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Included topics span foundational game development and programming in Java, object-oriented design, freehand and digital drawing, data structures and algorithms, image and video processing, computer graphics programming, human-computer interaction, and 2D animation principles, plus information management and modeling and 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TECHNOLOGY COURSE OFFERINGS FOR SY 2022-2023  \n\n| FIRST YEAR |  |  |  |\n| --- | --- | --- | --- |\n| First Semester Subject Title |  | Unit | Course Description |\n| EMC 1 | Introduction to EMC | 3.0 | This course is one of the foundations in the effective rendition for the higher level of game design and development. This course provides an introduction to game development and covers topics in animation of shapes and objects, slideshow creation, incorporation of media to movies and adding keyframes. |\n| CCE 102/L | Computer Programming 1 | 3 | This course introduces the students to the fundamentals of logic formulation together with their implementation in the Java programming language with the use of Eclipse as the Integrated Development Environment. It covers fundamental programming concepts such as algorithmic processes, data types, variables, objects, expressions, control structures (sequence, selection and looping), file handling, methods and arrays. |\n\n\n| Second Semester Subject Title |  | Unit | Course Description |\n| --- | --- | --- | --- |\n| CCE 103/L | Computer Programming 2 | 3 | This course covers the object-oriented design, encapsulation and information hiding, separation of behavior and implementation, classes and subclasses, inheritance, polymorphism, class hierarchies, and collection classes and iteration protocols. This includes the applications and implementation of the relationship between an object and its corresponding class and use appropriate algorithm for solving computing problems. |\n\n\n| EMC 2/L | Freehand and Digital Drawing | 3 | This course covers basic computer illustration skills: seeing proportions, angles, spatial relationships and grounds: expressing ideas visually using varying techniques, rules of composition, and subject matter; understanding the necessity of thoroughly formulating and investigating ideas, doing practice sketches; appreciation of a finished work of digital art. |\n| --- | --- | --- | --- |\n\n\n| SECOND YEAR |  |  |  |\n| --- | --- | --- | --- |\n| First Semester Subject Title |  | Unit | Course Description |\n| EMC3/L | Introduction to Game Design and Development | 3.0 | This course gives an overview of the game development process from conception to production. It also discusses a history of game development here and abroad, and exposure to positions, job responsibilities that each member of a game development team has along with the industry requirements for the creation of a game design document (GDD) and technical design document (TDD) . Game design includes game play, storytelling, challenges, and basic interactive design, which includes interface design, information design and world interaction. Students will experience designing a small casual game and understand the complexities in developing these projects. The experience will be used as a foundation for more advanced courses in the program. |\n| EMC 4/L | Data Structures and Algorithms | 3.0 | This course introduces the students the principles of the data structures implementations using Java language. It covers different algorithms that show how to model a variety of real-world problems in computing using appropriate forms of linear and hierarchical data structures and representing organization of a hierarchical file system and database file structure. |\n| DA 1/L | Image and Video Processing | 3.0 | This course introduces the basic fundamentals of motion picture cinematography, to include both technical knowledge and artistic application. Special focus will be placed on the specific camera and lighting equipment tobe used throughout the duration of the digital animation curriculum. Topics will include, but are not limited to: camera operation, composition and framing, lens choice, camera movement, setting proper exposure, lighting, collaboration, blocking, continuity and all aspects of visual storytelling. |\n\n\n","cbCaip9za2zFPHB6","https://ap.wps.com/l/cbCaip9za2zFPHB6","pdf",167164,"English","# First Year\n## First Semester\n## Second Semester\n# Second Year\n## First Semester","[{\"question\":\"Which semesters are included in the course offerings for SY 2022-2023?\",\"answer\":\"The document organizes subjects by year and semester, including first-year first semester, first-year second semester, and second-year first semester (with additional second-semester entries shown partially).\"},{\"question\":\"What programming courses are offered in the first year?\",\"answer\":\"Computer Programming 1 (CCE 102/L) and Computer Programming 2 (CCE 103/L) are listed, covering Java fundamentals and then object-oriented design topics such as inheritance and polymorphism.\"},{\"question\":\"What are the key topics covered in the animation-related courses?\",\"answer\":\"The offerings include Freehand and Digital Drawing, Principles of 2D Animation, and Modeling and Rigging, focusing on visual skills, animation processes and storytelling, and techniques to build and rig animation elements.\"}]","BACHELOR OF SCIENCE IN ENTERTAINMENT AND MULTIMEDIA COMPUTING - DIGITAL ANIMATION TECHNOLOGY COURSE OFFERINGS FOR SY 2022-2023 | PDF",1789638631,18]