[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-508924-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-508924-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","ars-magica-for-dungeons-dragons-new-character-class-the-magus","ARS MAGICA FOR DUNGEONS & DRAGONS - New Character Class - The Magus","","Defines the “Magus” character class for Ars Magica converted to Dungeons & Dragons rules. Provides core requirements, experience and advancement mechanics, hit dice, armor and weapon restrictions, saving throw and attack progression, and Hermetic spellcasting fundamentals. Explains the Magus Experience Table concepts (Arts, Major/Minor tracking, maximum formulaic vs spontaneous spell levels), rest timing to regain spellcasting, casting procedures including fatigue from failed casting capacity, and save penalties for targets against Hermetic spells. Includes cantrips and spontaneous spell limits.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/ars-magica-for-dungeons-dragons-new-character-class-the-magus/508924/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/ars-magica-for-dungeons-dragons-new-character-class-the-magus/508924.png","ImageObject",300,407,{"name":42,"@type":43},"awa","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-26","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",6,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What are the Magus core requirements for starting the class?","Question",{"text":63,"@type":64},"Prime Requisite is Intelligence, which must be 9+. Intelligence bonuses apply as experience bonuses for advancement.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How does the Magus Experience Table affect spell growth?",{"text":68,"@type":64},"It tracks total spells gained from level advancement, total Major Hermetic Arts (chosen at first level, with one new Major Art at each even-numbered magus level), and distinguishes Major vs Minor Arts when determining maximum formulaic and spontaneous spell levels.",{"name":70,"@type":61,"acceptedAnswer":71},"How do castings work when a Magus runs out of available spellcasting?",{"text":72,"@type":64},"The magus may attempt to cast anyway, rolling 1d12 and applying fatigue if the result is below 12. The Ease Factor increases with each cast attempted without available castings, then resets after rest.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},508924,1791354086,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,100,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},3985747858093,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","ARS MAGICA FOR DUNGEONS & DRAGONS  \nNew Character Class: The Magus  \nMAGUS  \nPRIME REQUISITE: Intelligence. Intelligence must be 9+ . EXPERIENCE BONUS: Int 13-15: +5%; Int 16+: +10% .  \nADVANCEMENT CHART: Magic-user.  \nHIT DICE: 1d4 per level to 9th, +1 per level after 9th. STARTING HIT POINTS: 4 + Constitution Modifier.  \nALIGNMENT: Any.  \nARMOR: None, shields not allowed.  \nWEAPONS: Dagger and staff.  \nATTACK PROGRESSION: Magic-user.  \nSAVING THROWS: Magic-user.  \nSPECIAL ABILITIES: Magus spellcasting.  \nThe magus character class is based on the Hermetic magi of the Ars Magica roleplaying game. These characters use the Hermetic magic system of that game, converted to D&D rules.  \nThe Magus Experience Table  \nEach column of the Magus Experience Table is explained as follows. Spells Known shows the total number of magus spells gained from level advancement only. The Major Arts column shows the total number of Hermetic Arts the magus character has that are Major. The player chooses three Hermetic Arts at first level for the character and the magus gains one new Major Art at each even-numbered magus level until all fifteen Arts are Major. The remaining Arts that are not Major are Minor Arts. Maximum  \nFormulaic/Spontaneous Spell Level shows the maximum Hermetic spell level of all spells that can be gained by the magus character. The maximum formulaic spell level is on the left and the maximum spontaneous spell level is on the right. The ability to learn and cast ritual spells tracks with the formulaic spell maximum. These maximums are based on whether the Arts of the spell in question are those that the magus has as Major Arts or Minor Arts. “Major x 2”indicates that the magus has both the Technique and the Form of the spell as Major Arts. “Minor x 2” shows the maximum spell level that can be gained if both the Technique and the Form are Minor Arts. “Maj-Min” corresponds to a magus having one Art as a Major and one Art as a Minor. Spells per Rest shows the number of spells that can be cast by the magus before a rest is required in order to be able to cast additional spells. The following table shows the order of rests and the required time for each rest.  \nRests to Recover Spellcasting  \n\n| Rest | Time |\n| --- | --- |\n| 1st of the Day | One full round |\n| 2nd of the Day | One full turn |\n| 3rd of the Day | One full hour |\n| 4th of the Day | Eight full hours |\n\nThe next three columns are used when interacting with the Ars Magica game rules. The Major Score and Minor Score columns show the equivalent Art Scores. The Ability column shows the Ars Magica equivalent Ability score for any relevant Abilities.  \nMagus Spellcasting  \nOnce learned by a magus, a spell is known and never departs the memory. Magi cast spells as clerics and magic-users do; all rules in D&D regarding spellcasting apply to magi. To cast a spell, a magus chooses a spell that they know and they use one available casting to cast the spell. For example, we see that a 5th level magus gets three castings before requiring a rest to recharge spellcasting (i.e. , a ‘3’ is shown under Spells per Rest for a 5th level magus) . This character could cast three spells, of any level, before needing to rest (in order to conduct further spellcasting) . It is not mandatory that the character rest after exhausting all castings but they must rest for the requisite amount of time to get another batch of castings (i.e. , Spells per Rest) . The magus can attempt to cast a spell when no further castings are available. Whenever a spell is cast with no further castings available, the player must roll 1d12 and add one-fifth of the difference between the maximum spell level the magus has for that Technique and Form combination minus the spell’s actual level. If the result is 12 or higher , there are no adverse effects. If the result is lower, the magus gains one level of Fatigue. The Ease Factor is increased by one for each spell previously cast without a casting available (i.e. , 13 for th","cbCaifwy2bvCl4ML","https://ap.wps.com/l/cbCaifwy2bvCl4ML","pdf",380973,12,"English","# New Character Class - The Magus\n## Core Requirements and Combat Basics\n## Magus Experience Table\n## Magus Spellcasting\n## Rests to Recover Spellcasting\n## Cantrips\n## Spontaneous Spells","[{\"question\":\"What are the Magus core requirements for starting the class?\",\"answer\":\"Prime Requisite is Intelligence, which must be 9+. Intelligence bonuses apply as experience bonuses for advancement.\"},{\"question\":\"How does the Magus Experience Table affect spell growth?\",\"answer\":\"It tracks total spells gained from level advancement, total Major Hermetic Arts (chosen at first level, with one new Major Art at each even-numbered magus level), and distinguishes Major vs Minor Arts when determining maximum formulaic and spontaneous spell levels.\"},{\"question\":\"How do castings work when a Magus runs out of available spellcasting?\",\"answer\":\"The magus may attempt to cast anyway, rolling 1d12 and applying fatigue if the result is below 12. The Ease Factor increases with each cast attempted without available castings, then resets after rest.\"}]","ARS MAGICA FOR DUNGEONS & DRAGONS - New Character Class - The Magus | PDF",1791233167,18]