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Includes rules summaries and quick-reference content covering setup, character selection, deck/tile placement, order of play, movement and discovery flow, haunt rolls, and special room rules. Provides structured guidance for haunt tables, character cards, secrets of survival, and the Traitor’s Tome section, supporting efficient tabletop play and scenario progression.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/betrayal-at-house-on-the-hill-v-42-jan-2014/511748/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/betrayal-at-house-on-the-hill-v-42-jan-2014/511748.png","ImageObject",300,407,{"name":92,"@type":93},"Đào","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What actions can a player take on their turn in order of play?","Question",{"text":112,"@type":113},"A player may make as many actions as desired in any order: move, discover a new room, attempt a die roll, use items or omen cards, and attack (once per turn after the haunt starts).","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"When does a player need to make a Haunt roll involving an Omen card?",{"text":117,"@type":113},"Before the Haunt starts, if a player draws an Omen card, they must make a Haunt roll at the end of their turn.",{"name":119,"@type":110,"acceptedAnswer":120},"How do special room rules typically limit room benefits and monster behavior?",{"text":121,"@type":113},"Some rooms grant each player a one-time benefit per game, and monsters cannot use those rooms. Other rooms have specific movement or barrier interactions, such as elevators, chutes, and collapsed-room handling.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511748,1791305931,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1374402968488,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","Another game aid by Universal Head  \nThe Esoteric Order of Gamers  \n[www.orderofgamers.com](www.orderofgamers.com)  \nTabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more [at](at www.orderofgamers.com)[ www.orderofgamers.com](at www.orderofgamers.com)  \n @EOGamers  [gplus.to/EOGamers](gplus.to/EOGamers)  facebook.com/EOGamers  EsotericOrderGamers  \nThese sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use.  \n| Game: BETRAYAL AT HOUSE:\u003Cbr>ON THE HILL (1st Edition) Publisher: Avalon Hill (2004) | v 4.2\u003Cbr>Jan 2014 |\n| --- | --- |\n| Page 1: Rules summary front\u003Cbr>Page 2: Rules summary back\u003Cbr>Page 3-6: Haunt tables\u003Cbr>Page 7-9: Character cards\u003Cbr>Page 10-80: Secrets of Survival\u003Cbr>Page 81-152: Traitor’s Tome |  |\n| Print on card (ensure you are printing at 100% scale) laminate and trim to size. |  |\n\nUniversal Head. Design [That Works.](That Works. www.universalhead.com)[ www.universalhead.com](That Works. www.universalhead.com)  \nSetup  \nChoose Characters Each player chooses a figure, its matching character card, and attaches clips to the card pointing to the green starting numbers.  \nPlace Decks Shuffle the Omen, Item and Event decks.  \nPlace Starting Tiles Place the Basement Landing, Entance Hall/ Foyer/Grand Staircase, and Upper Landing tiles reasonably far apart. Shuffle the remainiing tiles into a facedown stack.  \nPlace all figures in the Entrance Hall. The explorer who has the next birthday starts first, with turns proceeding clockwise.  \nOrder of Play  \nOn his turn, each player may make as many of the following actions as desired, in any order:  \nMove  \nDiscover a new room  \nAttempt a die roll  \nUse Items or Omen cards  \nAttack (once per turn after the Haunt starts)  \nBefore the Haunt starts, a player must make a Haunt roll at the end of his turn if he draws an Omen card.  \nMoving  \nExplorers can move a number of spaces up to their current Speed. Movement ends once a card is drawn.  \nMonsters roll a number of dice equal to their Speed to find the number of spaces they may move each turn. Roll once for a group of monsters.  \nYou can always move at least one space.  \nMoving Past Opponents  \nAfter the Haunt starts, for each opponent in a room with you, a Hero, monster or Traitor must use one extra space of movement to leave that room. Stunned monsters don’t slow an explorer’s move in this way.  \nDiscovering a New Room  \nWhen an explorer enters a doorway without a room on the other side, look at the top tile on the room stack.  \nIf it matches the floor you are on , turn it over and connect it to the doorway and move into it.  \nIf it doesn’t match your floor , set it aside face down in a discard pile.  \nDoors are always open except for the front door, which is always locked.  \nThe Grand Staircase always connects to the Upper Landing. The Stairs from Basement always lead to and from the Foyer via a secret door which cannot be used until the Stairs from Basement room is discovered.  \nIf a tile could only be played in such a way that a level would be sealed off with no free doorways left, discard that tile and draw new ones until you draw one that leaves a free doorway.  \nIf the entire stack is used shuffle the discard pile; it becomes the new stack.  \nSpecial Rooms  \nAttic, Graveyard, Junk Room, Pentagram Chamber  \nIf an explorer fails his roll, he may choose to stay in the room and try again on his next turn instead of taking damage.  \nChapel, Gymnasium, Larder, Library  \nEach player can receive the benefit from each of these rooms just once per game. Monsters cannot use these rooms.  \nCoal Chute  \nEntering the Ch","cbCaibI94DlwB3Bc","https://ap.wps.com/l/cbCaibI94DlwB3Bc","pdf",2027383,152,"English","# Setup\n## Choose Characters\n## Place Decks\n## Place Starting Tiles\n## Place all figures\n\n# Order of Play\n## Actions each turn\n## Haunt roll timing\n\n# Movement and Discovery\n## Moving\n## Moving past opponents\n## Discovering a new room\n\n# Special Room Rules\n## Examples of special rooms\n## Room ability limits and monsters\n\n# Cards and References\n## Event, Item and Omen cards","[{\"question\":\"What actions can a player take on their turn in order of play?\",\"answer\":\"A player may make as many actions as desired in any order: move, discover a new room, attempt a die roll, use items or omen cards, and attack (once per turn after the haunt starts).\"},{\"question\":\"When does a player need to make a Haunt roll involving an Omen card?\",\"answer\":\"Before the Haunt starts, if a player draws an Omen card, they must make a Haunt roll at the end of their turn.\"},{\"question\":\"How do special room rules typically limit room benefits and monster behavior?\",\"answer\":\"Some rooms grant each player a one-time benefit per game, and monsters cannot use those rooms. Other rooms have specific movement or barrier interactions, such as elevators, chutes, and collapsed-room handling.\"}]","Betrayal at House: On the Hill - v 4.2 - Jan 2014 | PDF",1791257421,234]