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The content describes influential creators, publications, and community practices, including Amateur Press Associations, living history reenactment groups, and convention timelines. It also references specific titles, edition details, and perceptions among critics and publishers, using interviews and secondary sources to explain how early RPG concepts evolved through industry reactions and product strategies.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/appendix-g-additional-notes/153489/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/appendix-g-additional-notes/153489.png","ImageObject",300,407,{"name":92,"@type":93},"Aria Callaghan","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-05","2026-08-28",true,{"@type":102,"interactionType":103,"userInteractionCount":52},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Appendix G的主要内容是什么？","Question",{"text":112,"@type":113},"Appendix G汇集了用于支撑论述的补充笔记与引文，围绕角色扮演游戏相关的历史、人物、出版与观点展开。","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"文中如何使用采访与二手资料来说明RPG的发展？",{"text":117,"@type":113},"内容引用多次邮件采访以及书籍、期刊条目，把概念传播、产品策略与社群反应联系起来，从而解释早期RPG如何演变。",{"name":119,"@type":110,"acceptedAnswer":120},"文中提到哪些与早期RPG相关的具体元素？",{"text":121,"@type":113},"包括Tunnels & Trolls等版本信息、Metamorphosis Alpha常被视为早期科幻RPG的说法，以及Origins Game Fair等展会时间线与媒体投放线索。","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},153489,1787877071,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":52,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":129,"read_time":36,"preview_page_count":4},962084926284,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","Appendix G: Additional Notes  \n3 The Society for Creative Anachronism: a living history group that reenacts select aspects of medieval life, including jousting and mock warfare.  \n3 (in fact, a good number of Greg Bell's illustrations were clearly traced and modified from the art in superhero comic books): Oculus Orbus,“Fight On, Greg Bell!,”Dragonsfoot, November 29, 2007, [https://www.dragonsfoot.org/forums/viewtopic.php?](https://www.dragonsfoot.org/forums/viewtopic.php?)[ ](https://www.dragonsfoot.org/forums/viewtopic.php?)[t=26361](t=26361);  \nIsaac Bonewitz, Authentic Thaumaturgy (Austin, TX: Steve Jackson Games, 1998) .  \n5 Lee Gold founded the amateur press association Alarums & Excursions: Jon Peterson, The Elusive Shift: How Role-Playing Games Forged Their Identity (Cambridge, MA: The MIT Press, 2020), 29.  \n6 Once the basic idea got into the world it quickly mutated into the vast proliferation of [games] that exist today: Ken St. Andre interview conducted via email on October 11, 2020.  \n6 “It was a child waiting for the right parents to come along and give birth to it”: Interview with Jennell Jaquays conducted via email on June 29, 2021.  \n6 “The time was ripe for it, all the influences were in place”: Interview with James Wallis conducted via email on May 12, 2021.  \n7 Tunnels & Trolls: The fifth edition box set was standard from 1979 to 2005, an astonishing shelf-life in the industry. It was also edited by Liz Danforth who, as an editor for Flying Buffalo Inc., was one of the earliest women to work prominently in the hobby.  \n8 graduating to systems like Dungeons and Dragons: Lewis Pulispher,“Tunnels & Trolls,” White Dwarf 2 (Aug/Sept 1977): 14.  \n8 critics believing it would be trampled by a succession of ever-more complex RPGs: Eric Goldberg,“Tunnels & Trolls,”Ares 3 (July 1980): 33-34.  \n8 “T&T came from literature and comics and fantasy movies”: Ken St. Andre interview conducted via email on October 11, 2020.  \n9 “I began to have feelings that this roleplaying stuff would turn into my life's work”: Ken St. Andre interview conducted via email on October 11, 2020.  \n9 “To roleplay a rabbit, you had better think like a rabbit, in a world of a thousand enemies”: Dennis Sustare interview conducted via email on November 10, 2020. Regardless of whether the panicky feel was intentional, Sustare refers to the original combat system as \"unwieldy.\"  \n10 “thinking this might be a reasonable pursuit of intelligent rabbits with their fine noses”: Dennis Sustare interview conducted via email on November 10, 2020.  \n10 “a few of them would come to love it”: Dennis Sustare interview conducted via email on November 10, 2020.  \n11 with everything in one box or book and no supplemental products: Shannon Appelcline, Designers & Dragons: The ’70s (Silver Springs, MD: Evil Hat Production, 2014), 233.  \n11 the overriding belief at TSR in the early days was that players wanted to buy games, not adventures and campaign worlds: TSR’s early disdain for adventures and campaign settings is laid out in the Appelcline’s chapter on Judges Guild (pages 190-211) . The foreword to the gods supplement states that TSR considered D&D “finished.” Their early product line also supports this, as they only put out tools for making adventures (geomorphs, hex paper), not actual adventures. Even when they do start making stuff, the empty map philosophy persists into the ’80s.  \n12 Go ahead and lose more money was TSR’s response, basically: Shannon Appelcline, Designers & Dragons: The ’70s (Silver Springs, MD: Evil Hat Production, 2014), 190-2011.  \n12-13 they had to bring customers out into the parking lot along the Lake Geneva Horticultural Hall to sell copies: Bill Owen, Judges Guild’s Bob & Bill: A Cautionary Tale (self-pub, Createspace, 2014), 41.  \n13 Their methods of encouragement include hurled filth, dousing in yellow paint, and the occasional non-lethal thumping with maces: I suspect that one of Bledsaw's players were so obsessed with plate mail ","cbCail5ZFMyCq1K1","https://ap.wps.com/l/cbCail5ZFMyCq1K1","pdf",549822,16,"English","# Additional Notes\n## Appendix G\n## Key References and Interviews\n## Publication and Edition Highlights\n## Industry Context and Reception","[{\"question\":\"Appendix G的主要内容是什么？\",\"answer\":\"Appendix G汇集了用于支撑论述的补充笔记与引文，围绕角色扮演游戏相关的历史、人物、出版与观点展开。\"},{\"question\":\"文中如何使用采访与二手资料来说明RPG的发展？\",\"answer\":\"内容引用多次邮件采访以及书籍、期刊条目，把概念传播、产品策略与社群反应联系起来，从而解释早期RPG如何演变。\"},{\"question\":\"文中提到哪些与早期RPG相关的具体元素？\",\"answer\":\"包括Tunnels \\u0026 Trolls等版本信息、Metamorphosis Alpha常被视为早期科幻RPG的说法，以及Origins Game Fair等展会时间线与媒体投放线索。\"}]","Appendix G - Additional Notes | PDF"]