[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-510695-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-510695-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","aquatic-elf-sorcerer-2nd-level","AQUATIC ELF SORCERER 2nd Level","","Aquatic Elf Sorcerer 2nd Level is a fantasy character profile for Finns, a young pirate-in-training from Pirate's Leap who is the sole heir of the Skulldoon family. It describes his abilities, skills, cantrips, 1st-level spells, wild magic luck, and wild magic mishaps, including underwater breathing, swimming movement, and spellcasting triggers. The sheet also lists combat options, saving throws, armor class, equipment, and treasure, plus treasure and casting frequency details.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/aquatic-elf-sorcerer-2nd-level/510695/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/aquatic-elf-sorcerer-2nd-level/510695.png","ImageObject",300,407,{"name":42,"@type":43},"Aditya","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-27","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What makes Finns an Aquatic Elf Sorcerer useful on a crew?","Question",{"text":63,"@type":64},"Finns can swim underwater as fast as on the surface and can also breathe underwater, making him essential for crews at sea.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How does Wildmagic Luck work?",{"text":68,"@type":64},"Once per day, Finns can gain Advantage on any roll. If he chooses this, his Game Master gains the ability to force a roll on the Wild Magic Mishap Table.",{"name":70,"@type":61,"acceptedAnswer":71},"What triggers the Wild Magic Mishap chart while casting spells?",{"text":72,"@type":64},"If Finns rolls a natural \"20\" to hit with a spell, or if a target rolls a \"1\" on their Saving Throw, roll once on the following 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\n+4  \nABILITIES  \nSKILLS  \nDescniptions on back  \nArcana+4  \nDarkvision  \nPersuasion+6  \nCANTRIPS  \nAquatic NatureFinns can swimunderwater at thesame rate as on thesurface.Finns can alsobreathe underwater.  \nInsight +4  \nCast these spells as often as you'd likeMage HandMendingSparkle Finger  \n# Wildmagic Luck\n\nOnce per day,Finnscan choose to gainAdvantage on any roll.If Finns chooses this,his Game Master gainsthe ability to force aroll on the Wild MagicMishap Table.  \n1ST LEVEL  \nEmpowered SpelFinns'Magic Missileis especially strong.See note in the spelldescription.  \n\n| SPARKLE  \u003Cbr>FINGER   | +6  \u003Cbr>to hit   | 1d8  \u003Cbr>to damage  \u003Cbr>13   |\n| --- | --- | --- |\n| HARPOON   | +5  \u003Cbr>to hit   | 1d8+3  \u003Cbr>to damage   |\n\n10 STR  \n+0  \n9 WIS  \n+2  \n-1  \n\n| +2 Proficiency   | 25’Speed,25’Swim   |\n| --- | --- |\n| +6 CHASaving Throw   | l+3 CON Saving Throw   |\n\nEQUIPMENT  \n50'twine,book of sailing knots,light boots,waterproof scroll case,3 flasks of oil,cloak,bed roll,food bag,brass tipped harpoon.  \nCast a spell from this list 3 times/dayFog CloudGust of WindMage ArmorMagic Missile  \nTREASURE  \n37 Gold  \n# AQUATIC ELF SORCERER 2nd Level\n\nFinns is a young Pirate-in-training with a mysterious destiny.Living as an urchinamong the chaotic streets of Pirate's Leap,you'd never know he is actually the soleheir of the Skulldoon,the oldest and most mysterious family of Pirate lords.TheSkulldoon family bears a terrible curse,and Finns travels the world as far as hecan in an attempt to outrun his destiny.  \nWhile Finns is fearless in confronting monsters,he is timid in social situations.He goes to great pains to hide his heritage,and none of his current shipmatesknow of his legacy.Finns comes alive onboard a ship.His ability to swim andbreathe underwater makes him an essential member of a crew.He's also verystrong for his size and lightning-fast when climbing rigging.  \nPersonality:“Never mind me,I'll just be hiding underneath this pile ofrope.”  \nIdeal:“Only on the open seas can my heart sail free.”  \nBond:“No matter how much ocean is between me and Pirate's Leap,Iknow the curse ofthe Skulldoon follows.”Flaw:“Nope.No one here except this old pile of rope.”  \nWILD MAGIC MISHAPS  \nSPELLS&CANTRIPS  \nMAGE HAND Finns evokes a small,invisiblefloating hand that can move 10 feet away and lift10 pounds.  \nFinns magic sometimes has unexpected sideeffects.If he ever rolls a natural\"20\"to hit witha spell or a target rolls a“1”on their SavingThrow,roll once on the following chart:  \nMENDING Finns can repair a small 10'section ofwood or cloth.  \n1.Everyone within 20'of Finns smells likefish for 1d4 days.  \nSPARKLE FINGER Finns launches a small boltof electricity at an enemy within 30'that doesd8 damage.  \n2.Everyone within 20'of Finns grows gillsand can only breathe underwater forone minute.  \nlst FOG CLOUD Finns creates a doud of thick fog 20'Level wide.Visibility within the fog is almost zero.  \n3.Finns teleports 30'to any location hecan see.  \nSpells GUST OF WIND Finns creates a power funnel ofwind that lasts for one minute.Movement in thisfunnel is halved,and enemies must succeed at aSTRENGTH Ability Check of 14or higher or beblown back 15'.  \n4.A random enemy near Finns levitates forone minute.  \n5.A random person near Finns glows like alight bulb for the next hour.  \nMAGE ARMOR Finns'Armor Class increases to 16for the next eight hours  \n6.Awhrlpool ofwater explodes 30'around Finns.Everyone in thatarea needs to make a DEXTERITYSaving Throw of 14or higher or take3d8 damage.  \nMAGIC MISSILE Finns sends three bolts of magicthat always hit.Each bolt does ld4+1 damage,andsince Finns'missles are extra powerful,he gets toreroll I's.  \n# AQUATIC ELF SORCERER 2nd Level\n\n| Proficiency   | Speed   |\n| --- | --- |\n| Saving throw   | Saving throw   |\n\nSKILLS  \nABILITIES  \n\n| to hit   | to damage   | Hit  \u003Cbr>Armor  \u003Cbr>Points  \u003Cbr>Class   |  |\n","cbCaijKTKz7hYVXJ","https://ap.wps.com/l/cbCaijKTKz7hYVXJ","pdf",1924789,"English","# Wildmagic Luck\n## 1st Level\n## Empowered Spell\n# Abilities\n## Skills\n## Saving Throws\n# Cantrips and Spells\n## Mage Hand\n## Mending\n## Sparkle Finger\n## Fog Cloud\n## Gust of Wind\n## Mage Armor\n## Magic Missile\n# Wild Magic Mishaps\n## Mishap Table\n# Equipment and Treasure","[{\"question\":\"What makes Finns an Aquatic Elf Sorcerer useful on a crew?\",\"answer\":\"Finns can swim underwater as fast as on the surface and can also breathe underwater, making him essential for crews at sea.\"},{\"question\":\"How does Wildmagic Luck work?\",\"answer\":\"Once per day, Finns can gain Advantage on any roll. If he chooses this, his Game Master gains the ability to force a roll on the Wild Magic Mishap Table.\"},{\"question\":\"What triggers the Wild Magic Mishap chart while casting spells?\",\"answer\":\"If Finns rolls a natural \\\"20\\\" to hit with a spell, or if a target rolls a \\\"1\\\" on their Saving Throw, roll once on the following chart.\"}]","AQUATIC ELF SORCERER 2nd Level | PDF",1791243992]