[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-516005-105":59,"doc-detail-516005-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","asie-rules-game-rules-a-study-in-emerald","Asie-Rules - Game Rules - A Study in Emerald","","Game Rules document for A Study in Emerald, set in 1882 with the Old Ones ruling after arriving seven hundred years earlier. Players choose secret identities as Restorationists or Loyalists, gaining points through assassinating Royalty or identifying and eliminating opponents. Rules explain components, scoring and victory-point penalties, deck setup, influence mechanics, and the initial board placement and card dealing flow for 2–5 players.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/asie-rules-game-rules-a-study-in-emerald/516005/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/asie-rules-game-rules-a-study-in-emerald/516005.png","ImageObject",300,407,{"name":92,"@type":93},"Rizky","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-20","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How do Restorationists and Loyalists score points in A Study in Emerald?","Question",{"text":112,"@type":113},"Restorationists score by assassinating the Old Ones, called Royalty in the game. Loyalists aim to identify and eliminate Restorationists.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What is Influence, and how does it affect gameplay?",{"text":117,"@type":113},"Influence is the board mechanism that lets players gain more cards. Cards cycle so you can use them repeatedly over the game.",{"name":119,"@type":110,"acceptedAnswer":120},"What steps are involved in starting the game?",{"text":121,"@type":113},"Place the board, set up the city and Royalty cards, shuffle and deal Game cards based on player count, place track markers at zero, select player colors and initial stock, set Victory Points, then deal Secret Identity cards and starting hands.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},516005,1791446104,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":46,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":39},962085564807,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","Game Rules  \nIntroduction and Overview  \nIt is 1882 and the Old Ones are already here. They arrived seven hundred years ago and have been ruling the planet ever since. The majority of people just get on with their lives, accepting their monstrous rulers. However, there is a growing band of revolutionaries who wish to free mankind from slavery. These freedom fighters call themselves the Restorationists. A secret war has already broken out between the Restorationists and forces loyal to the Old Ones. The invention of dynamite has changed the balance of power and a lone assassin now has the capacity to destroy an Old One. In this shadow world of assassins, informers, police agents and anarchists nobody is quite sure who is who and which side they fight for.  \nThe game’ A Study in Emerald’ draws its cental plot from the award winning short story penned by Neil Gaiman, in which the worlds of Sherlock Holmes and H.P. Lovecraft are combined to telling effect. Additional details have been drawn from the history of the time. The nineteenth century was a time of unrest, with many colourful characters fighting both for and against the authorities. ‘A Study in Emerald’ is the outcome of the merging of these three worlds.  \nEach player will be assigned a secret identity, either Restorationist or Loyalist. Who you are determines what you will score points for in the game. Restorationists score points for assassinating the Old Ones (called Royalty in the game), while the Loyalists are aiming to identify and eliminate the Restorationists.  \nYou will begin the game with your own deck of cards, from which you will draw a hand offive. These cards allow you to perform a range ofactions, many of which are associated with the placing and removal of Influence cubes. Influence is the means by which you gain more cards from the board. Your cards cycle so you will get to use them repeatedly.  \nYour strategy will be shaped by the cards you gain. Some will give you additional agents, while others grant special powers. You need to be careful not to give your identity away too quickly, as this will allow your opponents to target you.  \nAt the end of the game players reveal which side they are on. The player with the lowest number of victory points inflicts a penalty on all of the players on the same side. Thus you must make the effort to work out each player’s identity, otherwise you could lose the game through the incompetency of a fellow player.  \n‘A Study in Emerald’ is for two to five players and should take around sixty minutes to play.  \nGame Components  \nAs well as this rule book, A Study in Emerald also contains the pieces and cards outlined below.  \nPlayer Pieces  \nThere are five sets of player pieces in  \ndifferent colours. Each set is comprised of:  \nOne Victory Point Disc 10 Influence Cubes 10 Agents  \nCards  \nOther Pieces  \nTwo Track Markers 15 Sanity Tokens  \nOne Sanity Die  \nSix Zombie Pieces  \nGame Board  \nLoyalist 0  \nRestorationist 0  \n5  \n1  \n1  \n2  \n2  \n3  \n3  \n2  \n4  \n4  \n5  \n5  \n6  \n6  \n8  \nN  \nI  \n5  \nRL  \nE  \nB  \n7  \n5  \n7  \n7  \n8  \n8  \n9  \n9  \n1  \n10  \n10  \n4  \n25 26 27 28 29  \n3 3  \n2  \n4 3 1  \n20  \n21  \n22  \n23 24  \n3 2 1  \n3 2 1  \n7 MADRID8 7 ROME8  \n15 16 17 18 19  \n10 11 12 13 14 5 6 7 8 9 0 1 2 3 4  \nRoyalty Slot Game Card Space  \nCity Box  \nLoyalist Track  \nRestorationist Track  \nLimbo  \nVictory Point Track  \n3  \nStarting the Game  \nPlace the board in the centre of the table.  \nTake the nine City cards and place one in each Game Card space on the board, so that the name on the card matches the name of the city, [i.e. place](i.e. place) the Berlin card in the Berlin Game Card space. For the moment the cards remain face-up.  \n| Take the nine Royalty cards and place one in each Game Card space on the board, as indicated on the card, i.e. Gloriana is placed in the London Game Card space. Once again, for the moment the cards remain face-up.\u003Cbr>Now shuffle the Game cards. Draw and place a number of cards in each Game Card space on","cbCaiamZpNMLFc24","https://ap.wps.com/l/cbCaiamZpNMLFc24","pdf",9088439,"English","# Introduction and Overview\n## Each Side and Scoring\n## Game Components\n## Starting the Game","[{\"question\":\"How do Restorationists and Loyalists score points in A Study in Emerald?\",\"answer\":\"Restorationists score by assassinating the Old Ones, called Royalty in the game. Loyalists aim to identify and eliminate Restorationists.\"},{\"question\":\"What is Influence, and how does it affect gameplay?\",\"answer\":\"Influence is the board mechanism that lets players gain more cards. Cards cycle so you can use them repeatedly over the game.\"},{\"question\":\"What steps are involved in starting the game?\",\"answer\":\"Place the board, set up the city and Royalty cards, shuffle and deal Game cards based on player count, place track markers at zero, select player colors and initial stock, set Victory Points, then deal Secret Identity cards and starting hands.\"}]","Asie-Rules - Game Rules - A Study in Emerald | PDF",1791324288]