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The study argues that augmented reality supports enhancing, motivating, and stimulating learners’ understanding, particularly where traditional instructional learning is inadequate or difficult. 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Reality Environments in Learning, Communicational and Professional Contexts in Higher  \nEducation  \nJorge Martín Gutiérrez  \n[jmargu@ull.edu.es](jmargu@ull.edu.es)  \nUnidad para la Docencia Virtual. Escuela Superior de Ingeniería y Tecnología Universidad de La Laguna, Spain  \nMaría Dolores Meneses Fernández  \n[dmeneses@ull.edu.es](dmeneses@ull.edu.es)  \nUnidad para la Docencia Virtual. Facultad de Ciencias Políticas, Sociales y de la  \nComunicación.  \nUniversidad de La Laguna, Spain  \nAbstract  \nThis paper explores educational and professional uses of augmented learning environment concerned with issues of training and entertainment. We analyze the state-of-art research of some scenarios based on augmented reality. Some examples for the purpose of education and simulation are described. These applications show that augmented reality can be means of enhancing, motivating and stimulating learners’ understanding of certain events, especially those for which the traditional notion of instructional learning have proven inappropriate or difficult. Furthermore, the students can learn in a quick mode by interacting on the augmented environments .  \nKey words  \nAugmented Reality; Augmented learning environment; Academic Performance; Specialized Communication; High Education .  \nJ.Martín Gutiérrez & M.D. Meneses Fernández 22 Digital Education Review-Number 26, December2014-[http://greav.ub.edu/der/](http://greav.ub.edu/der/)  \nEntornos de Realidad Aumentada aplicados al aprendizaje y acontextos comunicativos y profesionales en educación  \nsuperior  \nJorge Martín Gutiérrez  \n[jmargu@ull.edu.es](jmargu@ull.edu.es)  \nUnidad para la Docencia Virtual. Escuela Superior de Ingeniería y Tecnología Universidad de La Laguna, Spain  \nMaría Dolores Meneses Fernández  \n[dmeneses@ull.edu.es](dmeneses@ull.edu.es)  \nUnidad para la Docencia Virtual. Facultad de Ciencias Políticas, Sociales y de la  \nComunicación .  \nUniversidad de La Laguna, Spain  \nResumen  \nEste artículo explora los usos educativos y profesionales de los entornos aumentados en situaciones de aprendizaje, formación y entretenimiento . Los autores revisan la investigación de algunos escenarios basados en la realidad aumentada, a través de la revisión del estado del arte de la aplicación de esta tecnología de visualización en contextos distintos . Para ello se describen algunos ejemplos de simulación en educación. Lasaplicaciones tratadas muestran que la realidad aumentada es un medio para mejorar, motivar y estimular la comprensión de los alumnos en ciertas situaciones, sobre todo aquellas en las que la noción tradicional deaprendizaje resulta inadecuada o de aplicación difícil. Además, se ejemplificacómo los estudiantes pueden aprender de modo rápido mediante la interacción en entornos aumentados .  \nPalabras clave  \nRealidad Aumentada; entornos aumentados de aprendizaje; rendimiento académico; comunicación especializada; educación superior .  \nJ.Martín Gutiérrez & M.D. Meneses Fernández 23 Digital Education Review-Number 26, December2014-[http://greav.ub.edu/der/](http://greav.ub.edu/der/)  \nI. Introduction  \nAugmented reality is a technology which encourages the perception that user has of reality introducing virtual elements in the same one . It’s not limited just to implementation of virtual elements as it also may erase objects which belong to the real world.  \nR. Azuma (1997) defines augmented reality as ‘an environment that includes both virtual reality and real-world elements. For instance, an AR user might wear translucent goggles; through these, he could see the real world, as well as computer-generated images projected on top of that world.’  \nAccording to this statement, augmented reality is an environment, which included element from virtual reality and elements of the real world at the same time . Besides, it can be interactive in real time . The virtual o","cbCaiaUB7bSVJo9Q","https://ap.wps.com/l/cbCaiaUB7bSVJo9Q","pdf",756555,14,"English","# Abstract\n# Introduction\n## Definition and core characteristics of augmented reality\n## Current adoption and educational outlook\n## Mobile accessibility and expected growth","[{\"question\":\"How does the paper define augmented reality?\",\"answer\":\"It describes augmented reality as an environment that combines virtual elements with real-world elements, enabling real-time interaction and 3D registration.\"},{\"question\":\"What educational value does augmented reality offer according to the paper?\",\"answer\":\"The paper states that augmented reality can enhance, motivate, and stimulate learners’ understanding, especially in situations where traditional instruction is inadequate.\"},{\"question\":\"Why is augmented reality expected to grow in higher education?\",\"answer\":\"The paper cites horizon reports and related forecasts suggesting AR will become a technical trend in higher education within a near-term window, aided by blending virtual and real experiences.\"}]","Augmented Reality Environments in Learning - Communicational and Professional Contexts in Higher Education | PDF",1792091077,35]