[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-508687-105":59,"doc-detail-508687-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","basic-version-of-4e-dd-character-classes","Basic Version of 4e D&D - Character Classes","","Outlines a simplified basic version of 4th edition D&D intended to reduce tactical complexity while remaining compatible with standard 4e resources such as magic items, adventures, and monsters. Introduces four flexible generic character classes that can be flavored to fit many hero types through skill choice. Provides guidance that encounter balance may require DM judgment due to different power levels. Details class prerequisites and core mechanics for Cleric, Fighter, Rogue, and Wizard including defenses, hit points, healing surges, trained skills, and key class features.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/basic-version-of-4e-dd-character-classes/508687/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/basic-version-of-4e-dd-character-classes/508687.png","ImageObject",300,407,{"name":92,"@type":93},"cksankcs","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-30","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the main goal of this basic version of 4e D&D?","Question",{"text":112,"@type":113},"To create a simpler system that is distinctly different from standard 4e while still allowing use of many standard 4e resources with little or no modification.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How are character classes handled in this supplement?",{"text":117,"@type":113},"It uses four generic classes that can be flavored by players and DMs to create many kinds of heroes, with customization supported through skill choice.",{"name":119,"@type":110,"acceptedAnswer":120},"Does this system match the power level of official 4e classes?",{"text":121,"@type":113},"No. The classes are not designed to be exactly the same power level as official classes, so encounter guidelines may be less mathematically precise and the DM must use judgment.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},508687,1791506063,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":29,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":44},3985747882755,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","INTRODUCTION:  \nThis document has the purpose of outlining a basic version of 4e D&D. The hope is that this system will be simpler to but distinctly different than standard 4e.  \nI am trying to keep it close enough that resources for standard 4e (such as magic items, adventures, and monsters) can be used with this basic version with little or no modification, in much the same way that Moldvay/Cook and Mentzer basic versions of early D&D could share resources with AD&D while being a much simpler game.  \nThis basic version removes most of the tacticalness of 4e and can be played with or without a grid (even going back and forth from battle-to-battle) .  \nCHARACTER CLASSES:  \nThe new classes contained herein are the focus of this supplement. 4th edition D&D has most of its complexity in the class and power system. By greatly simplifying these things the whole of the game can be simplified.  \nMy simplification results in using just four generic classes that can be flavored as players and DMs wish to create almost any type of hero you wish. Since each class isnot restricted from choosing trained skills from a class list there is more customization that can be done through skill choice. The skills you choose can give a mechanical backing for your view of your character. For example, the fighter can be a knight, a barbarian, or a ranger. A thief can be a burglar, an assassin, or scout. A wizard can be a master of arcane magic or a divine servant.  \nThese classes are not designed to be at exactly the same power level as the official classes. This will lead to the encounter guidelines not being as mathematically precise. Therefore (as in the early days of the game) the DM will need to use judgment in crafting appropriate encounters.  \nCLERIC  \nKey Ability: Charisma  \nArmor Proficiencies: leather, hide, and chain armor, and shields  \nWeapon Proficiencies: All simple melee and ranged weapons, plus the deity’s favored weapon  \nBonus to Defense: +1 Fortitude and +1 Will  \nHit Points at 1st Level: 12 + Constitution Score  \nHit Points per Level Gained: 5  \nHealing Surges per Day: 7 + Constitution Modifier  \nTrained Skills: Religion plus pick any 5 Clerics have the following class features.  \nHealing Word: Twice per encounter (but only once per round) as a move action the cleric can let one ally in a range of 5 spend a healing surge and regain his surge value plus 1d6 in hit points. Every five levels after 1st (i.e. 6th, 11th, etc.) an additional 1d6 in hit points is regained.  \nTurn Undead: A cleric may spend a minor or major power-up to an attack against undead creatures.  \nThe attack is CHA vs. Will, has a [W] of 1d10, and if hit the target is immobilized (saves ends) .  \nIf a minor power-up is used then it is a close burst 2 and does 2[W] + CHA mod radiant damage.  \nIf a major power-up is used then it is a close burst 5 and does 3[W] + CHA mod radiant damage.  \nThis power only targets undead creatures and increases its damage by [W] at 11th level and every five levels after that.  \nFIGHTER  \nKey Ability: Strength  \nArmor Proficiencies: All armor and shields  \nWeapon Proficiencies: All  \nBonus to Defense: +2 Fortitude.  \nHit Points at 1st Level: 15 + Constitution Score.  \nHit Points per Level Gained: 6  \nHealing Surges per Day: 9 + Constitution Modifier.  \nTrained Skills: Pick 6  \nFighters have the following class features.  \nDefender Aura: You activate an aura 1 that lasts until you end it as a free action or until you fall unconscious. While in the aura, any enemy takes a-2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active.  \nBattle Guardian: When an enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura as an opportunity action you make a melee basic attack against the triggering enemy.  \nROGUE  \nKey Ability: Dexterity  \nArmor Proficiencies: Cloth","cbCaidbu19KpgQcV","https://ap.wps.com/l/cbCaidbu19KpgQcV","pdf",118987,"English","# Introduction\n# Character Classes\n## Cleric\n## Fighter\n## Rogue\n## Wizard","[{\"question\":\"What is the main goal of this basic version of 4e D\\u0026D?\",\"answer\":\"To create a simpler system that is distinctly different from standard 4e while still allowing use of many standard 4e resources with little or no modification.\"},{\"question\":\"How are character classes handled in this supplement?\",\"answer\":\"It uses four generic classes that can be flavored by players and DMs to create many kinds of heroes, with customization supported through skill choice.\"},{\"question\":\"Does this system match the power level of official 4e classes?\",\"answer\":\"No. The classes are not designed to be exactly the same power level as official classes, so encounter guidelines may be less mathematically precise and the DM must use judgment.\"}]","Basic Version of 4e D&D - Character Classes | PDF",1791231998]