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Their appearances are chaotic because beastfolk offspring can belong to any animal species, typically not resembling either parent, yet each member reflects personality and traits tied to a specific species. They are rare among other races due to their isolation, but are hospitable and protect home communities. When threats or violence occur, their darker bestial instincts surface. The text also provides female, male, and clan naming lists, plus rules for creating and playing beastfolk, determining species via 2d6 tables, and selecting species benefits with detailed descriptions such as Armored, Dark Sight, Hold Breath, Regenerate, Slow Descent, Sturdy, and Venomous Bite.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/beastfolk-beastfolk-names-and-gameplay-benefits/512766/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/beastfolk-beastfolk-names-and-gameplay-benefits/512766.png","ImageObject",300,407,{"name":92,"@type":93},"Jordan Avery","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-28","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What are beastfolk, and what makes them different from beastkin?","Question",{"text":112,"@type":113},"Beastfolk are creatures of faerie rather than barbaric beastkin. They are intelligent but bestial, live in animal-based tribes, and their offspring can be of any species without reliably resembling either parent.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do you create a beastfolk character?",{"text":117,"@type":113},"Increase Perception by 1, choose an ability focus (Intelligence with Natural Lore or Perception with Seeing), set Speed to 10 + Dexterity (minus armor penalty if applicable), and gain the ability to speak and read Beastspeech and the Common Tongue.",{"name":119,"@type":110,"acceptedAnswer":120},"What kinds of benefits can beastfolk gain, and how are they chosen?",{"text":121,"@type":113},"You roll on the Beastfolk table and Beastfolk Species table using 2d6 to determine additional benefits and the animal-like species you resemble. Then you select two benefits listed for that species, with descriptions provided for options such as Armored, Dark Sight, Hold Breath, Regenerate, Slow Descent, Sturdy, and Venomous Bite.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},512766,1791686005,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":8,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},1099523882367,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","beastfolk  \nBeastfolk are unrelated to the barbaric beastkin (see Fantasy AGE Bestiary), and are instead creatures of faerie. While they are intelligent beings, they are bestial in nature and exist in tribes or clans comprised of a wide variety of species of animals that would never coexist naturally. This is because when beastfolk mate, their offspring can be of any species and usually doesn’t resemble either parent. Each member of the beastfolk closely resembles and has personality traits associated with a specific species.  \nAlthough their appearances are chaotic, beastfolk are creatures of habit and tradition who favor the familiar over the new. This has kept them away from civilization, so they’reconsidered rare and unusual by every other race. Despite  \ntheir isolated existence, beastfolk have a strong sense of hospitality and anyone welcomed into one of their communities is made to feel welcome and safe. Anyone who commits violence against the beastfolk or threatens  \nthe safety of their homes experiences the dark side of the beastfolks’ bestial personalities.  \nBeastfolk who leave their homes do so for a number of reason, such as if their tribe is wiped out by disease or bandits, because they want to see more of the world, or as partof a rite of passage. Once out in the world, the wandering beastfolk are either able to cope with everything new and different, and enjoy their time among the other races, or are unable to find a way to exist in the outside world and return home as quickly as possible.  \nAppearances among the beastfolk vary widely, but each member of the race shares a few things in common. They have a lifespan of up to about 80 years, and are all very aware of their surroundings, often possessing extensive knowledge about the natural world. That’s where the physical similarities stop, because each beastfolk resembles an animal of one type or another. One member could resemble a wolf, while another resembles a hawk,  \nand another a stag or turtle, and yet all regard the others as equals.  \nbeastfolk names  \nfemAle nAmeS: Anok, Bekk, Eeve, Faen, Kair, Liyr, Nann, Pell, Syll, Vyrr  \nmAle nAmeS: Borr, Daak, Domm, Garr, Johl, Lax, Olko, Toru, Rahn, Tokk  \nclAn nAmeS: Boneknife, Clovenhoof, New  \nMoon, Nightcaller, Redhorn, Swampstalker, Whitefang  \nplaying a beastfolk  \nIf you choose to play a beastfolk, modify your character as follows:  \n• Add 1 to your Perception ability.  \n• Pick one of the following ability focuses: Intelligence (Natural Lore) or Perception (Seeing) .  \n• Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable) .  \n• You can speak and read Beastspeech and the Common Tongue.  \n• Roll once on the Beastfolk table for an additional benefit. Roll 2d6 and add the dice together.  \n• Roll once on the Beastfolk Species table. Roll 2d6 and add the dice together. The result tells you the sort of animal you resemble and provides a handful of examples as well as a few options for benefits. Choose two of the listed benefits for the species you rolled.  \nbeastfolk species  \nAs mentioned above, roll once on the Beastfolk Species table to find the type of species you are. You can then determine exactly the sort of animal you resemble. Once you’ve deter-  \nbeastfolk species  \nmined that, you then choose two of the options listed in the Benefits column. Note that the benefits in italics are new and described in the following section.  \nbeastfolk benefits  \nThe Beastfolk Species table presents a number of benefits, which appear in italics on that table. Here are the descriptions for those benefits.  \nArmored  \nYou have a tough hide, shell, or thick fur that protects you. Your Armor Rating is increased by 2.  \ndArk Sight  \nYou have Dark Sight, which allows you to see up to 20 yards in darkness without a light source. You see everything in shades of black and white in the dark.  \nhold BreAth  \nYou cannot breathe underwater, but can hold your breath fora number of minutes equal to your Constituti","cbCaipJDtc7TH7I3","https://ap.wps.com/l/cbCaipJDtc7TH7I3","pdf",375674,"English","# beastfolk\n## beastfolk names\n## playing a beastfolk\n## beastfolk species\n## beastfolk benefits\n## 2d6 roll species table","[{\"question\":\"What are beastfolk, and what makes them different from beastkin?\",\"answer\":\"Beastfolk are creatures of faerie rather than barbaric beastkin. They are intelligent but bestial, live in animal-based tribes, and their offspring can be of any species without reliably resembling either parent.\"},{\"question\":\"How do you create a beastfolk character?\",\"answer\":\"Increase Perception by 1, choose an ability focus (Intelligence with Natural Lore or Perception with Seeing), set Speed to 10 + Dexterity (minus armor penalty if applicable), and gain the ability to speak and read Beastspeech and the Common Tongue.\"},{\"question\":\"What kinds of benefits can beastfolk gain, and how are they chosen?\",\"answer\":\"You roll on the Beastfolk table and Beastfolk Species table using 2d6 to determine additional benefits and the animal-like species you resemble. Then you select two benefits listed for that species, with descriptions provided for options such as Armored, Dark Sight, Hold Breath, Regenerate, Slow Descent, Sturdy, and Venomous Bite.\"}]","beastfolk - Beastfolk names and gameplay benefits | PDF",1791275296]