[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-508686-105":3,"detail-sidebar-cat-0-en-105":80,"doc-detail-508686-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":73,"head_meta":75,"extra_data":77,"updated_unix":79},105,"en","basic-d20-social-class-introduce-a-social-class-system","BASIC D20 SOCIAL CLASS - Introduce a social class system","","BASIC D20 SOCIAL CLASS defines a social class framework for a Basic d20 fantasy campaign, including standardized class codes and plain-language class names. It specifies starting wealth, monthly upkeep costs, purchase prices for advancing classes, and purchase multipliers that raise the cost of equipment for higher-status members. It also provides population share and player-character likelihood, plus a d100 roll method. The rules explain advancement, penalties for missed upkeep, and how class precedence affects party roles and NPC behavior, with GM-controlled consequences.",{"@graph":14,"@context":72},[15,34,55],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/literature/","Literature",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/basic-d20-social-class-introduce-a-social-class-system/508686/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/basic-d20-social-class-introduce-a-social-class-system/508686.png","ImageObject",300,407,{"name":42,"@type":43},"lugxt","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-13","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":26},"InteractionCounter",{"@type":54},"ViewAction",{"@type":56,"mainEntity":57},"FAQPage",[58,64,68],{"name":59,"@type":60,"acceptedAnswer":61},"What do the class codes and abbreviations like U, M, L, UC, and CUC mean?","Question",{"text":62,"@type":63},"U, M, and L indicate Upper, Middle, and Lower. The underclass is designated as UC, and the criminal underclass is designated as CUC.","Answer",{"name":65,"@type":60,"acceptedAnswer":66},"How does a character advance to the next higher social class?",{"text":67,"@type":63},"A character advances by spending an amount equal to the next higher class’s Purchase Price. The character can climb only one social class per year.",{"name":69,"@type":60,"acceptedAnswer":70},"What happens if a character fails to pay Monthly Upkeep?",{"text":71,"@type":63},"If Monthly Upkeep is not paid for one year, the character is reduced one social class. A running total of the deficit should be kept, and exceptional circumstances can reduce social class more rapidly if the GM chooses.","https://schema.org",{"og:url":32,"og:type":74,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":76,"canonical":32},"index,follow",{"doc_id":78,"site_id":7},508686,1791911467,{"code":4,"msg":81,"data":82},"success",[83,87,90,94,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":84,"show_sort_weight":85,"slug":86},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":88,"slug":89},80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":91,"show_sort_weight":92,"slug":93},"Exam",70,"exam",{"id":95,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},5,"Comic",60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":95,"slug":129},19,"General","general",{"code":4,"msg":81,"data":131},{"doc_id":78,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":26,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":26,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":26,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":30},3985747862600,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","BASIC D20 SOCIAL CLASS  \nIf desired, a social class system can be introduced into your Basic d20 campaign. The social classes listed below are suitable for use in typical d20 fantasy campaigns. Class Code gives the letter designation of the social class for shorthand purposes. The U, M, and L stand for Upper, Middle, and Lower. The underclass is designation by “UC” while the criminal underclass is “CUC.” Class Name gives a plain language name for the class, such as “Esquire Class” or “Servant Class.” Starting Wealth shows how much money a character from that social class receives during character generation. Monthly Upkeep shows how much a character of this social class must spend per month to maintain their lifestyle (or risk dropping to the next lower social class) . Class Purchase Price shows how much money must be spent over and above normal monthly upkeep costs to raise their social class to that level from the next lower social class (subject to GM discretion) . Price Multiple is a multiplier applied to everything the character purchases (even during character generation) . The “% of Society” column shows the percentage of the population in that particular social class. The “% of PCs” column shows what percentage of player characters are from the indicated social class. The last column, Roll, can be used to randomly roll a character’s social class during character generation.  \n\n| Class Code | Class Name | \u003Cbr>Starting Wealth (gp) | Monthly Upkeep | Class Purchase\u003Cbr>Price | Price Multiple | \u003Cbr>% of Society | \u003Cbr>% of PCs | \u003Cbr>Roll (d100) |\n| --- | --- | --- | --- | --- | --- | --- | --- | --- |\n| UUC | Royal | 8d4X100 | 800 gp | -- | X 3 | 0.002% | 1% | 00 |\n| MUC | Noble | 6d4X100 | 400 gp | 32000 gp | X 2 | 0.010% | 3% | 97-99 |\n| LUC | Knighted | 4d4X100 | 200 gp | 16000 gp | X 2 | 0.988% | 9% | 88-96 |\n| UMC | Esquire | 8d4X10 | 100 gp | 8000 gp | X 1.5 | 2.5% | 32% | 56-87 |\n| MMC | Gentle | 6d4X10 | 50 gp | 4000 gp | X 1 | 6.5% | 20% | 36-55 |\n| LMC | Merchant | 4d4X10 | 25 gp | 2000 gp | X 1 | 12% | 15% | 21-35 |\n| ULC | Yeoman | 8d4 | 12 gp | 600 gp | X 1 | 22% | 10% | 11-20 |\n| MLC | Servant | 6d4 | 6 gp | 300 gp | X 1 | 26% | 6% | 05-09 |\n| LLC | Peasant | 4d4 | 2 gp | 100 gp | X 1 | 30% | 4% | 01-04 |\n| UC | Underclass | 2d4 | -- | -- | X 1 | +10-20% | Var. | -- |\n| CUC | Criminal | 6d4X10 | 50 gp | -- | X 1 | +5-10% | Var. | -- |\n\nPlayer characters are exceptional individuals and the majority of adventurers are from higher social classes (sons and daughters of the middle class and upper class who will not inherit wealth or lands) . At start, players can always choose a lower social class than the one rolled for their character, but cannot choose a higher one. Characters can always start out in the Criminal Class, but should record their originally rolled social class.  \nIf a player does not wish to roll on this table at all, the default starting class is MMC.  \nA character’s social class determines their station in the campaign world. More importantly to players, it determines Starting Wealth and Monthly Upkeep costs. The Class Purchase Price allows advancement  \nto the next higher social class in about thirteen years if a character spends twice his monthly upkeep the entire time each month. The Price Multiple gives the multiplier that must be applied to all purchases made by members of that social class. For example, a Noble Class character must pay double for all weapons, armor, clothing, and other items, or risk being ridiculed by his peers and treated as a lower social class individual by inferiors. You must dress the part. Enforcement of the Price Multiplier and campaign ramifications for being a “cheapskate” are left to the imagination of the GM.  \nAlso, characters must pay Monthly Upkeep costs or they risk being reduced in social class. Once a character has failed to pay one year’s worth of Monthly Upkeep, they are reduced one social class. Keep a running total of the deficit. Thus, if a Knighted Cl","cbCaido7qz1yceZp","https://ap.wps.com/l/cbCaido7qz1yceZp","pdf",274129,"English","# Class Attributes\n## Class Codes, Names, and Columns\n## Starting Wealth and Monthly Upkeep\n## Purchase Price and Price Multiple\n# Using the System in Play\n## Choosing or Rolling a Class\n## Advancement and Social Penalties\n## Social Precedence and Roleplaying Impact","[{\"question\":\"What do the class codes and abbreviations like U, M, L, UC, and CUC mean?\",\"answer\":\"U, M, and L indicate Upper, Middle, and Lower. The underclass is designated as UC, and the criminal underclass is designated as CUC.\"},{\"question\":\"How does a character advance to the next higher social class?\",\"answer\":\"A character advances by spending an amount equal to the next higher class’s Purchase Price. The character can climb only one social class per year.\"},{\"question\":\"What happens if a character fails to pay Monthly Upkeep?\",\"answer\":\"If Monthly Upkeep is not paid for one year, the character is reduced one social class. A running total of the deficit should be kept, and exceptional circumstances can reduce social class more rapidly if the GM chooses.\"}]","BASIC D20 SOCIAL CLASS - Introduce a social class system | PDF",1791231996]