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Includes damage and stress health threshold rules, the Marked for Death feature (spend Hope to create/clear stress and apply bonus damage while controlling only one marked adversary), and the Get In & Get Out action. Provides suggested traits and stat modifiers, weapon and armor recommendations, starting take/choose lists, and selectable character description lists plus progression options.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/assassin-v15-character-guide-the-void/511179/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/assassin-v15-character-guide-the-void/511179.png","ImageObject",300,407,{"name":92,"@type":93},"Asher","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":52},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How do Hope and Stress work for the Assassin?","Question",{"text":112,"@type":113},"Spend a Hope to use an experience or help an ally. Grim Resolve lets you spend 3 Hope to clear 2 Stress.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What is Marked for Death and how does it affect attacks?",{"text":117,"@type":113},"On a successful weapon attack, you can mark a Stress to make the target Marked for Death. Attacks against a marked target gain bonus damage equal to +1d4 per tier, and you can only have one marked adversary at a time.",{"name":119,"@type":110,"acceptedAnswer":120},"What options are used to build the Assassin character description?",{"text":121,"@type":113},"Choose equipment and then select multiple traits from lists for clothing, eyes, body, and skin color/attitude. You also choose options that grant bonuses like trait improvements, Hit Point and Stress slots, or additional domain and subclass progression.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511179,1791518762,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":52,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":81,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":8},687197207639,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","Recall Analyze Comprehend  \n~~   DAMAGE & HEALTH   ~~  \nAdd your current level to your damage thresholds.  \nMINOR Damage  \nMark 1 HP  \nmajor Damage  \nMark 2 HP  \nsevere Damage  \nMark 3 HP  \nSTRESS     \nSpend a Hope to use an experience or help an ally.  \nGrim Resolve: Spend 3 Hope to clear 2 Stress.  \ngold  \nHANDFULS BAGS CHEST  \nMARKED FOR DEATH  \nOn a successful weapon attack, you can mark a Stress to make the target Marked for Death. Attacks you make against a target that’s Marked for Death gain a bonus to damage equal to +1d4 per tier.  \nYou can only have one adversary Marked for Death at a time, and can’t transfer or remove the condition except by defeating the target. The GM can spend a number of Fear equal to your Proﬁciencyto remove the Marked for Death condition. Otherwise, it ends automatically when you take a rest.  \nGET IN & GET OUT  \nSpend a Hope to ask the GM for either a quick or inconspicuous way into or out of a building or structure you can see. The next roll you make that capitalizes on this information has advantage.  \n[The Void v1.5 | Terms at Daggerheart.com](The Void v1.5 | Terms at Daggerheart.com)  \nPRIMARY  \nNAME TRAIT & RANGE DAMAGE DICE & TYPE  \nFEATURE  \nsecondary  \nNAME TRAIT & RANGE DAMAGE DICE & TYPE  \nFEATURE  \nactive weapons     \nNAME BASE THRESHOLDS BASE SCORE  \nFEATURE  \n\n| INVENTORY |\n| --- |\n| inventory weapon\u003Cbr>\u003Cbr> PRIMARY\u003Cbr> SECONDARY\u003Cbr>\u003Cbr>NAME TRAIT & RANGE DAMAGE DICE & TYPE\u003Cbr>FEATURE\u003Cbr>inventory weapon\u003Cbr>\u003Cbr> PRIMARY\u003Cbr> SECONDARY\u003Cbr>\u003Cbr>NAME TRAIT & RANGE DAMAGE DICE & TYPE\u003Cbr>FEATURE |\n\nASSASSIN As an assassin, you utilize unmatched stealth and precision to ambush the unwary.  \nCharacter guide  \nSUGGESTED TRAITS  \n+2 Agility, -1 Strength, +1 Finesse,  \n+0 Instinct, +0 Presence, +1 Knowledge  \nSUGGESTED PRIMARY WEAPON Broadsword-Agility Melee-d8 phy-One-Handed Reliable: +1 to attack rolls  \nSUGGESTED SECONDARY WEAPON Short Sword-Agility Melee-d8 phy-One-HandedPaired: +2 to primary weapon damage to targets within Melee range  \nSUGGESTED ARMOR  \nLeather Armor-Thresholds 6/13-Score 3  \nINVENTORY CHARACTER DESCRIPTION  \nTAKE:  \na torch, 50 feet of rope, basic supplies, and a handful of gold  \nTHEN CHOOSE BETWEEN:  \na Minor Health Potion ORa Minor Stamina Potion  \nAND EITHER:  \na list of names with several marked off  \nOR  \na mortar and pestle inscribed with a mysterious insignia  \nChoose one (or more) from each line,  \nor write your own description.  \nClothes that are: sinister, weathered, hooded,ﬁnely tailored, incognito, padded for silence Eyes like: carnations, earth, endless ocean, ﬁre, ivy, lilacs, night, seafoam, winter  \nBody that’s: broad, carved, curvy, lanky, rotund, short, stocky, tall, thin, tiny, toned  \nSkin the color of: ashes, clover, falling snow, ﬁne sand, obsidian, rose, sapphire, wisteria Attitude like: a hidden razor, a judge, an owl, a butcher, a coiled viper, a merchant, a hunter  \nChoose two options from the list below and mark them.  \n Gain a +1 bonus to two unmarked character traits and mark them.  \n Permanently gain one Hit Pointslot.  \n Permanently gain one Stress slot.  \n Permanently gain a +1 bonus to two Experiences.  \n Choose an additional domain card of your level or lower from a domain you have access to (up to level 4).  \n Permanently gain a +1 bonus to your Evasion.  \nUpdate your level and adjust your damage thresholds accordingly. Take an additional domain card of your level or lower from a domain you have access to.  \n[The Void v1.5 | Terms at Daggerheart.com](The Void v1.5 | Terms at Daggerheart.com)  \nAnswer any of the following background questions.  \nYou can also create your own questions.  \nAsk your fellow players one of the following questions for their character to answer, or create your own questions.  \nWhat about me frightens you?   \nThen work with the GM to generate two starting Experiences for your character.  \nChoose two options from the list below or any from the previous tier and mark them.  \nGain a +1 bonus to two unmarked char","cbCaimadDIz3G5Fx","https://ap.wps.com/l/cbCaimadDIz3G5Fx","pdf",2233214,"English","# Damage & Health\n## Stress and Hope mechanics\n# Assassin Character Guide\n## Suggested traits\n## Suggested weapons\n## Suggested armor\n# Inventory and starting choices\n## Minor potion selection\n## Character description selection","[{\"question\":\"How do Hope and Stress work for the Assassin?\",\"answer\":\"Spend a Hope to use an experience or help an ally. Grim Resolve lets you spend 3 Hope to clear 2 Stress.\"},{\"question\":\"What is Marked for Death and how does it affect attacks?\",\"answer\":\"On a successful weapon attack, you can mark a Stress to make the target Marked for Death. Attacks against a marked target gain bonus damage equal to +1d4 per tier, and you can only have one marked adversary at a time.\"},{\"question\":\"What options are used to build the Assassin character description?\",\"answer\":\"Choose equipment and then select multiple traits from lists for clothing, eyes, body, and skin color/attitude. You also choose options that grant bonuses like trait improvements, Hit Point and Stress slots, or additional domain and subclass progression.\"}]","Assassin - v1.5 - Character Guide - The Void | PDF",1791249135]