[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-602426-105":59,"doc-detail-602426-en":129},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":122,"head_meta":124,"extra_data":126,"updated_unix":128},105,"en","beyond-a-fad-why-video-games-should-be-part-of-21st-century-libraries","Beyond a Fad - Why Video Games Should Be Part of 21st Century Libraries","","The article argues that video games should be included in 21st-century library collections and programming. It outlines how interactive, visual, and simulation-based gameplay demands and builds specific literacies. Drawing on a U.S. Supreme Court decision protecting games under the First Amendment, it considers benefits and concerns, especially for minors. It then explains why people play—immersion, challenge, and connection—and provides librarian-focused integration guidelines and examples.",{"@graph":69,"@context":121},[70,84,104],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":53,"@type":76,"position":81},"https://docshare.wps.com/document/lifestyle/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/beyond-a-fad-why-video-games-should-be-part-of-21st-century-libraries/602426/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":98,"encodingFormat":97,"isAccessibleForFree":99,"interactionStatistic":100},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/beyond-a-fad-why-video-games-should-be-part-of-21st-century-libraries/602426.png","ImageObject",300,407,{"name":92,"@type":93},"pixelkiddo","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-15",true,{"@type":101,"interactionType":102,"userInteractionCount":4},"InteractionCounter",{"@type":103},"ViewAction",{"@type":105,"mainEntity":106},"FAQPage",[107,113,117],{"name":108,"@type":109,"acceptedAnswer":110},"Why does the article say video games belong in libraries?","Question",{"text":111,"@type":112},"It argues that games support the library mission by offering access and guidance while requiring new and traditional literacies through visual, interactive, and simulation-based communication.","Answer",{"name":114,"@type":109,"acceptedAnswer":115},"What does the U.S. Supreme Court decision contribute to the article’s argument?",{"text":116,"@type":112},"The Court applied First Amendment protection to video games and prevented restrictions on selling them to minors, while acknowledging that the nature and effects of this medium may be poorly understood.",{"name":118,"@type":109,"acceptedAnswer":119},"What reasons does the article give for why people play video games?",{"text":120,"@type":112},"It highlights three reasons: immersion, challenge, and connection, and links these motives to how libraries can consider games in programming.","https://schema.org",{"og:url":83,"og:type":123,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":125,"canonical":83},"index,follow",{"doc_id":127,"site_id":62},602426,1792094657,{"code":4,"msg":5,"data":130},{"doc_id":127,"user_id":131,"nickname":92,"user_avatar":132,"doc_module":4,"category_id":52,"category_name":53,"doc_title":65,"doc_description":67,"doc_content":133,"file_id":134,"file_url":135,"file_type":136,"file_size":137,"view_count":4,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":56,"language":138,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":139,"faqs":140,"seo_title":141,"seo_description":67,"update_tm":128,"read_time":142},962090883892,"https://ap-avatar.wpscdn.com/avatar/e00115db34f3e0f11b?x-image-process=image/resize,m_fixed,w_180,h_180&k=1790152879550218658","Beyond a Fad: Why Video Games Should Be Part of 21st Century Libraries  \nBy Kym Buchanan and Angela M. Vanden Elzen  \nAbstract  \nWe believe video games have a place in libraries. We start by describing two provocative video games. Next, we offer a framework for the general mission of libraries, including access, motivation, and guidance. As a medium, video games have some distinguishing traits: they are visual, interactive, and based on simulations. We explain how these traits require and reward some traditional and new literacies. Furthermore, people play video games for at least three reasons: immersion, challenge, and connection. Finally, we offer guidelines and examples for how librarians can integrate video games into library collections and programming.  \nIntroduction  \nChange is inevitable. Growth is intentional. -Glenda Cloud  \nWe live and work with change. New and evolving media and technology affect our jobs, politics, recreations, relationships, children, and more. We face an endless flood of gadgets and wizardry: iPads, smartphones, Facebook, Twitter, e-books, Wikipedia, video games, etc. This flood can be confusing and intimidating. Libraries and librarians can play vital roles in helping patrons live and work with change.  \nIn this article, we'll explore one area of evolving media and tech: video games. We believe video games have a place in libraries, and thus librarians should try to understand the nature of video games, especially why people play video games. Games illustrate powerful phenomena in media and tech, including interactivity and immersion.  \nNow is a good time for librarians to explore video games. Recently, the United States Supreme Court considered arguments about the nature and possible effects of video games. The Court applied First Amendment protection to video games: \"Like protected books, plays, and movies, they communicate ideas through familiar literary devices and features distinctive to the medium\" (Brown v. EMA, 2011) . The Court prevented California from restricting the sale of video games to minors. Their decision effectively halted similar efforts in other states. However, Justices writing both in the majority and minority acknowledged that the nature and possible effects of a new medium like video games can be poorly understood. For example, Justice Scalia recounted our nation's past confusion and alarm about the possible harm to minors caused by penny dreadfuls (lurid novels), movies, and comic books (Brown v. EMA, 2011) . As a society, we live and work with phenomena like interactivity and immersion, so we should explore and discuss the possible advantages and risks, especially the possible harms to minors. Libraries and librarians can and should be part of this exploration and discussion.  \nFortunately, librarians don't need to be avid \"gamers\" to learn about video games and to appreciate the place video games could have in libraries. However, librarians may need to learn more about the appeal of videogames. There is an endless variety of new games and kinds of games, and this flood isn't likely to ebb. In this article we won't try to catalog the flood. Rather, we hope to equip librarians with a better understanding of the nature and appeal of video games. What are the distinctive features of the medium? How do games communicate ideas?  \nFirst, we'll describe two examples of provocative video games. Second, we'll describe the possible roles of libraries during changing times. Third, we'll explore why people play video games. Fourth, we'll explore how video games can be part of libraries, with specific suggestions.  \nExamples  \nThere are many video games worth playing and discussing. We’ve chosen two examples that vividly illustrate the potential of video games to intrigue and provoke: September 12th and Beyond Good & Evil. These examples demonstrate how games can honor the spirit of the First Amendment, not just enjoy its protection.  \nSeptember 12th  \nFigure 1. September 12th Di","cbCaii1lq5GGBHF1","https://ap.wps.com/l/cbCaii1lq5GGBHF1","pdf",508587,"English","# Introduction\n## Evolving media and technology\n## Why explore video games now\n# Examples\n## September 12th\n## Beyond Good & Evil\n# Guidelines for integrating video games","[{\"question\":\"Why does the article say video games belong in libraries?\",\"answer\":\"It argues that games support the library mission by offering access and guidance while requiring new and traditional literacies through visual, interactive, and simulation-based communication.\"},{\"question\":\"What does the U.S. Supreme Court decision contribute to the article’s argument?\",\"answer\":\"The Court applied First Amendment protection to video games and prevented restrictions on selling them to minors, while acknowledging that the nature and effects of this medium may be poorly understood.\"},{\"question\":\"What reasons does the article give for why people play video games?\",\"answer\":\"It highlights three reasons: immersion, challenge, and connection, and links these motives to how libraries can consider games in programming.\"}]","Beyond a Fad - Why Video Games Should Be Part of 21st Century Libraries | PDF",29]