[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509164-105":59,"doc-detail-509164-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","barbarian-with-utility-fighter-3","Barbarian-with-Utility - Fighter 3","","Character sheet details for a “Barbarian”-with-Utility, Fighter level 3. It lists ability modifiers and derived defenses, including saving throw modifiers, passive perception/insight/investigation, darkvision, speed, armor and weapon proficiencies, tools, languages, and overall proficiencies & training. Actions, bonus actions, and special traits are provided with mechanical effects such as Second Wind healing, Shifting temporary hit points and appearance changes, Action Surge, and Weapon Bond rituals, plus Beasthide species traits.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/barbarian-with-utility-fighter-3/509164/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/barbarian-with-utility-fighter-3/509164.png","ImageObject",300,407,{"name":92,"@type":93},"Rhys","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the character’s class and level?","Question",{"text":112,"@type":113},"The character is a Fighter at level 3.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What are the “Second Wind” and “Shifting” effects?",{"text":117,"@type":113},"Second Wind (1/Short Rest) lets the character regain 1d10 + 3 HP as a bonus action. Shifting (1/Short Rest) changes appearance for 1 minute and grants +6 temporary HP, with additional benefits based on the shifter subrace.",{"name":119,"@type":110,"acceptedAnswer":120},"How does “Weapon Bond” work?",{"text":121,"@type":113},"The character can perform a 1-hour ritual to bond with one weapon. Afterward, they can’t be disarmed unless incapacitated, and they can summon the bonded weapon as a bonus action if it’s on the same plane of existence.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509164,1791512507,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":19,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":29},687207024643,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","CHARACTER NAME  \n\n|  |\n| --- |\n| CLASS & LEVEL PLAYER NAME SPECIES BACKGROUND EXPERIENCE POINTS |\n|  |\n\n\"Barbarian\"-with-Utility  \nFighter 3  \nBeasthide  \nconnorfsh  \n| | +5\u003Cbr>-1 +5 +1 +0 +1 | Strength\u003Cbr>Dexterity Constitution Intelligence\u003Cbr>Wisdom\u003Cbr>Charisma |\n| --- | --- | --- |\n| Saving Throw Modifiers\u003Cbr>SAVING THROWS |  |  |\n\n\n| | -1\u003Cbr>+0 +1 | Acrobatics DEX Animal Handling Arcana INT | WIS |\n| --- | --- | --- | --- |\n|  |  +5  Athletics STR |  |  |\n|  | +1\u003Cbr>+1 +0\u003Cbr>+3\u003Cbr>+1 +0 +3\u003Cbr>+2\u003Cbr>+1 +1 +1 -1 -1 +2 | Deception CHA\u003Cbr>History INT Insight WIS Intimidation CHA Investigation INT\u003Cbr>Medicine WIS\u003Cbr>Nature INT Perception WIS\u003Cbr>Performance CHA\u003Cbr>Persuasion CHA\u003Cbr>Religion INT\u003Cbr>Sleight of Hand DEX\u003Cbr>Stealth DEX\u003Cbr>Survival WIS |  |\n|  | \u003Cbr>SKILLS |  |  |\n\n12 PASSIVE PERCEPTION  \n10 PASSIVE INSIGHT  \n11 PASSIVE INVESTIGATION  \nDarkvision 60 ft.  \nSENSES  \nDEFENSES  \n30 ft. (Walking)  \nSPEED  \n=== ARMOR ===  \nHeavy Armor, Light Armor, Medium Armor, Shields  \n=== WEAPONS ===  \nMartial Weapons, Simple Weapons  \n=== TOOLS ===  \nDice Set, Vehicles (Land)  \n=== LANGUAGES === Common  \nPROFICIENCIES & TRAINING  \n\n| === ACTIONS === Standard Actions\u003Cbr>Attack, Magic, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object, Study, Influence\u003Cbr>=== BONUS ACTIONS === Second Wind • 1 / Short Rest\u003Cbr>Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.