[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-201845-105":59,"doc-detail-201845-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","between-audiovisual-translation-and-localization-the-case-of-detroit-become-human-chapter-8","Between audiovisual translation and localization - The case of Detroit: Become Human - Chapter 8","","Chapter 8 examines the relationship between audiovisual translation (AVT) and localization through the specific dubbing context of the graphic adventure Detroit: Become Human. It addresses persistent conceptual uncertainty about whether AVT includes localization, localization subsumes AVT, or both represent different fields. By comparing dubbing synchrony practices in cinematic scenes and contrasting this interactive game genre with less interactive audiovisual products, the chapter identifies notable convergences alongside clear differences in localization and non-interactive translation.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/between-audiovisual-translation-and-localization-the-case-of-detroit-become-human-chapter-8/201845/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/between-audiovisual-translation-and-localization-the-case-of-detroit-become-human-chapter-8/201845.png","ImageObject",300,407,{"name":92,"@type":93},"Đào","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-09-04",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",13,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What does the chapter focus on regarding AVT and localization?","Question",{"text":113,"@type":114},"It explores how audiovisual translation and localization intersect, using dubbing in Detroit: Become Human to illuminate both differences and convergences.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How does the chapter characterize traditional AVT modes?",{"text":118,"@type":114},"It distinguishes between revoicing modes (e.g., dubbing, voice-overs, audiodescription) and captioning modes (e.g., subtitling and related practices).",{"name":120,"@type":111,"acceptedAnswer":121},"What are the key findings about dubbing synchronies?",{"text":122,"@type":114},"While localization of games and translation of non-interactive products differ, the chapter finds clear convergences in dubbing synchronies, especially in cinematographic scenes.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},201845,1788539315,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":130,"read_time":145,"preview_page_count":4},1374402968488,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","Chapter 8  \nBetween audiovisual translation and localization: The case of Detroit:  \nBecome Human  \nLaura Mejías-Climent Universitat Jaume I  \nThe concept of audiovisual translation (AVT) is changing continuously in the current technological landscape, in which localization has emerged as a key process to adapt different types of modern multimedia products. Whether AVT encompasses localization, or vice versa, or they can be conceived as different fields instead, remains unclear. It is not my intention to find a unique solution to this unanswered question, but rather to shed some light on the convergences ofAVT and localization from the specific perspective of dubbing, in a product that, in turn, raises some questions about the genre it belongs to: the graphic adventure Detroit: Become Human (Quantic Dream, 2018) . This chapter aims to highlight some of the differences and convergences between AVT and localization analyzing the dubbing synchronies applied in a video game belonging to a genre closer to traditional movies, compared to other adventure games, due to the strong presence of cinematic scenes and the lower level of interaction. The results will indicate that, even though clear differences can be found between the localization of a game and translation of non-interactive products, the convergences in terms of dubbing synchronies, particularly in the cinematographic scenes, are quite evident.  \n1 The current landscape of audiovisual translation  \n1.1 Introduction  \nWithin the landscape of translation studies, and as a professional practice too, audiovisual translation (AVT) represents an umbrella term encompassing different  \nLaura Mejías-Climent. 2021. Between audiovisual translation and localization: The case of Detroit: Become Human. In Mario Bisiada (ed.), Empirical studies in translation and discourse, 199–  \n219. Berlin: Language Science Press. DOI: 10.5281/zenodo.4450093   \nLaura Mejías-Climent  \ntranslation modes. These modes depend on the nature of the original product and the translated one (Hurtado Albir 2011), as well as the technical methods used to transfer the linguistic message from an original audiovisual text to the target one (Chaume 2004) .  \nTraditionally, AVT is divided into two broad groups (Chaume 2013): revoicing and captioning. The former refers to those modes in which an additional soundtrack is included in the original product: dubbing, voice-overs, simultaneous interpreting of movies, free commentary, fandubs and audiodescription. The latter, captioning, encompasses those modes based on text inserted or next to the screen in which the original product is shown: subtitling, surtitling, respeaking, subtitling for the deaf and hard of hearing and fansubbing. Both lists keep broadening together with technological advancements, products and market preferences.  \nAVT has developed at a rapid pace in the last decades, not only as a professional practice, but also as a research field.“Technological developments have brought about new audiovisual transfer modes, or new combinations of the latter”(Chaume 2018a: 41). With the exponential increase in the audiovisual production during the last decade, the concept of AVT has faced the challenge of dealing with many different types of audiovisual products and translation modes, and with different passive and active forms of consumption. All of this has caused the emergence not only of additional AVT modes, but also of other terms that coexist with that of AVT, sometimes referring to the same concept, sometimes evidencing our technological changing reality more specifically. In all of them, translation is the underlying concept that accounts for the access to any audiovisual product to a different audience.  \nIn the current and changing technological landscape of audiovisual production, some of the “characteristics of AVT that are expanding the borders of the concept of translation” are the following, as Chaume (2018b: 88) points out: not only interlingual a","cbCaijO2NMjTqbkY","https://ap.wps.com/l/cbCaijO2NMjTqbkY","pdf",163891,22,"English","# 8 Between audiovisual translation and localization\n## 1 The current landscape of audiovisual translation\n### 1.1 Introduction\n### 1.2 The aim of the present chapter","[{\"question\":\"What does the chapter focus on regarding AVT and localization?\",\"answer\":\"It explores how audiovisual translation and localization intersect, using dubbing in Detroit: Become Human to illuminate both differences and convergences.\"},{\"question\":\"How does the chapter characterize traditional AVT modes?\",\"answer\":\"It distinguishes between revoicing modes (e.g., dubbing, voice-overs, audiodescription) and captioning modes (e.g., subtitling and related practices).\"},{\"question\":\"What are the key findings about dubbing synchronies?\",\"answer\":\"While localization of games and translation of non-interactive products differ, the chapter finds clear convergences in dubbing synchronies, especially in cinematographic scenes.\"}]","Between audiovisual translation and localization - The case of Detroit: Become Human - Chapter 8 | PDF",55]