[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511177-105":59,"doc-detail-511177-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","assassin-part-1-character-guide","Assassin - Part 1 - Character guide","","Assassin character guide content for a tabletop roleplaying system, detailing stealth-focused abilities and mechanics. It covers damage thresholds (minor, major, severe) and Stress management, including spending Hope for experiences or ally support and resolving Stress with Grim Resolve. It provides feature-style rules for ambush and forced reaction rolls, and for entering or exiting a building via GM-guided guidance with advantage on the next roll. It also specifies character creation steps, suggested traits, weapon and armor choices, inventory items, and background/domain progression prompts.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/assassin-part-1-character-guide/511177/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/assassin-part-1-character-guide/511177.png","ImageObject",300,407,{"name":92,"@type":93},"Noah","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does Ambush work for the Assassin?","Question",{"text":112,"@type":113},"When moving into Melee and making a successful weapon attack, the Assassin can mark a Stress to force the target to make a reaction roll with Difficulty equal to 10 + their level. On a failure, the attack’s damage increases by a number of d6 equal to their tier.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What can the Assassin do using Hope?",{"text":117,"@type":113},"Spend a Hope to use an experience or help an ally. Hope can also be spent to ask the GM for a quick or inconspicuous way into or out of a visible building or structure, granting advantage on the next roll that capitalizes on that information.",{"name":119,"@type":110,"acceptedAnswer":120},"What starting choices and traits does the Assassin guide recommend?",{"text":121,"@type":113},"Suggested traits include +1 Agility, -1 Strength, +2 Finesse, +1 Instinct, and 0 Presence and 0 Knowledge. It recommends a Dagger-Finesse melee weapon and a Hand Crossbow secondary weapon, leather armor with defined thresholds/score, and starting inventory including a torch, rope, basic supplies, and gold, plus a choice between minor health or minor stamina potions.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511177,1791512067,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":81,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":24},8796095462418,"https://ap-avatar.wpscdn.com/avatar/80000253c1241d02b47?x-image-process=image/resize,m_fixed,w_180,h_180&k=1778826106357471780","Recall Analyze Comprehend  \n~~   DAMAGE & HEALTH   ~~  \nAdd your current level to your damage thresholds.  \nMINOR Damage  \nMark 1 HP  \nmajor Damage  \nMark 2 HP  \nsevere Damage  \nMark 3 HP  \nSTRESS     \nSpend a Hope to use an experience or help an ally.  \nGrim Resolve: Spend 3 Hope to clear 2 Stress.  \ngold  \nHANDFULS BAGS CHEST  \nAMBUSH  \nWhen you move into Melee and make a successful weapon attack, you can mark a Stress to force the target to make a reaction roll with a Difficulty equal to 10 + your level. On a failure, increase the damage of your attack by a number of d6 equal to your tier.  \nGET IN & GET OUT  \nSpend a Hope to ask the GM for either a quick or inconspicuous way into or out of a building or structure you can see. The next roll you make that capitalizes on this information has advantage.  \n[The Void v1.4 | Terms at Daggerheart.com](The Void v1.4 | Terms at Daggerheart.com)  \nPRIMARY  \nNAME TRAIT & RANGE DAMAGE DICE & TYPE  \nFEATURE  \nsecondary  \nNAME TRAIT & RANGE DAMAGE DICE & TYPE  \nFEATURE  \nactive weapons     \nNAME BASE THRESHOLDS BASE SCORE  \nFEATURE  \n\n| INVENTORY |\n| --- |\n| inventory weapon\u003Cbr>\u003Cbr> PRIMARY\u003Cbr> SECONDARY\u003Cbr>\u003Cbr>NAME TRAIT & RANGE DAMAGE DICE & TYPE\u003Cbr>FEATURE\u003Cbr>inventory weapon\u003Cbr>\u003Cbr> PRIMARY\u003Cbr> SECONDARY\u003Cbr>\u003Cbr>NAME TRAIT & RANGE DAMAGE DICE & TYPE\u003Cbr>FEATURE |\n\nASSASSIN As an assassin, you utilize unmatched stealth and precision to ambush the unwary.  \nCharacter guide  \nSUGGESTED TRAITS  \n+1 Agility, -1 Strength, +2 Finesse,  \n+1 Instinct, 0 Presence, 0 Knowledge SUGGESTED PRIMARY WEAPON Dagger-Finesse Melee-d8+1 phy-One-Handed SUGGESTED SECONDARY WEAPON Hand Crossbow-Finesse Far-d6+1 phy-One-Handed SUGGESTED ARMOR  \nLeather Armor-Thresholds 6/13-Score 3  \nINVENTORY CHARACTER DESCRIPTION  \nTAKE:  \na torch, 50 feet of rope, basic supplies, and a handful of gold  \nTHEN CHOOSE BETWEEN:  \na Minor Health Potion ORa Minor Stamina Potion  \nAND EITHER:  \na list of names with several marked off  \nOR  \na mortar and pestle inscribed with a mysterious insignia  \nChoose one (or more) from each line,  \nor write your own description.  \nClothes that are: sinister, weathered, hooded,ﬁnely tailored, incognito, padded for silence Eyes like: carnations, earth, endless ocean, ﬁre, ivy, lilacs, night, seafoam, winter  \nBody that’s: broad, carved, curvy, lanky, rotund, short, stocky, tall, thin, tiny, toned  \nSkin the color of: ashes, clover, falling snow, ﬁne sand, obsidian, rose, sapphire, wisteria Attitude like: a hidden razor, a judge, an owl, a butcher, a coiled viper, a merchant, a hunter  \nChoose two options from the list below and mark them.  \n Gain a +1 bonus to two unmarked character traits and mark them.  \n Permanently gain one Hit Pointslot.  \n Permanently gain one Stress slot.  \n Permanently gain a +1 bonus to two Experiences.  \n Choose an additional domain card of your level or lower from a domain you have access to (up to level 4).  \n Permanently gain a +1 bonus to your Evasion.  \nUpdate your level and adjust your damage thresholds accordingly. Take an additional domain card of your level or lower from a domain you have access to.  \n[The Void v1.4 | Terms at Daggerheart.com](The Void v1.4 | Terms at Daggerheart.com)  \nAnswer any of the following background questions.  \nYou can also create your own questions.  \nAsk your fellow players one of the following questions for their character to answer, or create your own questions.  \nWhat about me frightens you?   \nThen work with the GM to generate two starting Experiences for your character.  \nChoose two options from the list below or any from the previous tier and mark them.  \nGain a +1 bonus to two unmarked character traits and mark them.  \nPermanently gain one Hit Pointslot.  \nPermanently gain one Stress slot.  \nPermanently gain a +1 bonus to two Experiences.  \nChoose an additional domain card of your level or lower from a domain you have access to (up to level 7).  \nPermanently gain a +1 bonus to your Evasion.  \nTake an upgraded subclass card.","cbCaimgZHw4HxvRN","https://ap.wps.com/l/cbCaimgZHw4HxvRN","pdf",2228531,"English","# Assassin subclass\n## Damage & health\n## Stress and Hope mechanics\n## Ambush and get in/get out\n## Character guide setup\n### Suggested traits, weapons, and armor\n### Inventory and starting choices\n### Character description prompts\n## Background and connections questions","[{\"question\":\"How does Ambush work for the Assassin?\",\"answer\":\"When moving into Melee and making a successful weapon attack, the Assassin can mark a Stress to force the target to make a reaction roll with Difficulty equal to 10 + their level. On a failure, the attack’s damage increases by a number of d6 equal to their tier.\"},{\"question\":\"What can the Assassin do using Hope?\",\"answer\":\"Spend a Hope to use an experience or help an ally. Hope can also be spent to ask the GM for a quick or inconspicuous way into or out of a visible building or structure, granting advantage on the next roll that capitalizes on that information.\"},{\"question\":\"What starting choices and traits does the Assassin guide recommend?\",\"answer\":\"Suggested traits include +1 Agility, -1 Strength, +2 Finesse, +1 Instinct, and 0 Presence and 0 Knowledge. It recommends a Dagger-Finesse melee weapon and a Hand Crossbow secondary weapon, leather armor with defined thresholds/score, and starting inventory including a torch, rope, basic supplies, and gold, plus a choice between minor health or minor stamina potions.\"}]","Assassin - Part 1 - Character guide | PDF",1791249128]