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The guide presents five evaluation considerations, including engagement, developmental appropriateness, and instructional design, with featured app examples and suggested resources for further 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expanding the learning experience both inside and outside the classroom, making it more interactive, immersive and engaging. And we know that when students are more engaged, they are more motivated and they perform better. With so many amazing education apps available—and more being developed all the time—there’s no limit to the exciting possibilities for learning.  \nTens of thousands of education apps on the App Store cover everything from maths and science to foreign languages and reading. Students can manipulate maths equations using just a finger. They can browse an interactive periodic table of elements. They can even dissect a virtual frog in one class, then flip through the world's greatest collection of art in the next. And teachers can deliver engaging lessons, monitor progress, get immediate feedback on students and stay organised.  \nGetting Started  \nIf you’re just getting started teaching with apps, it’s helpful to begin by setting goals for student learning. What must students understand? What should their interaction with apps look like? And which apps would work best foryour specific lesson plans? You may find that choosing an app is easier after carefully considering what you want students to do with it, and why.  \nYou might begin by exploring questions like:  \n• What parts of your lesson plans are you particularly passionate about? How could you best communicate that enthusiasm to students?  \n• Where do your students encounter roadblocks around a topic or lesson? What might help them get over these hurdles?  \n• What concepts or activities would you like to cover but don’t have enough time? Can they be taught more efficiently or combined with others?  \n• What are the opportunities to gain insights into student learning through the content they create with apps?  \nThe answers to these questions and the content in this guide can help as you begin to explore, choose and integrate iOS apps into your classroom.  \nApps in the Classroom 2  \nSelecting Apps  \nOn the following pages are five key considerations and some questions to ask yourself as you explore, evaluate and select education apps.  \nEngagement  \nAs a teacher, you know what happens when students are deeply engaged. The classroom comes alive and motivation and retention are improved. To help evaluate an app’s engagement level, consider:  \n• Is the app inviting and does it give a good first impression?  \n• Is the app intuitive?  \n• Is the app one that students will return to often?  \n• Does the app open up new ways to learn? How does it let students do things they haven’t been able to before?  \nFeatured App  \nNOVA Elements  \nNova Elements engages students instantly with the option to browse an interactive periodic table, build atoms for each element and watch high-quality video narrated by New York Times columnist David Pogue. Students will discover something new each time they use the app, which includes videos to pique interest in chemistry by introducing concepts such as the world’s most dangerous and scarce elements. The activities challenge students to create stable atoms for a variety of substances that constitute materials in the real world and get instant feedback. Students can also use the app as a periodic table and reference.  \nMore to Explore  \nNYPL Biblion: Frankenstein  \nSee how rare NYPL collection items still inspire storytelling today.  \nEvernote Peek  \nA learning app that makes studying fun, designed for use with the Smart Cover on iPad.  \nApps in the Classroom 3  \nDevelopmental appropriateness  \nIn determining whether an app is developmentally appropriate, consider:  \n• Is the user interface age appropriate?  \n• Does the subject matter appeal to the intended year level?  \n• Does the design appeal to the intended level?  \nFeatured App  \nBobo Explores Light  \nBobo Explores Light introduces primary-schoolchildren to the wonders of physics with delightfu","cbCaibd2qGrvj7p6","https://ap.wps.com/l/cbCaibd2qGrvj7p6","pdf",1360704,"English","# Overview\n# Getting Started\n# Selecting Apps\n## Engagement\n## Developmental appropriateness\n## Instructional design","[{\"question\":\"How should teachers start when using iOS apps for classroom teaching?\",\"answer\":\"Set clear learning goals first: what students must understand, how they should interact with apps, and which apps best fit the specific lesson plans and lesson activities.\"},{\"question\":\"What questions help evaluate an app’s engagement level?\",\"answer\":\"Check whether the app makes a strong first impression, is intuitive, encourages frequent return, and opens up new ways to learn that let students do things not previously possible.\"},{\"question\":\"How can teachers judge whether an app is developmentally appropriate?\",\"answer\":\"Evaluate the user interface for age suitability, confirm the subject matter and design match the intended year level, and ensure the app feels appealing for that target learner group.\"}]","Apps in the Classroom - Using iOS Apps for Teaching and Learning | PDF",1790612503]