\u003Cbr>Shifting • 1 / Short Rest\u003Cbr>Once per short rest as a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until | you revert to your normal appearance as a bonus action. When you shift, you gain +6 temp HP and additional benefits that depend on your shifter subrace.\u003Cbr>=== SPECIAL ===\u003Cbr>Action Surge • 1 / Short Rest\u003Cbr>You can take one additional action on your turn. This can be used 1 times per short rest.\u003Cbr>Weapon Bond\u003Cbr>You can perform a 1 hour ritual to create a magical bond between yourself and one weapon. Once completed, you can't be disarmed of the weapon unless you are incapacitated, and you can summon itas a bonus action to your hand (if it's on the same |\n| --- | --- |\n| ACTIONS |  |\n\nNAME  \nLongsword  \nUnarmed Strike  \nHIT  \n+5  \n+5  \nDAMAGE/TYPE  \n1d8+3 Slashing  \n4 Bludgeoning  \nNOTES  \nMartial, Versatile, Sap  \nWEAPON ATTACKS & CANTRIPS  \nTM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.  \nCHARACTER NAME  \n\"Barbarian\"-with-Utility  \n\n|  |\n| --- |\n| Fighter 3 PLAYER NAME\u003Cbr>connorfsh CLASS & LEVEL Beasthide Soldier EXPERIENCE POINTS\u003Cbr>(Milestone) SPECIES BACKGROUND |\n|  |\n\n=== FIGHTER FEATURES ===  \n* Hit Points • PHB 71  \n* Proficiencies • PHB 71  \n* Fighting Style • PHB 72 You adopt a fighting style specialty.  \n| Defense • PHB  \nWhile you are wearing armor, you gain a +1 bonus to AC.  \n* Second Wind • PHB 72  \nOnce per short rest, you can use a bonus action to regain 1d10 + 3 HP.  \n| 1 / Short Rest • 1 Bonus Action  \n* Action Surge • PHB 72  \nYou can take one additional action on your turn. This can be used 1 times per short rest.  \n| 1 / Short Rest • Special  \n* Martial Archetype • PHB 72  \n| Eldritch Knight  \n* Spellcasting • PHB 75  \nYou can cast known wizard spells using INT as your spellcasting modifier (Spell DC 11, Spell Attack +3) .  \n* Weapon Bond • PHB 75  \nYou can perform a 1 hour ritual to create a magical bond between yourself and one weapon. Once completed, you can't be disarmed of the weapon unless you are incapacitated, and you can summon itas a bonus action to your hand (if it's on the same plane of existence) . You can have up to two bonded weapons.  \n| Special  \n=== BEASTHIDE SPECIES TRAITS ===  \n* Darkvision • ERftLW 34  \nYou can see in dim light within [60 ft. as](60 ft. as) if it were bright light, and in darkness as if it were dim light. You can’t discern color i","cbCaih79G31qynK4","https://ap.wps.com/l/cbCaih79G31qynK4","pdf",686884,"English","# Character Sheet Overview\n## Class, Level, and Species\n## Abilities, Defenses, and Senses\n## Actions, Bonus Actions, and Special Traits\n## Weapons, Tools, Languages, and Features","[{\"question\":\"What is the character’s class and level?\",\"answer\":\"The character is a Fighter at level 3.\"},{\"question\":\"What are the “Second Wind” and “Shifting” effects?\",\"answer\":\"Second Wind (1/Short Rest) lets the character regain 1d10 + 3 HP as a bonus action. Shifting (1/Short Rest) changes appearance for 1 minute and grants +6 temporary HP, with additional benefits based on the shifter subrace.\"},{\"question\":\"How does “Weapon Bond” work?\",\"answer\":\"The character can perform a 1-hour ritual to bond with one weapon. Afterward, they can’t be disarmed unless incapacitated, and they can summon the bonded weapon as a bonus action if it’s on the same plane of existence.\"}]","Barbarian-with-Utility - Fighter 3 | PDF",1791234541]