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It outlines the risks and corrupting influence of necromancy, then delivers structured expansions including necromantic overview guidance, new spells, necromantic feats, lichdom, magical items, and support for Games Masters. It also provides open game content and copyright/licensing information for spell names and rules 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Edition,Published by Wizards of the Coast②  \n# BEYOND THE GRAVE\n\n套  \n# Cncyclopaedia入RcaneNecromancy\n\nBeyond Che CRaveMatthew SprangeContentsCreditsEditor2 IntroductionAlexander Fennell4 Necromancy-An Overview  \nCover Art9 To Pass Beyond the GraveAnne Stokes19 Necromantic SpellsInterior llustrations34 Necromantic FeatsChris Quilliams,Anthea Dilly,Judy Perrin,42 LichdomNathan Webb,Dave Cousens,Eric Lofgren,  \nScott Purdy,Rene’(Z)Brandt,45 Magical ItemsLuis Corte Real,Stephen Shepherd48 Help for Games Masters  \nAdditional Text52 Minions of UndeathTeresa Capsey,William J.Pennington,EricaBalsley,Scott Greene60 Designer's Notes62 OGL/D20 LicencesProof ReadingIan Barstow63 Rules &Spell Summary  \nSpecial Thanks  \nHarris Rotman,Steve ‘fingers'Gibbs,Steve Mulhern  \n# Open Game Content &Copyright Information\n\nEncyelopaedia Arcane:Necromancy is C2001 Mongoose Publishing.AIl rights reserved.Reproduction without the wrien permission of thepublisher is expressly forbidden.Encyclopaedia Arcane;Necromancy is presented under the Open Game and D20 Licences.See page 62 for thetext of these licences.Algame stats and text on pages so designated are presented as Open Game Content.Spell names marked with an asteriskon p63 and 64 are from Relics and Rituals Copyright 2001,Clark Peterson.All other significant characters,names,places,items,text and allartwork herein are copyrighted by Mongoose Publishing.Allrights reserved.d20 System and the‘d20 System logo are Trzademarks owned byWizards of the Coast and are used according to the terms of the d20 System Licence version 1.0.A copy of this Licence can be found atwww.wizards.com.The mention of or reference to any company or product in these pages is nota challenge to the trademark or copyrightconcerned.Dungeons &Dragons⑧and Wizards of the Coastu are Registered Trademarks of Wizards of the Coast,and are used withpermission.  \n# MONGOOSE PUBLISHING\n\nMongoose Publishing,PO Box 1018,Swindon,SN31DG,United Kingdominfo@mongoosepublishing.com  \nVisit the Mongoose Publishing website at www.mongoosepublishing.com for regular updates,new spells,fictionand much,much more.·  \n# INTRODUCTION\n\nhroughout the civilised lands of man,dwarfand elf,the practice of necromancy isuniyer  lly chunnad its kmoledcuniversally shunned,its knowledgesuppressed and its practitioners persecuted.Onlynow,with the advent of Necromancy-Beyond theGrave,are the darkest secrets of this terrible andfrightening magic finally revealed.One skilled inwizardry or sorcery may use this tome,for good orill,and tap the powers inherent beyond death fortheir own direct benefit.For those willing to riskthe wrath of a society opposed to the art,mastery ofnecromancy may bring the most potent of magicalenergies to command.  \nAs with any of the black arts,the practitioner runsthe very real risk of succumbing to the same forceshe is seeking to harness.Continued exposure to thepowers of death can inflict a terrible toll upon bothbody and sanity,causing the necromancer togradually become more like the undead under hiscontrol.The physical dangers are all too real,theslow corruption usually going unnoticed for a greatamount of time as the practitioner,consumed by hisstudies,ignores the first effects.Few true masters ofnecromancy continue completely unscathed,theirmagicks constantly draining their humanity witheach casting until their bodies become little morethan dry husks,mere vessels for the incredible mindand will that drives them to fulfil unearthlyambitions.Others choose merely to dabble in theart but the corrupting influence of necromancy maybegin at any time and its effects are permanent.Sotoo is the lure of power the practice can offer andmany practitioners are propelled by their research,pursuing such promises even as their own body andmind begin to break under the strains imposed.  \nThe fact necromancy,that is,the study and controlof the force","cbCaitXsYVGFVmJJ","https://ap.wps.com/l/cbCaitXsYVGFVmJJ","pdf",3521606,68,"English","# Introduction\n# Encyclopaedia Arcane\n## Necromancy - Beyond the Grave\n# Contents & Credits\n## Necromancy - An Overview\n## To Pass Beyond the Grave\n## Necromantic Spells\n## Necromantic Feats\n## Lichdom\n## Magical Items\n## Minions of Undeath\n## Designer's Notes\n## OGL/D20 Licences\n## Rules & Spell Summary","[{\"question\":\"What is the main purpose of Necromancy - Beyond the Grave?\",\"answer\":\"Its primary purpose is to provide players and Game Masters information to expand the use of necromancy in a campaign, including dedicated chapters and many new spells.\"},{\"question\":\"What dangers does the book warn about with necromancy?\",\"answer\":\"It warns that continued exposure can inflict a toll on both body and sanity, gradually corrupting the necromancer into something more like the undead under their control.\"},{\"question\":\"How does the book relate to open game content and licenses?\",\"answer\":\"It includes an open game content and copyright information section and points readers to the OGL/D20 license text (noted on page 62), with spell-name attribution details referenced near the rules summary pages.\"}]","Beyond the Grave - Open Game Content &Copyright Information | PDF",1791277144,171]