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Explains how to add new items directly by adopting the fiction that they have always been available, such as via merchants or marketplace access. Also describes an alternative approach where DMs encourage characters to develop or design needed equipment when earlier access feels implausible, ensuring campaign uniqueness and coherence.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/arms-and-equipment-guide-read-online-free/509837/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/arms-and-equipment-guide-read-online-free/509837.png","ImageObject",300,407,{"name":92,"@type":93},"Margaret","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-21","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How should DMs add the new equipment from the guide to their game?","Question",{"text":112,"@type":113},"Add the items without overexplaining origin so the table adopts the fiction that the equipment has always been available, such as through shops or a new merchant encounter.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What alternative approach can DMs use if direct item introduction feels implausible?",{"text":117,"@type":113},"Encourage player characters to develop or design new items when they need them, fitting the campaign’s logic and pacing.",{"name":119,"@type":110,"acceptedAnswer":120},"Why is item introduction recommended to be discussed before first appearance?",{"text":121,"@type":113},"The guide emphasizes game balance and rule obedience, but campaigns differ, so DMs and players should review items together to avoid mismatches with campaign conditions.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509837,1791304053,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},137451207643,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","􀀂􀀉􀀊􀀋􀀌􀀊􀀋􀀍  \n 􀀂􀀉􀀊􀀋􀀌􀀊􀀋􀀍  \n􀀎􀀏􀀇􀀃􀀐􀀅􀀑􀀒􀀇􀀆􀀐􀀏 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀔 Incorporating Items into Your Campaign ....... 3  \nWhat’s in This Book ....................... 3  \n􀀂􀀕􀀖􀀗􀀇􀀄􀀃 􀀘􀀙 􀀚􀀄􀀖􀀗􀀐􀀏􀀈 􀀖􀀏􀀅 􀀛􀀃􀀜􀀐􀀃􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀝 Larger and Smaller Weapons ................ 4  \nNew Weapons ........................... 5  \nWeapons and Technology .................. 11  \nWeapon Equivalents ................... 11  \nWeapon Materials........................ 12  \nSpecial Weapon Materials ............... 12  \nNew Armor Types ........................ 14  \nArmor and Technology .................... 17  \nArmor Equivalents ..................... 18  \nNew Armor Materials ..................... 18  \n􀀂􀀕􀀖􀀗􀀇􀀄􀀃 􀀞􀀙 􀀛􀀅 􀀄􀀏􀀇􀀑􀀃􀀆􀀏g G􀀄􀀖􀀃 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀞􀀘 New Equipment ......................... 21  \nAdventuring in Low- or No-Magic Campaigns ................ 26  \nClass Tools and Skill Kits ................ 28  \nOutfits .............................. 29  \nSpecific Clothing ...................... 30  \nJewelry and Accessories ................. 30  \nFood and Drink ....................... 30  \nUnique Alcoholic Beverages ........... 30  \nAlcohol and Intoxication .............. 32  \nSpecial and Superior Items................. 32  \nAlchemical Items ...................... 32  \nAlchemy or Magic? .................. 35  \nSuperior Items ........................ 35  \nPoisons ............................. 36  \nNew Poisons ....................... 38  \nTrade Goods ............................ 38  \nEconomic Systems .................... 39  \n􀀂􀀕􀀖􀀗􀀇􀀄􀀃 􀀔􀀙 V􀀄􀀕􀀆􀀒l􀀄􀀈 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀝􀀘 A Quick Tour of Your Vehicle ............... 41  \nManeuverability ......................... 42  \nPropulsion ............................. 42  \nControlling Vehicles ...................... 44  \nVehicle Combat.......................... 44  \nCollisions .............................. 45  \nAttacking a Vehicle ....................... 