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The eldritch blast cantrip gains a special chaotic reroll effect using an “eldritch ray” table, altering hit outcomes with varied saving throws and conditions. Higher levels add flight, reaction retaliation against spell attacks, and antimagic-field disruption tied to eldritch blast.",{"@graph":69,"@context":115},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/beholder-patron-warlock-eldritch-blast-ray-table-mystic-features/508847/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/beholder-patron-warlock-eldritch-blast-ray-table-mystic-features/508847.png","ImageObject",300,407,{"name":92,"@type":93},"Himbo","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-31","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",12,{"@type":107,"mainEntity":108},"FAQPage",[109],{"name":110,"@type":111,"acceptedAnswer":112},"What is the role of the college described in the final notes?","Question",{"text":113,"@type":114},"The text states that the college of mockery belongs to a series of subclasses based on specific cantrips, and describes the design as taking a cantrip’s basics and integrating it into the subclass structure.","Answer","https://schema.org",{"og:url":83,"og:type":117,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":119,"canonical":83},"index,follow",{"doc_id":121,"site_id":62},508847,1791519214,{"code":4,"msg":5,"data":124},{"doc_id":121,"user_id":125,"nickname":92,"user_avatar":126,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":127,"file_id":128,"file_url":129,"file_type":130,"file_size":131,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":14,"language":132,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":133,"faqs":134,"seo_title":135,"seo_description":67,"update_tm":136,"read_time":81},687197100911,"https://ap-avatar.wpscdn.com/avatar/a000239b6f1da00475?x-image-process=image/resize,m_fixed,w_180,h_180&k=1785132997149421697","Your patron is a powerful aberrant creature known as a Beholder. Beholders are bizarre creatures with numerous eyes, born from the dreams of other monsters. Whether or not your patron is actively aware of your presence, you have a connection to their strange and potent magical abilities. While other warlocks might have access to power of an eldritch blast, yours are infused with something stranger.  \nThe Beholder lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.  \n1st Ray of Sickness, Sleep  \n2nd Levitate, Scorching Ray  \n3rd Nondetection, Slow  \n4th Arcane Eye, Summon Aberration  \n5th Dispel Evil and Good, Telekinesis  \nBeginning at 1st level, your connection to your patron manifests physically. You develop heterochromia, grow an additional eye on your body, or both. You gain proficiency in the perception skill and have advantage on perception checks that rely on sight.  \nAlso at 1st level, you learn the eldritch blast cantrip, which does not count against your cantrips known. When you cast the eldritch blast cantrip, you may choose to tap into the same chaotic source of energy as your patron. Before selecting a target for each blast fired by the spell, roll on the eldritch ray table, changing the effect of the blast has on a hit.  \nOnce you use this feature, you cannot do so again until you finish a long rest, unless you expend a warlock spell slot to use it again.  \n1  -The blast becomes a golden ray. A creature hit must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your allies cause it harm.  \n2  -The blast becomes a smokey dark ray. A creature hit must succeed on a Constitution saving throw or be paralyzed for until the end of it’s next turn.  \n3  -The blast becomes an amber ray of energy. A creature hit by the ray must succeed on a Wisdom saving throw or be frightened of you for 1 minute. The target can repeat the saving throw atthe end of each of its turns, ending the effect on itself on a success.  \n4  -The blast becomes a glistening brown ray. A creature hit must make a Dexterity saving throw. On a failed save, the target’s speed is halved and it can’t take reactions for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.  \n5  -The blast becomes a sickly violet ray. A creature hit must succeed on a Constitution saving throw or take 4d6 damage and be poisoned until the end of their next turn.  \n6  -The blast becomes a silver ray, and can now target objects. A creature hit must succeed on a Strength saving throw or be restrained until the start of your next turn or until you are incapacitated. A Large or smaller object hit by the ray is immovable until the start of your next turn.  \n7  -The blast becomes a pastel pink ray. A creature hit must succeed on a Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs or undead.  \n8  -The blast becomes a milky white ray. A creature hit must succeed on a Constitution saving throw or become restrained. It must repeat the save at the end of each of its turns. After three total failures, the creature is petrified for 24 hours. A successful save end the restraint and the effect..  \n9  -The blast becomes a thin green ray, and can target objects. A creature hit by the ray must succeed on a Dexterity saving throw or take 5d6 force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.  \n10  -The blast becomes a lightless black ray. A creature hit must succeed on an In","cbCaice6NRaqWiv5","https://ap.wps.com/l/cbCaice6NRaqWiv5","pdf",1247178,"English","# Eldritch Spell List Expansion\n## Physical Patron Manifestation\n## Eldritch Blast Ray Table\n## Higher-Level Enhancements\n# College of Mockery Notes","[{\"question\":\"What is the role of the college described in the final notes?\",\"answer\":\"The text states that the college of mockery belongs to a series of subclasses based on specific cantrips, and describes the design as taking a cantrip’s basics and integrating it into the subclass structure.\"}]","Beholder Patron Warlock - Eldritch Blast Ray Table - Mystic Features | PDF",1791232673]