsense; but if games were nonsense,  \nwhat else would there be left to do?” -Leo Tolstoy  \nRole-Playing Games ( RPGs) are collaborative storytelling tools wherein a Game Master (GM, sometimes DM for ‘Dungeon Master’) designs and performs the world, while Players take on the role of a character interacting with that world. The story is told through a combination of GM agency, Player agency, and random numbers (typically generated using RPG dice) that determine the outcome of an intended action according to an established set of rules. There are RPGs that operate on different models, too, but the above is most typical.  \nRPGs are a great way to learn how to lead and participate in a team, to flex your creative muscles, or simply to set aside the week’s homework for an afternoon in favor of something exciting and different. This class is designed for folks who are interested in RPGs, but does not assume that you have experience with either GMing or playing.  \nTo get a passing grade in this class:  \n● Be absent no more than twice  \n● Be prepared to participate regularly in class with kindness and respect for your fellow classmates  \n● Participate in a one-shot RPG (as a GM or as a player)  \n● Regarding that one-shot, be prepared to discuss (individually, or as a group) on:  \n○ A decision that you made that you’re proud of  \n○ A decision that you made that you’d reconsider  \n○ Something someone else at the table did that you appreciated or found awesome  \n○ A question you have about the game  \n○ A lesson about working with others that you took away from the table (mandatory for everyone)  \nWhen Last We Left Our Heroes  \n01/20- Introductions and ground rules  \nImage by Elaine Tipping  \nThe answer to the question is always no, unless your fun is predicated on withholding fun from others, or otherwise being unkind.  \nWatch before class:  \n●  Stephen Colbert’s D& D Adventure with Matthew Mercer  \nRead before class:  \n●  Owlbears, Rust Monsters and Bulettes, Oh My!  \n●  The Definition of Play Gives Insights  \nCome prepared to discuss:  \n● Why did you sign up for this seminar?  \n● What games do you find engaging and satisfying? Why?  \nRole for Initiative  \n1/27-Why do we play?  \nImage by Guillaume Bonnet  \nWatch before class:  \n●  Different Kinds of Players, Running the Game \\# 11  \n○ The Power Player  \n○ The Butt-Kicker  \n○ The Tactician  \n○ The Specialist  \n○ The Method Actor  \n○ The Wangrod  \n○ The Storyteller  \n○ The Casual Player  \n○ The Mad Scientist  \n●  The Wangrod Defense  \nExtras:  \n●  Reckless Endungeonment  \n●  Bartle Taxonomy of Player Types  \n●  Dungeons & Dragons 5th edition basic rules, Part 1 : Making a Character  \nCome prepared to discuss:  \n● Why do you play?  \n● What kind(s) of player are you? Characterize yourself according to the types presented in Running the Game \\# 11. ( For reference, I’m about 1/3rd tactician and 2/3rds storyteller. )  \n2/3-Why rules, and what rules? / In-class demos  \nImage by Elaine Tipping  \nWatch before class:  \n●  Handbooker Helper: Combat Actions  \nRead before class:  \n●  Dungeons & Dragons 5th edition basic rules, Part 2: Playing the Game  \nExtras:  \n●  How Gaming got its Dice  \n●  Diceless Role-playing Games  \nCome prepared to discuss:  \n● What (if anything) confuses you about D& D 5 E’s rules?  \n● Why use rules? What problems do they solve? What problems do they cause?  \n● Why use dice? What problems do they solve? What problems do they cause?  \nTop of the Round  \n2/ 10-Setting the table / In-class character creation  \nRead before class:  \n●  Onboarding/Session Zero document (this is the on","cbCaitFT9KfIPu6r","https://ap.wps.com/l/cbCaitFT9KfIPu6r","pdf",1732171,"English","# BioE 24: Playing well with others\n## Course format and grading requirements\n## Session schedule and preparation materials\n### 01/20 - Introductions and ground rules\n### 01/27 - Why do we play?\n### 02/03 - Why rules, and what rules? In-class demos\n### 02/10 - Setting the table / In-class character creation\n### 02/17 - Backstory / In-class demos\n### 02/24 - Failing / In-class demos","[{\"question\":\"What is the course format for BioE 24?\",\"answer\":\"BioE 24 is a weekly synchronous discussion course with 1 hour per week (1 unit). The sessions are not recorded.\"},{\"question\":\"How can students earn a passing grade?\",\"answer\":\"Students must be absent no more than twice, participate regularly with kindness and respect, and take part in a one-shot RPG as either a GM or a player, then discuss assigned reflection prompts.\"},{\"question\":\"What kinds of materials are assigned for each session?\",\"answer\":\"Each session includes watch-before-class and read-before-class items, along with preparation prompts for discussion and, in some weeks, in-class demos such as character creation or backstory building.\"}]","BioE 24 - Playing well with others - Course Syllabus | PDF",1791236064,25]