46  \nVehicle Augmentations .................... 48  \nThe Vehicle Statistics Block ................ 51  \nWater Vehicles .......................... 52  \nAir Vehicles ............................. 54  \nLand Vehicles ........................... 55  \nSpecial Vehicles ......................... 58  \n􀀂􀀕􀀖􀀗􀀇􀀄􀀃 􀀝􀀙 H􀀆􀀃􀀄l􀀆􀀏g􀀈 􀀖􀀏􀀅 􀀂􀀃􀀄􀀖􀀇􀀑􀀃􀀄􀀈 􀀓 􀀓 60  \n􀀃 Finding Hirelings ........................ 60  \nGuilds ................................. 60  \nCost of Hirelings......................... 61  \nAdventuring, Hirelings, and Hazard Pay .... 61  \nSkill Level of Hirelings .................. 61  \nCraft and Profession Skills ............... 63  \nHiring Spellcasters .................... 64  \nNonhuman Hirelings................... 64  \nMercenaries ............................ 65  \nPaying for Mercenaries ................. 65  \nMercenary Leaders .................... 67  \nTypes of Mercenaries ................... 68  \nMercenary Statistics ................... 69  \nExotic Troops ......................... 69  \nExotic Mounts for Mercenaries ........... 72  \nCompanions, Pets, and Mounts ............. 72  \nIntelligent Creatures ................... 72  \nTraining ............................. 72  \nNew Feat: [Creature Type] Trainer ....... 73  \nPets ................................ 73  \nGuard Creatures ......................... 74  \nNew Guard Creatures .................. 76  \nMounts ................................ 78  \nCare and Feeding ...................... 78  \nNew Equipment ....................... 78  \nMagic Items.......................... 79  \nOther Animal Mounts .................. 80  \nAnimal and Magical Beast Mounts ........ 81  \nNew Mounts ......................... 83  \nMonster Mounts ...................... 84  \nNew Magic Item: Amulet of Ooze Riding .. 85  \nNew Exotic Mounts .................... 87  \nVermin Mounts ....................... 89  \nNew Potion: Queen Pheromone Admixture 90  \n􀀂􀀕􀀖􀀗􀀇􀀄􀀃 5􀀙 M􀀖g􀀆􀀒 􀀎􀀇􀀄􀀜􀀈 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 􀀓 9􀀞 Armor ................................. 92  \nArmor and Shield Special Abilities......... 92  \nSpecific Armor and Shields .............. 93  \nWeapons ..................","cbCaiuzrYihw0p1d","https://ap.wps.com/l/cbCaiuzrYihw0p1d","pdf",2645687,161,"English","# Incorporating Items into Your Campaign\n## What’s in This Book\n## Larger and Smaller Weapons\n## New Weapons\n## Weapons and Technology\n## Weapon Equivalents\n## New Equipment\n## Adventuring in Low- or No-Magic Campaigns\n## Class Tools and Skill Kits\n## Outfits\n## Jewelry and Accessories\n## Food and Drink\n## Unique Alcoholic Beverages\n## Alcohol and Intoxication\n## Alchemical Items\n## Alchemy or Magic?\n## Superior Items\n## Poisons\n## Trade Goods\n## Economic Systems\n# A Quick Tour of Your Vehicle\n## Maneuverability\n## Propulsion\n## Controlling Vehicles\n## Vehicle Combat\n## Collisions\n## Attacking a Vehicle\n## Vehicle Augmentations\n## Water Vehicles\n## Air Vehicles\n## Land Vehicles\n## Special Vehicles\n# Finding Hirelings","[{\"question\":\"How should DMs add the new equipment from the guide to their game?\",\"answer\":\"Add the items without overexplaining origin so the table adopts the fiction that the equipment has always been available, such as through shops or a new merchant encounter.\"},{\"question\":\"What alternative approach can DMs use if direct item introduction feels implausible?\",\"answer\":\"Encourage player characters to develop or design new items when they need them, fitting the campaign’s logic and pacing.\"},{\"question\":\"Why is item introduction recommended to be discussed before first appearance?\",\"answer\":\"The guide emphasizes game balance and rule obedience, but campaigns differ, so DMs and players should review items together to avoid mismatches with campaign conditions.\"}]","Arms and Equipment Guide - read online free | PDF",1791237501,406]