[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-645319-105":59,"doc-detail-645319-en":129},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":122,"head_meta":124,"extra_data":126,"updated_unix":128},105,"en","bandai-namco-group-integrated-report-2020","BANDAI NAMCO Group Integrated Report 2020","","BANDAI NAMCO Group Integrated Report 2020 outlines the company’s entertainment business across toys, network content, home video games, amusement machines, facilities, and visual/music production. It presents the mission “Dreams, Fun and Inspiration” and the vision as the leading innovator in global entertainment. The report describes growth milestones such as the Restart Plan, the IP axis strategy, organizational changes, and medium-term planning results, including FY2020.3 performance amid COVID-19 impacts.",{"@graph":69,"@context":121},[70,84,104],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/bandai-namco-group-integrated-report-2020/645319/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":98,"encodingFormat":97,"isAccessibleForFree":99,"interactionStatistic":100},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/bandai-namco-group-integrated-report-2020/645319.png","ImageObject",300,407,{"name":92,"@type":93},"Pentious","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-23",true,{"@type":101,"interactionType":102,"userInteractionCount":4},"InteractionCounter",{"@type":103},"ViewAction",{"@type":105,"mainEntity":106},"FAQPage",[107,113,117],{"name":108,"@type":109,"acceptedAnswer":110},"What is the BANDAI NAMCO Group’s mission and vision stated in the report?","Question",{"text":111,"@type":112},"The mission is “Dreams, Fun and Inspiration,” described as the engine of happiness. The vision positions the company as the leading innovator in global entertainment through continuous exploration of entertainment opportunities.","Answer",{"name":114,"@type":109,"acceptedAnswer":115},"How did the Group respond to earlier performance challenges described in “Our Growth Track”?",{"text":116,"@type":112},"After the 2005 integration, the report notes difficulty responding adequately to market and customer changes, leading to slower operations. In 2010, the Group launched the Restart Plan to transform into a speedy group under the IP axis strategy.",{"name":118,"@type":109,"acceptedAnswer":119},"What impact did COVID-19 have on performance in FY2020.3?",{"text":120,"@type":112},"The report states that despite the influence of the spread of COVID-19 in the fourth quarter of FY2020.3, the Group achieved the annual plans for both net sales and operating profit.","https://schema.org",{"og:url":83,"og:type":123,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":125,"canonical":83},"index,follow",{"doc_id":127,"site_id":62},645319,1792727756,{"code":4,"msg":5,"data":130},{"doc_id":127,"user_id":131,"nickname":92,"user_avatar":132,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":133,"file_id":134,"file_url":135,"file_type":136,"file_size":137,"view_count":4,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":138,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":128,"read_time":143},1374404730887,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","BANDAI NAMCO Group  \nINTEGRATED REPORT 2020  \nThe BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, network content, home video games, amusement machines, amusement facilities, and visual and music content.  \nOUR MISSION STATEMENT  \nDreams, Fun and Inspiration  \n“Dreams, Fun and Inspiration” are the Engine of Happiness.  \nThrough our entertainment products and services, BANDAI NAMCO will continue to provide  \n“Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm.  \nOUR VISION  \nThe Leading Innovator in Global Entertainment  \nAs an entertainment leader across the ages, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun andwill earn their trust as “the Leading Innovator in Global Entertainment.”  \nCONTENTS  \n02  OUR GROWTH TRACK  \n04  THE BANDAI NAMCO GROUP—1 YEAR OF RESULTS  \n06  MAJOR IP IN GROUP PRODUCTS AND SERVICES  \n08  THE GROUP’S GREATEST STRENGTH—THE IP AXIS STRATEGY  \n10  THE BANDAI NAMCO GROUP—OUR VALUE CREATION PROCESS  \n12  BOARD OF DIRECTORS AND AUDIT & SUPERVISORY BOARD MEMBERS  \n14  PRESIDENT’S MESSAGE  \n18  ADDRESSING THE SPREAD OF THE COVID-19 INFECTION  \n20  MESSAGE FROM THE CFO  \n22  MESSAGES FROM THE PRESIDENTS OF UNIT CORE COMPANIES  \n32  MID-TERM PLAN PROGRESS AND RESULTS  \n39  SPECIAL FEATURE: MAXIMIZING THE VALUE OF LONG-TERM, ESTABLISHED IPs  \n50  ESG SECION  \nMESSAGE FROM THE DIRECTOR IN CHARGE OF ESG / ROUNDTABLE DISCUSSION AMONG OUTSIDE DIRECTORS / CORPORATE GOVERNANCE / OFFICER SYSTEM / PERSONNEL STRATEGY / CSR INITIATIVES  \n78  FINANCIAL SECTION  \n120  OVERVIEW OF MAIN GROUP COMPANIES  \n122  CORPORATE DATA  \nGROUP ORGANIZATION  \nToys and Hobby Unit  \nNetwork Entertainment Unit  \nReal Entertainment Unit  \nVisual and Music Production Unit  \nIP Creation Unit  \nAffiliated Business Companies  \nOur website provides a variety of information about the BANDAI NAMCO Group, such as IR information and CSR initiatives.  \nPlease utilize the website in conjunction with this report.  \n[www.bandainamco.co.jp/en/index.html](www.bandainamco.co.jp/en/index.html)  \nAbout Integrated Report 2020  \nIn editing this report, we made reference to the International Integrated Reporting Framework of the International Integrated Reporting Council (IIRC) .  \nForward-Looking Statements  \nThe forward-looking statements in this report are based on the information available to management as of August 2020 and include various risks and uncertainties. Accordingly, actual results may differ materially from these projections for a variety of reasons. Major factors that could influence actual results include changes in the BANDAI NAMCO Group’s operating environment, market trends, and exchange rate fluctuations.  \nNotes:  \n1. Figures in this report have been rounded down.  \n2. FY2020.3 represents the one-year period ended March 31, 2020.  \n3. Unless otherwise noted, figures in this report are as of August 2020.  \n1  \nOUR GROWTH TRACK  \nThe BANDAI NAMCO Group was created in September 2005 through the management integration of BANDAI CO., LTD., and NAMCO LIMITED. After the integration, the Group moved quickly to leverage synergy effects by implementing a range of internal measures. However, we were not able to respond adequately to changes in our markets and customers. Our operational speed declined, and we did not effectively utilize the strengths of each Group company. As a result, our performance was sluggish. In response, in April 2010 we launched the Restart Plan with the objective of transforming ourselves into a speedy Group under the IP axis strategy. The Group worked together to maximize the shared value of IP. Our performance recovered, and we set new record highs for net sales and operating profit in FY2019.3 . In FY2020.3, despite the influence of the spread of COVID-19 in the fourth quarter, we achieved the annual plans for both net sales and op","cbCaic7OABDj4j10","https://ap.wps.com/l/cbCaic7OABDj4j10","pdf",5931816,125,"English","# Contents\n## Our Growth Track\n## The BANDAI NAMCO Group—1 Year of Results\n## Major IP in Group Products and Services\n## The Group’s Greatest Strength—The IP Axis Strategy\n## The BANDAI NAMCO Group—Our Value Creation Process\n## Board of Directors and Audit & Supervisory Board Members\n## President’s Message\n## Addressing the Spread of the COVID-19 Infection\n## Financial Section","[{\"question\":\"What is the BANDAI NAMCO Group’s mission and vision stated in the report?\",\"answer\":\"The mission is “Dreams, Fun and Inspiration,” described as the engine of happiness. The vision positions the company as the leading innovator in global entertainment through continuous exploration of entertainment opportunities.\"},{\"question\":\"How did the Group respond to earlier performance challenges described in “Our Growth Track”?\",\"answer\":\"After the 2005 integration, the report notes difficulty responding adequately to market and customer changes, leading to slower operations. In 2010, the Group launched the Restart Plan to transform into a speedy group under the IP axis strategy.\"},{\"question\":\"What impact did COVID-19 have on performance in FY2020.3?\",\"answer\":\"The report states that despite the influence of the spread of COVID-19 in the fourth quarter of FY2020.3, the Group achieved the annual plans for both net sales and operating profit.\"}]","BANDAI NAMCO Group Integrated Report 2020 | PDF",315]