[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-31701":3,"doc-seo-31701":27},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"file_id":15,"file_url":16,"file_type":17,"file_size":18,"view_count":4,"is_deleted":4,"is_public":19,"is_downloadable":19,"audit_status":19,"page_count":20,"language":21,"language_code":22,"table_of_contents":23,"faqs":24,"seo_title":13,"seo_description":14,"update_tm":25,"read_time":26},31701,1099513958762,"Logic","https://ap-avatar.wpscdn.com/avatar/1000023916a998db790?_k=1776737595927829259",8,"Research & Report","Augmented Reality: An Overview","Augmented Reality (AR) is defined as a real-time direct or indirect view of the physical world enhanced by overlaying virtual, computer-generated information. AR supports interactive, 3D-registered experiences that combine real and virtual objects, and can extend beyond vision to all senses, including sensory substitution for missing or impaired faculties. The chapter outlines key historical milestones, from early multisensory cinema concepts to head-mounted displays, optical see-through systems, early AR prototypes and influential surveys.","cbCaia21NRAUczaV","https://ap.wps.com/l/cbCaia21NRAUczaV","pdf",1422881,1,44,"English","en","# Introduction\n## Definition and capabilities\n## Application classes\n# History\n## Early concepts and prototypes\n## Milestones in AR systems","[{\"question\":\"How is Augmented Reality (AR) defined in this chapter?\",\"answer\":\"AR is defined as a real-time view of a physical environment that is enhanced by adding virtual, computer-generated information. It is interactive and registered in 3D while combining real and virtual objects.\"},{\"question\":\"What does the chapter say AR can do beyond visual display technologies?\",\"answer\":\"AR is not limited to specific display devices like head-mounted displays and is not restricted to sight. It can potentially augment multiple senses and support sensory substitution, such as audio cues for visual impairment or visual cues for hearing impairment.\"},{\"question\":\"What is Milgram’s Reality-Virtuality Continuum and where does AR fit?\",\"answer\":\"Milgram’s continuum spans from the real environment to the virtual environment. Augmented Reality (AR) lies closer to the real world, while Augmented Virtuality (AV) lies closer to a fully virtual environment.\"},{\"question\":\"What are some major historical developments mentioned for AR?\",\"answer\":\"The chapter traces AR’s roots from 1950s multisensory cinema ideas (e.g., Sensorama) through the invention of head-mounted displays (Ivan Sutherland), early augmented systems like optical see-through displays and Videoplace, and later survey work (Ronald Azuma) and early mobile AR games such as ARQuake.\"}]",1780002023,111,{"code":4,"msg":28,"data":29},"ok",{"site_id":30,"language":22,"slug":31,"title":13,"keywords":32,"description":14,"schema_data":33,"social_meta":88,"head_meta":90,"extra_data":92,"updated_unix":25},105,"augmented-reality-an-overview","",{"@graph":34,"@context":87},[35,52,66],{"@type":36,"itemListElement":37},"BreadcrumbList",[38,42,46,49],{"item":39,"name":40,"@type":41,"position":19},"https://docshare.wps.com","Home","ListItem",{"item":43,"name":44,"@type":41,"position":45},"https://docshare.wps.com/document/","Document",2,{"item":47,"name":12,"@type":41,"position":48},"https://docshare.wps.com/document/research-report/",3,{"item":50,"name":13,"@type":41,"position":51},"https://docshare.wps.com/document/augmented-reality-an-overview/31701/",4,{"url":50,"name":13,"@type":53,"author":54,"headline":13,"publisher":56,"fileFormat":59,"description":14,"dateModified":60,"datePublished":60,"encodingFormat":59,"isAccessibleForFree":61,"interactionStatistic":62},"DigitalDocument",{"name":9,"@type":55},"Person",{"url":39,"name":57,"@type":58},"DocShare","Organization","application/pdf","2026-05-28",true,{"@type":63,"interactionType":64,"userInteractionCount":4},"InteractionCounter",{"@type":65},"ViewAction",{"@type":67,"mainEntity":68},"FAQPage",[69,75,79,83],{"name":70,"@type":71,"acceptedAnswer":72},"How is Augmented Reality (AR) defined in this chapter?","Question",{"text":73,"@type":74},"AR is defined as a real-time view of a physical environment that is enhanced by adding virtual, computer-generated information. It is interactive and registered in 3D while combining real and virtual objects.","Answer",{"name":76,"@type":71,"acceptedAnswer":77},"What does the chapter say AR can do beyond visual display technologies?",{"text":78,"@type":74},"AR is not limited to specific display devices like head-mounted displays and is not restricted to sight. It can potentially augment multiple senses and support sensory substitution, such as audio cues for visual impairment or visual cues for hearing impairment.",{"name":80,"@type":71,"acceptedAnswer":81},"What is Milgram’s Reality-Virtuality Continuum and where does AR fit?",{"text":82,"@type":74},"Milgram’s continuum spans from the real environment to the virtual environment. Augmented Reality (AR) lies closer to the real world, while Augmented Virtuality (AV) lies closer to a fully virtual environment.",{"name":84,"@type":71,"acceptedAnswer":85},"What are some major historical developments mentioned for AR?",{"text":86,"@type":74},"The chapter traces AR’s roots from 1950s multisensory cinema ideas (e.g., Sensorama) through the invention of head-mounted displays (Ivan Sutherland), early augmented systems like optical see-through displays and Videoplace, and later survey work (Ronald Azuma) and early mobile AR games such as ARQuake.","https://schema.org",{"og:url":50,"og:type":89,"og:title":13,"og:site_name":57,"og:description":14},"article",{"robots":91,"canonical":50},"index,follow",{"doc_id":7,"site_id":30}]